(edited by posthumecaver.6473)
Only two problems so far
iirc they actually did get passive spite and transfer. i wish that, instead of adding more passive play to gw2, they hadn’t nerfed the old terror build by putting all of its 4 most useful traits into the same tier of 2 different lines.
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Why they do soo much dmg?
They add Grand MAster trait that pump shatter dmg by 30% if enemy dont use skill (note they nerf it frome 50%) additional Mesmer got Trait that make 1 stack of Vuln increase dmg by 1.5% not 1% like others… and ofc Perma fury on target with less hp than 75% .
Vs CI/Lockdown
Also Care of Power Lock with CI Builds, they tends to fast build up 25might on mesmer, and 25% vuln on you.. if you have 75% hp and mesmer will chain Diversion on you.. each Interrupt will deal 5k for max 6k dmg ( they nerf it now and its no more 7k+ dmg). Also every 5s 1st daze they use will stun you for 1.5s
Try to not get chain interrupted or you will doomed in 3 skills usage
in other words.. CARE WHAT you do, dont spam mindless!!
PU/Shatters
PU is totally bs atm with such long invis, but you are Ele, try AoE/sweep around, mesmers are not tanks, they eat dmg if you hit them. Also keep in mind 99% mesmer use this cloaked time, try countdown 5s then dodge to avoid spike, or stick in Earth with Dimond skin.
Nothing really new here when it comes to those 2 classes vs d/d ele. Mesmer and Necro usually had the upper hand against us. Especially the PU build.
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}