One With Air Minor Trait - Is It Needed?
the 25% speed is the right one (bull tooltip didn’t get updated but the speed has actually increased…
talking about your questione… I will say neither of the 2… ele has that much way to get swiftness that wasting an utility slot on it is just a waste…
if u’r running D/D u can use updraft + gyph of eternal harmony (coupled with good boon duration they should already be enough but for perma swiftness zephyr boon and u will cover the downtime of the lypg cating shocking aura…)
if u’r using staff earth 2 than air 5 and air 4… should be enough for perma swiftness (again boon duration makes this even easier and u can accumulate swiftness without much hassle)
the only problem is if u run S/F… if thet is your weapon setup the maybe u can think about signet of air…
You don’t need to waste traits for movement speed.
You can switch weapons out of combat you know. Open your inventory and resize it to be small. Drag all possible weapon combos to the first slots.
A combo to use on the move:
Switch to Staff for Windborne Speed and then Static Field (Switch to Water during cast). Switch to Focus. Use Comet as you walk into the field. Switch to Earth and use Magnetic Wave and Arcane Wave. It’s tricky to do this if you already have swiftness up and you may have to stop for a second. If you are doing this stationary and not on the move, then you can right-click a dagger and put it in the offhand for Earthquake.
While running, you can constantly switch weapons to put up Auras and Windborne Speed.
Stationary:
Staff Earth Attunement. Cast Eruption and Magnetic Aura (if you have Zephyrs Boon), switch to Air mid cast, use Static Field on top of Eruption, double click your dagger in inventory and cast Shocking Aura (skip the dagger if you don’t have Zephyrs Boon), double click Focus and switch to Water, use Comet + Arcane Wave.
In Water:
Equip Signet of Air and Glyph of Elemental Harmony. Use the heal in Air Attunement.
It’s easy once you get the hang of it. I just wish they would give us weapon swap out of combat.
(edited by NZ Scyther.8675)
Did they even fix One with Air? Assuming they did…if you traited in air just for it(and dun like any of the other 10pointers)…you can drop the points. SoA is simply better. No wait time to reach the max speed and complete freedom to switch attunements or stay in w/e attunement you feel like. It’s just…easier.