Just a bit of feedback on the visuals for Overloads here.
Fire: 4/10 burning ballerinas
It’s small and it’s translucent. This skill should look a lot more powerful than in does right now. It could stand being a little taller and have the swirling flame effects from the base go all the way up the column. Take a look at the Fire Elemental in Metrica Province and the fire tornados it shoots out for ideas. That right there is where you got fire dead on!
Water: 10/10 drowning monks
Pretty much perfect I think! I love the swirling water jets used to show the size of the AOE. Very artsy! The only thing I’d suggest is making the bubble a little larger and also increasing the visibility of the bubbles particles.
Air: 6/10 electric fist pumps
I think there might be a bug with this animation that makes the cloud frequently not show up at all. That’s what I’m experiencing at least. Other than that, I think it would be pretty cool for you to actually float in the air while channeling the air overload.
Earth: 8/10 Toph Bei Fongs
All I think you really need to do here is make the player model move a bit more fluidly while rock surfing and smooth out the animation of falling back to the ground. Right now your character moves very rigidly while on top and hovers for a moment in the air before dropping back down off of the landslide.
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