Opinions on Lightning Rod?
To the best of my knowledge, Gust, Static Field, Shocking Aura (proc), Updraft, Earthquake, Comet, and Gale, plus a couple underwater/conjured skills, all interrupt. I would actually really like to use this a bit, for a change if nothing else, but since almost all I do is wvw group support, I’d need to shave off trait points from somewhere else, and be less effective at what I do now. Don’t forget the weakness, btw. That’s probably what will make or break this.
I also feel like Unsteady Ground interrupts if they run into it, but I’m not sure.
Crafting is designed for gear accessibility, not profit.
I see it theoretically being one of the highest damaging traits in the game since static field has no target limit?
previously rank 2 on old leaderboards
EG.secret.OG.NAVI.sorrychief
To the best of my knowledge, Gust, Static Field, Shocking Aura (proc), Updraft, Earthquake, Comet, and Gale, plus a couple underwater/conjured skills, all interrupt. I would actually really like to use this a bit, for a change if nothing else, but since almost all I do is wvw group support, I’d need to shave off trait points from somewhere else, and be less effective at what I do now. Don’t forget the weakness, btw. That’s probably what will make or break this.
I also feel like Unsteady Ground interrupts if they run into it, but I’m not sure.
It does.
well you can use static field and use tornado then see how it works
Does it hit any interrupted foe or only targeted?
I know there is no ICD but the description is misleading.
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
Do you have to interrupt your enemy cast to get benefit?
Or is it enought to stun/kd/kb your enemy?
If first, it is epic fail i can say.
The first, but a staff ele in www will easily interrupt zergs.
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
The first, but a staff ele in www will easily interrupt zergs.
Yeah static field and unsteady ground with the chance of 1%
Like if zerg trains didn t spam skills while moving ._.
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.