One with Air (Air IV) needs to be changed
yes, it’s crap. just make it a passive 25% move speed bonus in Air and be done with it.
It’s the same with One With Fire and other attunement specific traits. I’ll be glad to be done away with them if the devs want us to be switch attunements constantly.
Not to mention One With Air somewhat renders the minor trait Zephyr’s Speed useless because they don’t stack.
yes, it’s crap. just make it a passive 25% move speed bonus in Air and be done with it.
I would support that. It’s alot less faff.
Not to mention One With Air somewhat renders the minor trait Zephyr’s Speed useless because they don’t stack.
iirc, after 20seconds it does, for the first 20 seconds one with air is rendered useless by zephyr’s speed.
Rework it: One With Air- lightning flash, signet of air and lightning hammer grant 8 seconds of fury
or cause x seconds of weakness
or cause x stacks of vulnerability for x seconds
You get the idea :p
I like the trait. I use it running around the open world. I switch to Air when I want to run, and to w/e while fighting. I would use the speed signet, but would rather not switch utilities every time I fight some random mob. I’d rather — for dungeons or big DE’s — just change the trait beforehand.
I made a rework suggestion for it (along with the air magic traitline in general) in my thread a while back.
How about you get a 50% chance to evade incoming attacks after attuning to air? Lasts 2-3 seconds.
Or you evade the next incomming attack after attuning to air
One With Air: Switching to Air Attunement breaks stun.
I also use it for travel. It’s something to set to when you’ve got a lot of running to do but aren’t expecting particularly difficult combat. Good for most PvE, or at least the exploration part.
I just switch on of my utilities to signet of air for pve travel if I’m not perma swiftness. Then I just change it back before any serious fighting. No need to bother with a trait for that.