Overload Fire and Persisting Flames trait

Overload Fire and Persisting Flames trait

in Elementalist

Posted by: Guizao.4167

Guizao.4167

Q:

I don’t know if people have already asked this or maybe I didn’t notice the change (if it truly exists) but does the Grandmaster major trait Persisting Flames increase the duration of the fiery tornado left on the ground after Overload Fire?

It’s all about THE COLORS

Overload Fire and Persisting Flames trait

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Posted by: Crusic.6531

Crusic.6531

A:

no, and neither does Wild Fire

Overload Fire and Persisting Flames trait

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Posted by: Valento.9852

Valento.9852

no, and neither does Wild Fire

Wildfire is a bug I suppose, but it shouldn’t increase Overload Fire field… it’s just too much.

Attempts at ele specs:
Shaman
Conjurer

Overload Fire and Persisting Flames trait

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Posted by: Crusic.6531

Crusic.6531

no, and neither does Wild Fire

Wildfire is a bug I suppose, but it shouldn’t increase Overload Fire field… it’s just too much.

I don’t see how it would be too much, it would turn a 9 second fire field into a 10.8 second fire field. which is reasonable considering it is a grandmaster trait.

the grandmaster would make the overload give 1 more might, 1.8 more pulses of burn, and 1.8 seconds of firefield every 24 seconds. That sounds good, but not too much.

You still get far more out of Pyromancer’s Puissance + heat sync. which can easily give 25 stacks of might to a group with heat sync.

Overload Fire and Persisting Flames trait

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Posted by: Valento.9852

Valento.9852

no, and neither does Wild Fire

Wildfire is a bug I suppose, but it shouldn’t increase Overload Fire field… it’s just too much.

I don’t see how it would be too much, it would turn a 9 second fire field into a 10.8 second fire field. which is reasonable considering it is a grandmaster trait.

the grandmaster would make the overload give 1 more might, 1.8 more pulses of burn, and 1.8 seconds of firefield every 24 seconds. That sounds good, but not too much.

You still get far more out of Pyromancer’s Puissance + heat sync. which can easily give 25 stacks of might to a group with heat sync.

That’s only the case if you’re playing D/W, in which distance needs a payoff.

Attempts at ele specs:
Shaman
Conjurer

Overload Fire and Persisting Flames trait

in Elementalist

Posted by: Guizao.4167

Guizao.4167

This is ridiculous because Overload Fire does generate a fire field, it just doesn’t make any sense to not increase its duration. The same goes to Wildfire.

It’s all about THE COLORS