Opinions on Lightning Rod?

Opinions on Lightning Rod?

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Posted by: Astroplatypus.4573

Astroplatypus.4573

The new air GM trait is “Lightning Rod,” which looks to me like it has good damage, better than the lightning from Electric Discharge. other than that, I’m not sure what to make of it. My first guess is that it’s mean for staff eles because they have a few good interrupts, but I don’t think ele really has many interrupts at all, ignoring sigil effects.

Anyone have opinions on this? How useful is it, really?

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Posted by: serapheles.5409

serapheles.5409

To the best of my knowledge, Gust, Static Field, Shocking Aura (proc), Updraft, Earthquake, Comet, and Gale, plus a couple underwater/conjured skills, all interrupt. I would actually really like to use this a bit, for a change if nothing else, but since almost all I do is wvw group support, I’d need to shave off trait points from somewhere else, and be less effective at what I do now. Don’t forget the weakness, btw. That’s probably what will make or break this.

I also feel like Unsteady Ground interrupts if they run into it, but I’m not sure.

The Random Number Gods are nothing if not predictable.
Crafting is designed for gear accessibility, not profit.

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Posted by: sorrychief.2563

sorrychief.2563

I see it theoretically being one of the highest damaging traits in the game since static field has no target limit?

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Posted by: P Fun Daddy.1208

P Fun Daddy.1208

To the best of my knowledge, Gust, Static Field, Shocking Aura (proc), Updraft, Earthquake, Comet, and Gale, plus a couple underwater/conjured skills, all interrupt. I would actually really like to use this a bit, for a change if nothing else, but since almost all I do is wvw group support, I’d need to shave off trait points from somewhere else, and be less effective at what I do now. Don’t forget the weakness, btw. That’s probably what will make or break this.

I also feel like Unsteady Ground interrupts if they run into it, but I’m not sure.

It does.

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Posted by: chris.6583

chris.6583

well you can use static field and use tornado then see how it works

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Posted by: LordByron.8369

LordByron.8369

Does it hit any interrupted foe or only targeted?
I know there is no ICD but the description is misleading.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

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Posted by: rhodoc.2381

rhodoc.2381

Do you have to interrupt your enemy cast to get benefit?

Or is it enought to stun/kd/kb your enemy?

If first, it is epic fail i can say.

[VcY] Velocity – Gargamell

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Posted by: LordByron.8369

LordByron.8369

The first, but a staff ele in www will easily interrupt zergs.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

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Posted by: rhodoc.2381

rhodoc.2381

The first, but a staff ele in www will easily interrupt zergs.

Yeah static field and unsteady ground with the chance of 1%

[VcY] Velocity – Gargamell

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Posted by: LordByron.8369

LordByron.8369

Like if zerg trains didn t spam skills while moving ._.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.