Overcharge and air ele

Overcharge and air ele

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Posted by: Axl.8924

Axl.8924

So i was wondering:I heard that orvercharge air was nerfed, so is fire now more worth getting?

Right now i use staff and fire ele and keep lava font while throwing fireballs at enemies and using firestorm sigil to keep dmg on as long as possible, or does air still do more damage?

Qtfy says according to it that some raids are better with fire/arcane as that is where i got my build.

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Posted by: Feanor.2358

Feanor.2358

Arcane only works in group environments for the power staff build. It relies on Bountiful Power damage modifier, so unless you have a large number of different buffs on yourself it is strictly weaker than the Air variant.

The rotation is pretty much the same as before. You should still use both overloads (Air and Fire) as a part of it and you should still use Glyph of Storms while in Air attunement.

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Posted by: Axl.8924

Axl.8924

I got more to ask guys so bear with me:

Qtfy says that i should take summon fiery greatsword and according to what i saw the fresh air build is, it says:Go use overcharge use lightning then use lightningstorm then go fire throw meteor use lava font then go fiery greatsword and then back to air ele charge.Wouldn’t you have to constantly apply lava font for it to be useful? I am messing around with fresh air build and right now my luck is far too low at a whopping 17% critical hit chance.

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Posted by: mygamingid.5816

mygamingid.5816

I got more to ask guys so bear with me:

Qtfy says that i should take summon fiery greatsword and according to what i saw the fresh air build is, it says:Go use overcharge use lightning then use lightningstorm then go fire throw meteor use lava font then go fiery greatsword and then back to air ele charge.Wouldn’t you have to constantly apply lava font for it to be useful? I am messing around with fresh air build and right now my luck is far too low at a whopping 17% critical hit chance.

All of Quantify’s builds assume near-perfect raid boons from a Druid, PS Warrior, and Chronomancer. Their trait and gear choices are made knowing that they’ll make up for any deficiencies with the raid boons. If you have full raid boons, go with Quantify’s build and don’t bother reading any further. If you don’t have those boons, then your performance will drop off quickly from expectations without making some big changes.

Assuming you don’t have full raid boons, Fresh Air favors a very aggressive build with a lot of Power, Precision, and Ferocity. For example, an Assassin’s/Berserker’s mix. In Air, that will have a 100% crit chance and 232% crit damage. I’d go Dagger/Focus now, but any combination of weapons will do fine. I equipped Staff for the build since you seemed most interested in that.

Why not Berserker’s? Straight Berserker’s will be ~5% behind the mostly-Assassin’s build in damage, due solely to the difference in crit chance. The Precision offered by Assassin’s gear also plays nice with the Ferocious Winds trait in Air (7% of Precision added to Ferocity).

Fire is typically traited 1-1-1, but that only makes sense if you’re dropping blast finishers. The Fresh Air build has no blast finishers. Since you’ll be in melee range anyway, I recommend 1-1-3 for the blindness. The combo of Burning Precision and Burning Ashes will provide decent protection. If you don’t care about that, trait Fire 2-1-2 for reduced recharge on Conjures and Might on everything cast in Fire.

Air should be traited 3-2-2 for Fresh Air to cap crit chance in Air. Quantify uses the Glyph recharge trait “Inscription”, but they also assume Spotter, Fury, and Banner of Discipline will max their Precision. You won’t have those, so you need more Precision of your own.

Just keep in mind that what Quantify is presenting is very focused on raids and makes assumptions based on their own capabilities and needs. In that context, those builds are outstanding. Outside of that context, don’t be afraid to make adjustments.

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Posted by: Feanor.2358

Feanor.2358

I got more to ask guys so bear with me:

Qtfy says that i should take summon fiery greatsword and according to what i saw the fresh air build is, it says:Go use overcharge use lightning then use lightningstorm then go fire throw meteor use lava font then go fiery greatsword and then back to air ele charge.Wouldn’t you have to constantly apply lava font for it to be useful? I am messing around with fresh air build and right now my luck is far too low at a whopping 17% critical hit chance.

First off, you might check the other sections of the build. It assumes gear with Berserker stats, so you should have high crit chance even on your own. Obviously Fresh Air isn’t going to work well if you can’t crit reliably. You should also take a look at the video showing the skill rotation.

