Overload + Fresh Air

Overload + Fresh Air

in Elementalist

Posted by: Wasdclick.1764

Wasdclick.1764

So I made an ele for beta, hoping I might find a reason to play on live. Not a big fan of high-complexity rotations, so I was thinking a mono-Air D/W Tempest could be fun. I remember hearing that Fresh Air would recharge your overloaded Air Attunement, so I thought that maybe that would let me use the Air Overload more often. But, even with crits out the kitten on Air-Dagger 1, it still takes its 20 seconds before I can cast Air Overload again.

Is this a bug, or a fundamental misunderstanding of Fresh Air and Tempest’s interaction?

Overload + Fresh Air

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Posted by: Kodiak.3281

Kodiak.3281

How it works is:

Switch Air.
Wait 5 seconds.
Use Lightning Overload.
Switch Fire/Water/Earth
Get Crit
Swith Air
Wait 5 seconds.

Overload or repeat as desired from there. Fresh Air doesn’t reset Overload time on Lightning Overload, only if you swap out of Air.

Kodiak X – Blackgate

Overload + Fresh Air

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Posted by: Laraley.7695

Laraley.7695

It’s a simply bad desing, even if you just focus on trying to overload in air, you will be able to do so only once cca 13 seconds at most. Not really useful, is it?

Overload + Fresh Air

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Posted by: Wasdclick.1764

Wasdclick.1764

I was finding Air Overload to be quite nice, really. Yeah, it doesn’t hit like a truck, and no, it’s not the optimal combo that all the D/D eles are doing, but I found it a lot of fun.

I was just hoping it’d be more like… Air Overload → Crit Almost Instantly → Air Refreshes → Filler for 5 seconds while the overload charges → Air Overload again. I was hoping to not have to do attunement gymnastics like most ele builds.

Overload + Fresh Air

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Posted by: Malchior.5732

Malchior.5732

I was finding Air Overload to be quite nice, really. Yeah, it doesn’t hit like a truck, and no, it’s not the optimal combo that all the D/D eles are doing, but I found it a lot of fun.

I was just hoping it’d be more like… Air Overload -> Crit Almost Instantly -> Air Refreshes -> Filler for 5 seconds while the overload charges -> Air Overload again. I was hoping to not have to do attunement gymnastics like most ele builds.

See, the issue is, if it’s not stronger and it doesn’t provide anything else that you can’t already do, then what’s the point of even using it? It’s easier, sure, but it has so many drawbacks and such little pay-off that I’d rather just learn to attunement dance(not very difficult actually) and become a better player while also being more effective than Overloading.