Our weapons need themes
Imo water can just keep the heals it already does.
Air can be given more control and boon so its a utility and maybe some confusion? On one of the weapons.
The just earth and fire are either condition or damage based.
Suppose they did this and made a condition damage weapon. What conditions would you apply in water or air attunement?
Chill/vulnerability; weakness/daze/stun? Not all of the skills have to do condition DAMAGE. In fact, a large part of many condition builds is the actual application of conditions.
Oopsie: deleted main post. Here it is:
What I mean by this is that you can’t find a weapon that specializes in either condition damage or raw damage, only in both. This forces elementalists to either have a good chunk of their skills at very low inefficiency in terms of damage, or mix raw and condition for a overall lower dps.
With every other class, weapon choice not only determines general range but it also determines which (or a mix) of the 2 types of damage possible.
I’m sure that a few tweaks with some skills here and there will help. What I mean is maybe reducing condition damage and increasing raw damage for a couple of skills on say dagger. And increasing condition damage and decreasing raw on say scepter.
Suppose they did this and made a condition damage weapon. What conditions would you apply in water or air attunement?
Chill/vulnerability; weakness/daze/stun? Not all of the skills have to do condition DAMAGE. In fact, a large part of many condition builds is the actual application of conditions.
That’s exactly how it is now, which was the point I was trying to make. Anyway, this isn’t worth arguing over.