On redundancy
The swiftness redundancies aren’t too bad since, as you said, they allow high to constant upkeep when used together, thus actually giving you a reason to use them in conjunction. That being said, aoe swiftness on blast is still a weak finish.
I completely agree on how worthless the +movement speed traits are though. On top of not stacking, they’re also very pathetic without swiftness as well. Ai/lightning is supposed to precise and hard hitting, so the critical side of things could certainly use some more attention.
Blast in Lightning Field should give Fury IMHO.
I’d imagine the design concept was a sound one.
We have low health, low armor, and lots of ranged attacks. We’ll need to move fast to kite stuff around and avoid damage.
Unfortunately, with all the gap closers available to every profession, Swiftness isn’t all that great for avoiding damage or kiting except for PvE.
Yes. A 900 range charge on a 10 seconds cooldown is way better than perma-swiftness.
Yes. A 900 range charge on a 10 seconds cooldown is way better than perma-swiftness.
It’s debatable.
Perma-Swiftness is amazing, until you get charged and burst into paste.
The dagger stuff and signet stuff is fine, swiftness stacks duration, so it is a nice synergy…
One with Air and Zephyr’s Speed are rubbish tho.
The mob has spoken and the turrets shall be burnt at the stake.
There is some swiftness available in just about any build. If we didn’t have the “redundancy” as you refer to this as, we would have few options available to us that we would be forced to take for what is a very neccessary ability in PvP.
One solution would be to give all lower tier speed boons a secondary trait that it will boost the duration of higher speed boons overlapping them.
So zephyr’s speed, when superceded by a 33% swiftness boon, will boost the duration of that swiftness by 10% instead of giving a wasted 10% speed. Most boons are 10-30 seconds so it shouldn’t be gamebreaking.
I never understood why we aren’t allowed to have anything faster than swiftness (nothing stacks!) but engineers can have 200% runspeed for a short time with their superspeed boost.
I never understood why we aren’t allowed to have anything faster than swiftness (nothing stacks!) but engineers can have 200% runspeed for a short time with their superspeed boost.
They can’t. Either the tooltip is wrong or the skill is bugged, it’s only slightly faster than swiftness. It also mitigates the fact that they only have one weapon based gap closer, a 700 range leap on a 20 second cooldown (which has such a long animation it only ends up adding about 200ish units over plain swiftness).
Comparing single class skills as if they exist in some sort of vacuum is problematic. It’s what lead the developers to make such a drastic change to RtL, for example.
I never understood why we aren’t allowed to have anything faster than swiftness (nothing stacks!) but engineers can have 200% runspeed for a short time with their superspeed boost.
thats just poor wording on the skill tooltip. it is only very slightly faster than swiftness. (140% instead of 133%)
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos
I never understood why we aren’t allowed to have anything faster than swiftness (nothing stacks!) but engineers can have 200% runspeed for a short time with their superspeed boost.
thats just poor wording on the skill tooltip. it is only very slightly faster than swiftness. (140% instead of 133%)
Still faster than swiftness :P
AND they now have a much better RTL…
I never understood why we aren’t allowed to have anything faster than swiftness (nothing stacks!) but engineers can have 200% runspeed for a short time with their superspeed boost.
thats just poor wording on the skill tooltip. it is only very slightly faster than swiftness. (140% instead of 133%)
Still faster than swiftness :P
AND they now have a much better RTL…
Which requires it’s own utility slot, the equivalent of giving up an entire attunement worth of skills for one (or 2 utility slots for the max range once every 35-45 sec with slick shoes). I’ve been using it on my engineer recently, but it definitely comes with it’s drawbacks. Apples and oranges again.
I never understood why we aren’t allowed to have anything faster than swiftness (nothing stacks!) but engineers can have 200% runspeed for a short time with their superspeed boost.
thats just poor wording on the skill tooltip. it is only very slightly faster than swiftness. (140% instead of 133%)
Still faster than swiftness :P
AND they now have a much better RTL…Which requires it’s own utility slot, the equivalent of giving up an entire attunement worth of skills for one (or 2 utility slots for the max range once every 35-45 sec with slick shoes). I’ve been using it on my engineer recently, but it definitely comes with it’s drawbacks. Apples and oranges again.
Not really because engineers get 2 utilities out of every utility slot (or 6 if it’s a kit).