Opinions on this all-rounded PvE/WvW build?

Opinions on this all-rounded PvE/WvW build?

in Elementalist

Posted by: Incendia.6725

Incendia.6725

http://gw2skills.net/editor/?fEEQJArYhMmIblx4gjEAkCoEUIgBiHW4QDlCxA-jEyAYrASRAILgJvioxW4KiGrGCTjSEV7RKiWNA-w

My previous build was Power, Vitality, Condition Damage. It had good suitability and the majority of damage was due to conditions. However the burst damage was bad and it took a long time for you to get the maximum damage output (takes time to stack those bleeds.)

This build sacrifices some survivability, and instead gives instant damage output, with arcane spells and crits. I maintain some condition damage in the accessories and amulet, partly because Scepter/Dagger does deal quite a few conditions, but also because the gear I have at the moment is all Carrion, and I can’t be bothered to re-buy accessories as well as armor.
What do you guys think?

Opinions on this all-rounded PvE/WvW build?

in Elementalist

Posted by: Thrashbarg.9820

Thrashbarg.9820

Looks really squishy, for WvW anyway. Would be fine for PvE but you’ll want to replace those trinkets as soon as you can if you really want to go burst build.

In WvW, I like to have a minimum of 2500 armor rating and 15,000 HP. Anything less and thief burst can instagib you.

If you haven’t upgraded armor and weapons yet, I’d recommend this:
S/D burst build

The traits and utilities can be swapped around for various situations, it also works well with any other weapon set (although lacks the option for blasting staff, so not ideal there).

Beryl jewels can be substituted for rubies for a bit more HP without losing a lot of crit also.

Hats off to all the ones who stood before me, and taught a fool to ride.