Organised WvW guide, tips and guild video.

Organised WvW guide, tips and guild video.

in Elementalist

Posted by: Neil.6138

Neil.6138

Learning new things all the time, the last two months have been exciting since joining the organised WvW guild Praxium. By all means I’m no pro, but have been asked about builds, rotations, skill usage etc a lot recently, so have written a guide, produced a tips + tricks type video and have many guild event videos with a staff support ele in WvW.

If you’re interested:

Guide
Guide video
Latest WvW video

Open to suggestions and tips. What do you use and do?

My PVP videos
Staff Ele Organised WvW Guide
The Frenzied Few [RAGE], Gunnars Hold.

Organised WvW guide, tips and guild video.

in Elementalist

Posted by: Sabull.5670

Sabull.5670

You guys were all D/D eles few weeks back, like 4 of ya sometimes roaming daggers^ tough nut to crack, when I ran around the low tiers with my engineer. Had some duels @ windmill.

I enjoyed the written guide, seems to hit on the main things that is wanted from a staffie. In its own way though, but it’s there.
Staff is support first, you have to make those water fields count and drop fight changeing static fields, those are in your own hands. Damage depends alot on your raids ability to tank and control people into stationary/downed so you can do good damage. There is like 1:10 difference between damage on moving targets and controlled targets for staffie, which isn’t the case for most other professions.

That heal chain feels very situational. Standard burst chain should be more common:
E2 -> W2 -> F2 + Arcane Wave. All 4 hit pretty much the same time.
And tornado power trick.
Meteor Storm -> Tornado.

I’ll some of those blinks to my arsenal now x), could of stopped some caps with bridge blinks prolly.

[TA]

Organised WvW guide, tips and guild video.

in Elementalist

Posted by: Jarek.2430

Jarek.2430

Nice build, guide and videos.

Here is my newish build – going on for about 2 weeks

Jarek’s WvW Asura Staff Build

0/10/25/15/20

Air: Bolt to the Heart
Earth*: Earths Embrace, Geomancers Freedom
Water: Vital Striking
Arcane: Elemental Attunement, Blasting Staff

*Enduring Damage ’25 points in earth’ 10% more damage when endurance full

+20% damage from vital striking and enduring damage
+40% if opponent has health <33%

Utilities:
Ether Renewal
Pain Inverter (Asura racial – retaliation and confusion)
Armor of Earth
Arcane Wave (needed another ‘combo finisher blast’ outside of earth)
Tornado

Equipment (Armor = exotic, Trinkets = rare ‘I dont do pve only wvw so money is slow going’)
Armor soldier (helm, coat, legs)
Armor knight (shoulders, gloves, boots)
Runes = Melandru
Trinket Soldier (Amulet, Ring, Accessory, back)
Trinket Knight (Ring, Accessory)
Trinket upgrades Beryl and Ruby

Berserker staff of accuracy

Conditions:
Condition Duration: -61 to 65%
Chilled, Crippled, Immoblized: -94 to 98%
Melandru, Soup and Earth trait (geomancer freedom):
Buff: Bowl of Lemongrass Poultry Soup (-40%)/Bowl of Poultry and Leek Soup (-36% – less but a lot cheaper)
Trait – Geomancers Freedom: Chilled, Crippled, Immoblized -33%
Melandru: -25% condition duration

Stun:
Melandru: -25% stun duration
Armor of Earth: removes stun

Attributes:
Quality/Master Maintenance Oil – precision equal % of toughness and vitality

I keep Power and toughness around the same – within 100 points of each other 1850ish + or – 50
I keep Precision and Vitality around the same – within 100 points of each other
1475ish + or – 50

Health is in the 16.5k range
Armor in the 2750 ish range

Power|toughness > Precision|Vitality

Critical Damage and Critical Chance 34% | 36%

(edited by Jarek.2430)