FGS is used to fill a gap in your damage skills right after you switch to Air because of the weak damage skills staff has in this attunement. You only hold it until you Overload Air and switch back to Fire.

The Fire part of the rotation also doesn’t only feature Lava Font and Meteor Shower. At the very least you should Overload Fire, as it’s a solid damage skill, then immediately use Lava Font and either use your icebow or throw some autos until Lava Font is up again. The point of this part of the rotation is to minimize your time outside of Fire. You could likely switch to Air immediately, but then you’ll have the full cooldown of the just overloaded Fire attunement to wait before returning there. You just do part of the waiting while still in Fire to increase your damage output.

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Posted by: Axl.8924

Axl.8924

I think i get it.Overcharge fire gives 10 stacks of might, so if i do that first i would get a nice damage bonus, and if i combine that with say all the other fire attacks i do really good dmg.

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Posted by: Feanor.2358

Feanor.2358

All of Quantify’s builds assume near-perfect raid boons from a Druid, PS Warrior, and Chronomancer. Their trait and gear choices are made knowing that they’ll make up for any deficiencies with the raid boons. If you have full raid boons, go with Quantify’s build and don’t bother reading any further. If you don’t have those boons, then your performance will drop off quickly from expectations without making some big changes.

Doesn’t matter, unless you’re trying to raid with a composition that doesn’t supply said boons. And if you are, you’re either experienced enough to not need build advices or you shouldn’t do it. In open world/dungeons/fractals the difference will be minimal and it’s just not worth having a secondary set of gear with the same function or stat-swapping it all the time. Of course, if it doesn’t bother you to stat-swap (or have no intention to run high-end group content whatsoever), by all means, go for Assassin’s.

Fire is typically traited 1-1-1, but that only makes sense if you’re dropping blast finishers. The Fresh Air build has no blast finishers. Since you’ll be in melee range anyway, I recommend 1-1-3 for the blindness. The combo of Burning Precision and Burning Ashes will provide decent protection. If you don’t care about that, trait Fire 2-1-2 for reduced recharge on Conjures and Might on everything cast in Fire.

1-1-2 could be acceptable for Fire traits, though I still prefer 1-1-1. The last grandmaster is pathetic for PvE. In the rare cases where you do need to blind foes, you have Sandstorm which is soooo much better.

Air should be traited 3-2-2 for Fresh Air to cap crit chance in Air. Quantify uses the Glyph recharge trait “Inscription”, but they also assume Spotter, Fury, and Banner of Discipline will max their Precision. You won’t have those, so you need more Precision of your own.

x-2-x Air is a waste on staff. You don’t spend enough time in Air to be worth it. Both other traits are much better. You either get glyph CD reduction (more Glyph of Storms) or a strong damage modifier against hard-cc’d targets.

Just keep in mind that what Quantify is presenting is very focused on raids and makes assumptions based on their own capabilities and needs. In that context, those builds are outstanding. Outside of that context, don’t be afraid to make adjustments.

That I agree with.

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Posted by: Feanor.2358

Feanor.2358

I think i get it.Overcharge fire gives 10 stacks of might, so if i do that first i would get a nice damage bonus, and if i combine that with say all the other fire attacks i do really good dmg.

In any case, much better than if you wait in Air, doing autos.

I should add, the above explanation concerns the standard staff build. The Fresh Air one plays a bit differently. There you swap to Air immediately after Overloading Fire, and wield a conjure (either Lightning Hammer or Fiery Greatsword). Both have a decent autoattack damage, and you supplement that with Overloading Air twice (using Fresh Air trait to recharge Air immediately after overload) until your Fire attunement comes off cooldown.

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Posted by: mygamingid.5816

mygamingid.5816

Doesn’t matter, unless you’re trying to raid with a composition that doesn’t supply said boons. And if you are, you’re either experienced enough to not need build advices or you shouldn’t do it. In open world/dungeons/fractals the difference will be minimal and it’s just not worth having a secondary set of gear with the same function or stat-swapping it all the time. Of course, if it doesn’t bother you to stat-swap (or have no intention to run high-end group content whatsoever), by all means, go for Assassin’s.

