Out-there idea for conjure weapons.

Out-there idea for conjure weapons.

in Elementalist

Posted by: Mbelch.9028

Mbelch.9028

I know this isn’t the most conventional idea, but it actually could be easy to implement.

Consider a complete switch from the weapon conjures we have, and turn hammer, shield, bow and axe (and the GS elite) into REAL weapons which would have some type of elemental weapon skin.

To explain further, upon summoning an Elemetal Scepter, your main hand skills are gone and you’ve now got 15 charges of the elemental scepter for however many seconds.

This DOESNT lock you out of the class mechanic, it solves the ‘range’ or ‘melee’ issue suffered by D/D and Staff. It solves them while not making the class OP. It is a sacrifice to take a summon in WvW as you’re nixing a valuable cantrip or stunbreaker.

There could be an elemental weapon for all of our weapons: Staff, Scepter, Dagger and Focus. If you’re wielding S/D and you summon elemental dagger, your scepter is replaced by the dagger for the skill’s duration. The mechanic is if you’re already wielding the weapon you’re conjuring, it summons to your other hand if possible. If it isn’t possible, the conjure is wasted.

Let me know how this works out in all of your heads. It could be cool.

Regards,
Nex

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

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Posted by: Cries Of Sorrow.5864

Cries Of Sorrow.5864

Terrible idea, Fgs and lh are amazing as is, frost bow has its situationsl use aswell!! But fgs has a great place in WvW as for pve.though I would totally agree with 4 more F keys to switch what im attuned to on offhand!!

Main Elementalist:Train Of Thought
Alt Warrior: Burning Paris
Best Ele build EU.

(edited by Cries Of Sorrow.5864)

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Posted by: Chaosky.5276

Chaosky.5276

make conjures engi kits plz kthx

Out-there idea for conjure weapons.

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Posted by: Mbelch.9028

Mbelch.9028

Cries of Sorrow — I don’t think its a terrible idea. Obviously that would give us a chance for a new elite, and I’d take the opportunity for a pseudo wep swap over my Fiery greatsword.

Chaosky — the thing is that takes away uniqueness to engineer. If we do conjures like this, we let them keep their uniqueness and get a unique twist of our own.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

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Posted by: Cries Of Sorrow.5864

Cries Of Sorrow.5864

First of all, how would you drop it are the charges a bundle? What about the cooldown? Is it on a timer? 15 charges is a LOT. It just sounds very OP to me which quite frank it is. Even more blast finishers, even more CC, Even more heals. Even more combo fields. Have a nice day

Main Elementalist:Train Of Thought
Alt Warrior: Burning Paris
Best Ele build EU.

(edited by Cries Of Sorrow.5864)

Out-there idea for conjure weapons.

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Posted by: Mbelch.9028

Mbelch.9028

First of all, how would you drop it are the charges a bundle? What about the cooldown? Is it on a timer? 15 charges is a LOT. It just sounds very OP to me which quite frank it is. Even more blast finishers, even more CC, Even more heals. Even more combo fields. Have a nice day

Dropping it could work like dropping a normal wep kit. This one just wouldn’t lock you out of being an ele.

Cooldown, charges and timers could be the exact same as a normal conjure. 15 charges is not a lot.

That’s the point. It would allow for greater versatility. Don’t you think elementalists need it?

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

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Posted by: Cries Of Sorrow.5864

Cries Of Sorrow.5864

Timers would make it OP, Shorter timers would make it useless i could go very in depth as to why this suggestion is beyond realistic but judging by your post its not worth my time.

Main Elementalist:Train Of Thought
Alt Warrior: Burning Paris
Best Ele build EU.

Out-there idea for conjure weapons.

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Posted by: Mbelch.9028

Mbelch.9028

My friend how is this any different from an engineer kit or our already present conjures?

It is a little stronger, but don’t talk down to me, as I’m actually trying to make suggestions. Your post history reflects sarcastic comments and downtalking about elementalist, along with a slight hint of “I don’t play elementalist right now.”

If you aren’t buying what I’m selling, say so and leave. Have a good one.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

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Posted by: Cries Of Sorrow.5864

Cries Of Sorrow.5864

My friend how is this any different from an engineer kit or our already present conjures?

It is a little stronger, but don’t talk down to me, as I’m actually trying to make suggestions. Your post history reflects sarcastic comments and downtalking about elementalist, along with a slight hint of “I only play elementalist right now and its the only class i will play.”

If you aren’t buying what I’m selling, say so and leave. Have a good one.

Engineers dont switch attunements first of all, conjures lock us out of our skills which is the price we pay, conjures only have 5 skills opposed to your idea that takes us on a literal safari from finishers to invuls to interrupts, i didnt mean judging by your post history i meant the posts in this discussion; you’re not acknowledging any of my points at all. Also fixed it for you.

Main Elementalist:Train Of Thought
Alt Warrior: Burning Paris
Best Ele build EU.

