Organised WvW guide, tips and guild video.
You guys were all D/D eles few weeks back, like 4 of ya sometimes roaming daggers^ tough nut to crack, when I ran around the low tiers with my engineer. Had some duels @ windmill.
I enjoyed the written guide, seems to hit on the main things that is wanted from a staffie. In its own way though, but it’s there.
Staff is support first, you have to make those water fields count and drop fight changeing static fields, those are in your own hands. Damage depends alot on your raids ability to tank and control people into stationary/downed so you can do good damage. There is like 1:10 difference between damage on moving targets and controlled targets for staffie, which isn’t the case for most other professions.
That heal chain feels very situational. Standard burst chain should be more common:
E2 -> W2 -> F2 + Arcane Wave. All 4 hit pretty much the same time.
And tornado power trick.
Meteor Storm -> Tornado.
I’ll some of those blinks to my arsenal now x), could of stopped some caps with bridge blinks prolly.
Nice build, guide and videos.
Here is my newish build – going on for about 2 weeks
Jarek’s WvW Asura Staff Build
0/10/25/15/20
Air: Bolt to the Heart
Earth*: Earths Embrace, Geomancers Freedom
Water: Vital Striking
Arcane: Elemental Attunement, Blasting Staff
*Enduring Damage ’25 points in earth’ 10% more damage when endurance full
+20% damage from vital striking and enduring damage
+40% if opponent has health <33%
Utilities:
Ether Renewal
Pain Inverter (Asura racial – retaliation and confusion)
Armor of Earth
Arcane Wave (needed another ‘combo finisher blast’ outside of earth)
Tornado
Equipment (Armor = exotic, Trinkets = rare ‘I dont do pve only wvw so money is slow going’)
Armor soldier (helm, coat, legs)
Armor knight (shoulders, gloves, boots)
Runes = Melandru
Trinket Soldier (Amulet, Ring, Accessory, back)
Trinket Knight (Ring, Accessory)
Trinket upgrades Beryl and Ruby
Berserker staff of accuracy
Conditions:
Condition Duration: -61 to 65%
Chilled, Crippled, Immoblized: -94 to 98%
Melandru, Soup and Earth trait (geomancer freedom):
Buff: Bowl of Lemongrass Poultry Soup (-40%)/Bowl of Poultry and Leek Soup (-36% – less but a lot cheaper)
Trait – Geomancers Freedom: Chilled, Crippled, Immoblized -33%
Melandru: -25% condition duration
Stun:
Melandru: -25% stun duration
Armor of Earth: removes stun
Attributes:
Quality/Master Maintenance Oil – precision equal % of toughness and vitality
I keep Power and toughness around the same – within 100 points of each other 1850ish + or – 50
I keep Precision and Vitality around the same – within 100 points of each other
1475ish + or – 50
Health is in the 16.5k range
Armor in the 2750 ish range
Power|toughness > Precision|Vitality
Critical Damage and Critical Chance 34% | 36%
(edited by Jarek.2430)