Based on what we’ve seen so far, I don’t believe the OP is seeking raid advice. Seems like straight build help, mostly for open world. That “minimal difference” is pretty huge when you’re talking about crit chance without raid buffs on a build that assumes critical hits to flow correctly.

x-2-x Air is a waste on staff. You don’t spend enough time in Air to be worth it. Both other traits are much better. You either get glyph CD reduction (more Glyph of Storms) or a strong damage modifier against hard-cc’d targets.

You’ll be in Air for at least 9 seconds a pop. Five of those are waiting on Overload Air, four are casting Overload Air. You’ll have a Conjure in your hand for the first 5 seconds, but you’ll still be in Air. Even casting every Fire attack you can, you’ll be in Air plenty to take advantage of 3-2-2.

Overcharge and air ele

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Posted by: Feanor.2358

Feanor.2358

Doesn’t matter, unless you’re trying to raid with a composition that doesn’t supply said boons. And if you are, you’re either experienced enough to not need build advices or you shouldn’t do it. In open world/dungeons/fractals the difference will be minimal and it’s just not worth having a secondary set of gear with the same function or stat-swapping it all the time. Of course, if it doesn’t bother you to stat-swap (or have no intention to run high-end group content whatsoever), by all means, go for Assassin’s.

Based on what we’ve seen so far, I don’t believe the OP is seeking raid advice. Seems like straight build help, mostly for open world. That “minimal difference” is pretty huge when you’re talking about crit chance without raid buffs on a build that assumes critical hits to flow correctly.

x-2-x Air is a waste on staff. You don’t spend enough time in Air to be worth it. Both other traits are much better. You either get glyph CD reduction (more Glyph of Storms) or a strong damage modifier against hard-cc’d targets.

You’ll be in Air for at least 9 seconds a pop. Five of those are waiting on Overload Air, four are casting Overload Air. You’ll have a Conjure in your hand for the first 5 seconds, but you’ll still be in Air. Even casting every Fire attack you can, you’ll be in Air plenty to take advantage of 3-2-2.

If you insist on wasting stats, that’s up to you. But at least be objective. There are no issues with playing Fresh Air solo using full zerk stats. It gives you 65% crit from stats + Signet of Fire + Sigil of Accuracy, which you should run anyway. 65% chance per hit and you hit multiple times every second when you stack on top of each other Overload Air, Glyph of Storms, Lava Font, Meteor Shower… And then there’s Fury.

Same goes for the trait. If you want to take a trait for half the effect for about a second on most fights not featuring a champ, that’s up to you. The trait is used on x/Warhorn builds because you spend the majority of your time there and because you also have a strong attack skill which benefits from the cooldown reduction. On staff, it’s still a waste. Because you start in Air, by casting Overload. In many cases, before you actually engage, to just leave the damage area and move to Fire. By the time you should go back to Air, the fight is over.

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Posted by: Axl.8924

Axl.8924

Just tested someting.So i can actually wield fiery greatsword change to fire use tornado then air ele and use overcharge air, this is AMAZING!!! i can actually get stacks of might.No wonder you guys recommended this.

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Posted by: mygamingid.5816

mygamingid.5816

If you insist on wasting stats, that’s up to you. But at least be objective. There are no issues with playing Fresh Air solo using full zerk stats. It gives you 65% crit from stats + Signet of Fire + Sigil of Accuracy, which you should run anyway. 65% chance per hit and you hit multiple times every second when you stack on top of each other Overload Air, Glyph of Storms, Lava Font, Meteor Shower… And then there’s Fury.

You’re undervaluing crit chance, particularly with big Ferocity numbers. Without raid boons, Berserker’s comes up short compared to Assassin’s. It’s as simple as that. Fresh Air Staff doesn’t generate Fury unless you make a bad choice in your utilities.

Think of it this way, 35% of the time in Fire (26.4% in Air, unless you don’t trait x-2-x, in which case it’s still 35% in Air), the Berserker’s build gives up critical damage and does base damage only. It doesn’t proc crit-based traits during that time or generate any sort of benefit. That’s vulnerability and burns (which proc Burning Rage for 10% damage) dropped.

That same Assassin’s build only gives up critical damage 9% of the time in Fire and always crits in Air. More vulns, more burns, and a LOT more critical damage. That Precision also increases Ferocity for harder crits.

If you go full Assassin’s (the build linked above used a mix), you can get over a 96% crit chance with over 230% crit damage with no other boons in effect. Trait 3-1-2 if you want, then. Otherwise, that extra 180 Precision is always worth it if you don’t have raid boons, even if you only get the bonus in Air.

Same goes for the trait. If you want to take a trait for half the effect for about a second on most fights not featuring a champ, that’s up to you. The trait is used on x/Warhorn builds because you spend the majority of your time there and because you also have a strong attack skill which benefits from the cooldown reduction. On staff, it’s still a waste. Because you start in Air, by casting Overload.

I assume you want to trait 3-1-2 for Air? A 20% recharge cut on a medium recharge utility, plus a single stack of might? You’d take that over an effective doubling of the effect of Signet of Fire in Air, where you’ll be for at least half the time? 3-3-2 is great for PvP, but fairly useless in PvE.

In many cases, before you actually engage, to just leave the damage area and move to Fire. By the time you should go back to Air, the fight is over.

If you’re fighting non-expansion trash mobs, sure. Anything will work. Go Cleric’s Scepter/Empty and you can survive well enough. If you’re fighting expansion mobs without raid boons – or even have a veteran show up – things survive quite a lot longer. They’ll survive longer still if you handicap yourself with a raid build and don’t bring raid boons.

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Posted by: Feanor.2358

Feanor.2358

You’re undervaluing crit chance, particularly with big Ferocity numbers. Without raid boons, Berserker’s comes up short compared to Assassin’s. It’s as simple as that. Fresh Air Staff doesn’t generate Fury unless you make a bad choice in your utilities.

Think of it this way, 35% of the time in Fire (26.4% in Air, unless you don’t trait x-2-x, in which case it’s still 35% in Air), the Berserker’s build gives up critical damage and does base damage only. It doesn’t proc crit-based traits during that time or generate any sort of benefit. That’s vulnerability and burns (which proc Burning Rage for 10% damage) dropped.

That same Assassin’s build only gives up critical damage 9% of the time in Fire and always crits in Air. More vulns, more burns, and a LOT more critical damage. That Precision also increases Ferocity for harder crits.

If you go full Assassin’s (the build linked above used a mix), you can get over a 96% crit chance with over 230% crit damage with no other boons in effect. Trait 3-1-2 if you want, then. Otherwise, that extra 180 Precision is always worth it if you don’t have raid boons, even if you only get the bonus in Air.

Mate, what you explain only apples to solo play. This is a multiplayer game. In places where your damage output actually matters, you’ll have teammates. You’ll have boons and you’ll have profession-specific buffs as well. And guess what, in these places Assassin gear will waste stats because you’ll overcap your crit chance. If you’re planning to solo instanced content, then by all means, go for it. Unless it’s fractals, because stat conversion. But for generic PvE? It’s not worth having a second set of gear. It’s not even worth swapping stats on legendary gear, because it’s way too much clicking for way too little effect.

And the effect is too little. You’re giving up a lot of Power for that extra Precision (which, again, will be wasted where it actually matters). On-crit effects have ICDs, so you’ll get 100% uptime on these in full zerk, simply thanks to the large number of hits you’re getting.

I assume you want to trait 3-1-2 for Air? A 20% recharge cut on a medium recharge utility, plus a single stack of might? You’d take that over an effective doubling of the effect of Signet of Fire in Air, where you’ll be for at least half the time? 3-3-2 is great for PvP, but fairly useless in PvE.

3-3-x really. The 20% damage modifier on a broken defiance bar is a huge advantage against champs. But if you pick the heal glyph 3-1-x is a valid option. Using Fresh Air makes Aeromancer’s Training slightly better as you spend more time actually in Air. But it’s still not worth it.

If you’re fighting non-expansion trash mobs, sure. Anything will work. Go Cleric’s Scepter/Empty and you can survive well enough. If you’re fighting expansion mobs without raid boons – or even have a veteran show up – things survive quite a lot longer. They’ll survive longer still if you handicap yourself with a raid build and don’t bring raid boons.

I prefer to handicap myself slightly in the open world rather than handicap myself heavily in instanced content.

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Posted by: Axl.8924

Axl.8924

hey feanor? do you do D/D?

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Posted by: Feanor.2358

Feanor.2358

Yep, D/D is nice for open world. It will also work in dungeons and low-level fractals.