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Posted by: sorrychief.2563

sorrychief.2563

make conjures engi kits plz kthx

pls anet how much of our monies do you want?

champion magus
previously rank 2 on old leaderboards
EG.secret.OG.NAVI.sorrychief

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Posted by: Brigg.3961

Brigg.3961

make conjures engi kits plz kthx

pls anet how much of our monies do you want?

I want this sooooo bad. I don’t think it would take the uniqueness away from either engi or ele if this were to be implemented. I also think that ele pets should persist (with nerfed hp) similar to necro pets as well, and I wouldn’t think that would bother the uniqueness of necros either.

HoD [STRM]
All classes, level 80
Dropbear Massacre, Necro Main

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Posted by: Mbelch.9028

Mbelch.9028

My friend how is this any different from an engineer kit or our already present conjures?

It is a little stronger, but don’t talk down to me, as I’m actually trying to make suggestions. Your post history reflects sarcastic comments and downtalking about elementalist, along with a slight hint of “I only play elementalist right now and its the only class i will play.”

If you aren’t buying what I’m selling, say so and leave. Have a good one.

Engineers dont switch attunements first of all, conjures lock us out of our skills which is the price we pay, conjures only have 5 skills opposed to your idea that takes us on a literal safari from finishers to invuls to interrupts, i didnt mean judging by your post history i meant the posts in this discussion; you’re not acknowledging any of my points at all. Also fixed it for you.

I don’t think that should be the price we pay. I also think we should have some type of ranged or melee option while focusing in one or the other. If you think differently, I can appreciate that.

I mean to address your extra skills thought… How’s it any different from an engineer kit. They’re permitted to swap in and out with no penalty. Their 1-5 is stronger and on a lower cooldown compared to our normal skills. I don’t address some of your points because they just aren’t applicable. It could work like a normal conjure or an engineer kit. Or better yet, just give us kitten kits. This was an idea to circumvent taking away from engineer uniqueness and curbing the literal and physical crap that is conjured weapons.

You may only play elementalist, but your posts don’t reflect it right now, especially if you think we aren’t underpowered in several regards. Including but not limited to range versatility, vulnerability to conditions, interrupts and build diversity.

I hope you realize I’m trying to figure out decent ways to BUFF ele, not suggest things that would keep us the same. Yes it would be a very powerful skill. That was the point. Jeez.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

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Posted by: Cries Of Sorrow.5864

Cries Of Sorrow.5864

My friend how is this any different from an engineer kit or our already present conjures?

It is a little stronger, but don’t talk down to me, as I’m actually trying to make suggestions. Your post history reflects sarcastic comments and downtalking about elementalist, along with a slight hint of “I only play elementalist right now and its the only class i will play.”

If you aren’t buying what I’m selling, say so and leave. Have a good one.

Engineers dont switch attunements first of all, conjures lock us out of our skills which is the price we pay, conjures only have 5 skills opposed to your idea that takes us on a literal safari from finishers to invuls to interrupts, i didnt mean judging by your post history i meant the posts in this discussion; you’re not acknowledging any of my points at all. Also fixed it for you.

I don’t think that should be the price we pay. I also think we should have some type of ranged or melee option while focusing in one or the other. If you think differently, I can appreciate that.

I mean to address your extra skills thought… How’s it any different from an engineer kit. They’re permitted to swap in and out with no penalty. Their 1-5 is stronger and on a lower cooldown compared to our normal skills. I don’t address some of your points because they just aren’t applicable. It could work like a normal conjure or an engineer kit. Or better yet, just give us kitten kits. This was an idea to circumvent taking away from engineer uniqueness and curbing the literal and physical crap that is conjured weapons.

You may only play elementalist, but your posts don’t reflect it right now, especially if you think we aren’t underpowered in several regards. Including but not limited to range versatility, vulnerability to conditions, interrupts and build diversity.

I hope you realize I’m trying to figure out decent ways to BUFF ele, not suggest things that would keep us the same. Yes it would be a very powerful skill. That was the point. Jeez.

Here you do it again, you basically said “you cant play ele cause you’re not crying for buffs like me!!!” I never said ANYTHING about not thinking Ele is in a bad place atm but in PVE its fine? Why? Because of the conjures you try to take away,
In WvW its still alright the nerfs weren’t as hard as for Spvp where in my opinion it needs work, but dont do it at the cost of other things, there are just sooo many issues underlying with this proposal… But you seem to fully denie this.

Main Elementalist:Train Of Thought
Alt Warrior: Burning Paris
Best Ele build EU.

Out-there idea for conjure weapons.

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Posted by: Mbelch.9028

Mbelch.9028

Its OK in WvW. That’s where I specialize in ele. It does swell in 1v1s, although will lose in duels to certain mesmer builds no matter how good you are, and if you’re good, you’ll split duels with necromancers.

With average players, 2v1-3v1 is fine sometimes. Against zergs, goodnight. It is nearly impossible to escape them if they want to get you.

I’m sorry you mistook me for caring a single hair on my chin for PvE content. I really don’t. I’ve done a whole of 10 dungeons maybe? Just to get an Arah piece. PvE is the most boring content in the world. I look at PvP as the end game, mate, and that’s all I consider.

