Q:
Overload Fire and Persisting Flames trait
A:
no, and neither does Wild Fire
no, and neither does Wild Fire
Wildfire is a bug I suppose, but it shouldn’t increase Overload Fire field… it’s just too much.
no, and neither does Wild Fire
Wildfire is a bug I suppose, but it shouldn’t increase Overload Fire field… it’s just too much.
I don’t see how it would be too much, it would turn a 9 second fire field into a 10.8 second fire field. which is reasonable considering it is a grandmaster trait.
the grandmaster would make the overload give 1 more might, 1.8 more pulses of burn, and 1.8 seconds of firefield every 24 seconds. That sounds good, but not too much.
You still get far more out of Pyromancer’s Puissance + heat sync. which can easily give 25 stacks of might to a group with heat sync.
no, and neither does Wild Fire
Wildfire is a bug I suppose, but it shouldn’t increase Overload Fire field… it’s just too much.
I don’t see how it would be too much, it would turn a 9 second fire field into a 10.8 second fire field. which is reasonable considering it is a grandmaster trait.
the grandmaster would make the overload give 1 more might, 1.8 more pulses of burn, and 1.8 seconds of firefield every 24 seconds. That sounds good, but not too much.
You still get far more out of Pyromancer’s Puissance + heat sync. which can easily give 25 stacks of might to a group with heat sync.
That’s only the case if you’re playing D/W, in which distance needs a payoff.
This is ridiculous because Overload Fire does generate a fire field, it just doesn’t make any sense to not increase its duration. The same goes to Wildfire.