Tons of people would like to see our conjures turned into kits. My idea was only to make the kit not have 5 skills, but have 2-3 on each attunement. There is nothing complicated, and no ‘hidden’ issues.. Its simple. You don’t support it, I get it. That is all.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

Out-there idea for conjure weapons.

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Posted by: ThiBash.5634

ThiBash.5634

I know this isn’t the most conventional idea, but it actually could be easy to implement.

Consider a complete switch from the weapon conjures we have, and turn hammer, shield, bow and axe (and the GS elite) into REAL weapons which would have some type of elemental weapon skin.

To explain further, upon summoning an Elemetal Scepter, your main hand skills are gone and you’ve now got 15 charges of the elemental scepter for however many seconds.

This DOESNT lock you out of the class mechanic, it solves the ‘range’ or ‘melee’ issue suffered by D/D and Staff. It solves them while not making the class OP. It is a sacrifice to take a summon in WvW as you’re nixing a valuable cantrip or stunbreaker.

There could be an elemental weapon for all of our weapons: Staff, Scepter, Dagger and Focus. If you’re wielding S/D and you summon elemental dagger, your scepter is replaced by the dagger for the skill’s duration. The mechanic is if you’re already wielding the weapon you’re conjuring, it summons to your other hand if possible. If it isn’t possible, the conjure is wasted.

Let me know how this works out in all of your heads. It could be cool.

Regards,
Nex

It’s either way too complex, or I just don’t get what you’re saying. Are you suggesting to make conjured weapons only replaced ‘part’ of your skill bar, and leave the the others intact even when swapping attunements?

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

Out-there idea for conjure weapons.

in Elementalist

Posted by: Mbelch.9028

Mbelch.9028

I know this isn’t the most conventional idea, but it actually could be easy to implement.

Consider a complete switch from the weapon conjures we have, and turn hammer, shield, bow and axe (and the GS elite) into REAL weapons which would have some type of elemental weapon skin.

To explain further, upon summoning an Elemetal Scepter, your main hand skills are gone and you’ve now got 15 charges of the elemental scepter for however many seconds.

This DOESNT lock you out of the class mechanic, it solves the ‘range’ or ‘melee’ issue suffered by D/D and Staff. It solves them while not making the class OP. It is a sacrifice to take a summon in WvW as you’re nixing a valuable cantrip or stunbreaker.

There could be an elemental weapon for all of our weapons: Staff, Scepter, Dagger and Focus. If you’re wielding S/D and you summon elemental dagger, your scepter is replaced by the dagger for the skill’s duration. The mechanic is if you’re already wielding the weapon you’re conjuring, it summons to your other hand if possible. If it isn’t possible, the conjure is wasted.

Let me know how this works out in all of your heads. It could be cool.

Regards,
Nex

It’s either way too complex, or I just don’t get what you’re saying. Are you suggesting to make conjured weapons only replaced ‘part’ of your skill bar, and leave the the others intact even when swapping attunements?

Yep even when swapping attunements. You’d basically have 15 charges of a different mainhand or offhand weapon.

For example in my build, I/d remove one utility for a conjured scepter. I’d use it when people start to kite me.

I thought if this idea acted like kits it’d be too OP. Having charges and a cooldown gives you that nice versatility for a time, but doesn’t allow you to always have the option.

This is basically to turn conjures into something useful for PVP+WvW. They stink there. I don’t care about PvE.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

Out-there idea for conjure weapons.

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Posted by: ThiBash.5634

ThiBash.5634

I suppose that actually not a bad idea. Coding it would likely be difficult though, and I can imagine it being hard to balance at first. But gameplaywise, this is one of the few things I’ve read for conjures that isn’t totally out there.

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

Out-there idea for conjure weapons.

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Posted by: Mbelch.9028

Mbelch.9028

I suppose that actually not a bad idea. Coding it would likely be difficult though, and I can imagine it being hard to balance at first. But gameplaywise, this is one of the few things I’ve read for conjures that isn’t totally out there.

Glad to see you got the gist of it fully I guess I thought it was out there because I haven’t heard it suggested before.

That’s unfortunate to hear it would be difficult to code. I was hoping they could salvage code from both kits and weapon swapping. But I suppose I know far too little about coding.

I wish they’d consider an idea like this!

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

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Posted by: ThiBash.5634

ThiBash.5634

That’s unfortunate to hear it would be difficult to code. I was hoping they could salvage code from both kits and weapon swapping. But I suppose I know far too little about coding.

Well, I can’t be certain without ever seeing the game’s source code of course, but to my knowlegde the bundle/weapon combination doesn’t exist ingame yet. So I doubt it will be easy. Buffing numbers and creating new skills out of combinations of effects of existing skills is far easier, relatively speaking.

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

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Posted by: Mbelch.9028

Mbelch.9028

Some of the best things are created new, not just salvaged! Maybe they could do it, maybe not.

Actually I’m sure we all agree they could do it. I just doubt they will. I have made a host of ele threads. As have many others. To my knowledge they’re all ignored.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming