Q:
Overpowered?
I haven’t tried PvP much yet, but the popular opinion seems to be that elementalists are slightly underpowered. The general argument is that they require too much effort for too little reward, especially to damage their foes. But Staff support build seem to be strong enough.
I haven’t played thief, so I can’t comment there specifically, but I also don’t think I’d call the elementalist overly easy either. I mean, it’s not the most challenging thing I’ve ever done, but I definitely have to keep an eye on my health and make sure I’m dodging big attacks. Also, I can generally only take on mobs at most a couple levels above my effective level on my own.
I just recently rolled a guardian, and I haven’t played very far (lvl 6 I think), but so far it seems WAY more low-maintenance than an elementalist. With the heavy-armor, I don’t really need to be as careful and I can mostly just plow forward indefinitely.
Elementalists also have a lot (20) of weapon skills to deal with, so there’s the potential for a lot more finesse and combinations there.
A theif calling an elemental OP? (sorry i couldn’t resist ).
After having tried all the classes i gotta say the elemental is one of the most UP classes, it’s also one of the more complicated ones to play correctly – now i’m not saying hard, just more complicated than nearly any other GW2 proffesion.
Zarturo: Elemental – Desolation.
Really? I felt pretty awesome just spewing fire and lightening onto my foes, obviously the whole ‘I control all four elements’ thing went straight to my head and my thief deserves more love and attention and chocolates and stuff.
At the early levels it is quite easy, later on though you have to work harder (not much harder mind) than most other classes to output as much damage as they can just mashing buttons.
—
On top of this on certain weapons (daggers for example), we can get locked into certain ranges of combat whereas other classes can just swap weapons in combat to change their range. So for example a warrior can be in melee range with a big sword and then insta switch to 1200 range with a rifle., an elemental can use daggers to be at melee range and then we are stuck to that range for the duration of the combat because we can’t switch weapons.
This for me is a weird thing because it’s clearly because of our F/W/A/E swapping, yet the various states all have around the same ranges with your equiped weapon.
Zarturo: Elemental – Desolation.
(edited by MajorMelchett.6042)
Elementalists definitely have some of the most difficult burst rotations in the game. Much more difficult than pressing 2(heartseeker) repeatedly. The same rotations also do less damage then simply spamming the same skill over and over (heartseeker; thief), or frenzy + hundred blades (warrior).
Elementalist burst requires that the opponent has a specific condition on them (fire grab), or in order to land the burst for elementalist, you generally need the opponent to be an idiot and stand still (Staff AOE’s, Scepter Fire spec). Compared to other classes, the classes burst requires a lot more timing and skill to pull off, for a lot less profit.
If you read more established forums on this subject, you will find that the overwhelming consensus is that Ele is the weakest class in sPVP right now. You would certainly be hard pressed to find anyone making the claim that they are stronger than Thieves in sPVP.
In WvWvW on the other hand, staff Ele is pretty strong due to all the AOE capability at relatively long range.
A theif calling an elemental OP?
I laughed too
Having played several professions, I think elementalist is definitely the weakest. I initially had extreme trouble in the teens. However I’ve slowly gotten better at using the profession and do find it enjoyable and it can certainly cope.
However, it’s a high risk, pitiful reward class that requires far too much effort to be effective. I feel that I can achieve far more on my guardian in less than half the time it takes for my ele to do something. The amount of keystrokes needed to pull off a decent elementalist is just ridiculous.
Additionally the 4 attunments don’t provide ‘diversity’ in the sense that you’re forced to switch between them if you want to survive. This isn’t a problem! It’s just people seem to think that the attunements are magically good on their own and open up many different builds. I don’t think elementalists have that many ‘good’ builds, in comparison to other classes which have viable builds across all their weapon sets.
Finally, I think that elementalist is one of the few classes that can actually be a detriment to the group. You can be a detriment in dungeons unless you play in a very rigid way, whereas I think other classes have more room to experiment. Indeed, I’ve seen people refusing to take elementalists into dungeons.
I have only played elementalist to level 34 and Warrior to level 5.
From my short experience in the starting area as a warrior i could destroy everything in my path atleast 3 times easier than as ele.
I’m a sucker for a fireball though.
Meteor Shower should be constant DPS within the AoE instead of random damage, you could stand still in the MS and only get hit once, or none at all. Reduce CD’s on Attunements and maybe some skills. I go through all my skills / attunements (combos) within 10 seconds so im running around normal attacking; Elementalist’s need work.
I heard they got nerf’d during the beta stages; 1 word, why?
Indeed, I’ve seen people refusing to take elementalists into dungeons.
I’ve seen this aswell.
I’ll say this though (just like my old WoW Arms warrior – when they sucked in groups) i’ll stick with it and not change.
Zarturo: Elemental – Desolation.
I would say it’s not easy to play but not the hardest to play either. Depends on what you’re doing. Laying down multiple AoE’s isn’t too hard with staff, in WvW for example. But in PvP it’s pretty hard since we have to switch attunements constantly and be mindful of a lot of cooldowns and atm i’d say we are too squishy. Thief is overpowered though, you should stick with that lol. Also ele utilities aren’t very interesting, we need 2 space alone for Arcane Blast and Wave to have competitive damage. Don’t get me wrong, it’s not a bad class and can be fun, but has flaws.
I think elementalist are hard for the devs to balance for a couple reasons. One is because they are committed to making us glass cannons— which is inherently hard to balance. Too much burst damage and it’s annoying to play against us, too little and the trade off isn’t worth it for the elementalist.
The other is because of how attunements work. How do you keep a class balanced that has more skills than everyone else? Sometimes I feel like our attunements actually make us less versatile than the other professions, since we are locked into one range and theme for each weapon. What they seemed to have done is take ten skills and split them in half, so that you have to press two buttons for the same effect as the other professions. This does give us more flexibility in how to use our skills but comes at the cost of making the profession more “work.”
I started as a thief, but fooling around with an elementalist just seems not only groovier but just easier, any of you fine badgers agree?
from what i have read they actually do less damage then any other class outright, and require alot of attunement(stance) dancing. I believe the idea is that because we have DOUBLE the skills of any other class we have to swap constantly to keep pace. That said we are kind of a jack of all trades…
but it is kind of disappointing that the mage class seems to be rather weak compared to what typically is. I think i’d have prefered specializing in one or two elements and not using the other two.
Good for AoE farming but not so hot in dungeons.
Not sure about PvP yet.
Anyways, been running instances with a group of 2 warriors and 2 guardians when their other guardian or warrior is offline. Suffice to say, I get replaced when either of these classes comes back on. I spend 99% of these instances being the ‘tank’ and having to kite stuff in circles since they all seem to go for me first and foremost. Group has told me when it’s all heavy armor users; aggro ping pongs nicely. It seems if you want a nice, flawless run; take heavies. They can take way more dmg, dish more dmg out, and support better than any ele possibly could.
Not a bad player, many have out right complimented me. But I feel if I pick another class, I could be much more benificial to a team than playing an ele. /shrug
Something changed between launch and the BWEs. Ele was much more powerful in beta.
Things like MS used to hit more targets. Now even with increased AoE radius trait, I can AoE a group of twenty mobs and MS might…might hit 1 of them. Most time it does nothing at all. Ugh.
I get it, Ele is supposed to be jack of all trades. But really, just pick a gaurdian and be 10x better at that.
(edited by fixit.7189)
obvious troll laughing how easy elementalists are for free honor in spvp. something like, heartseeker, heartseeker, heartseeker, downed, stomp (no interupt), dead, collect points, find next elementalist?
Haha yeah, this pretty much. It’s sad. I see what they’re trying to achieve butkitten#8230; I hope it doesn’t take them as long as it did for GW1 to balance the class. Engineer is what an elementalist should be imo.
TL:DR = Engineer/Guardian/Warrior/Thief > Necro > Dirt > Worms > Elementalist.
I receive a great amount of whispers and compliments because I do well on my ele, but most of them go something like this:
“Wow wtf dude you held up against that guardian pretty well.”
“Haha nice one bro you held him off long enough.”
=|
Revenant – Master Blárp [Desolation]
Yet again, Eles would be overpowered if we could swap weapons during fights in PvP. We have 20 spells per weapon combo, if we could swat between primary and secundary, that would mean 40 spells. All of the CC-s would be there, all conditions, boons etc etc. It is understandable (at least for me) why we don’t have weapon swap.
P.S. double dagger is the way to go in SPvP
is a weak class overall.
Remember guys, the game just launched. The elementalist of today could be very different from the elementalist of tomorrow.
True, it’s just it’s been known we need some work for quite some time.
It also doesn’t help that a number or our base skills (the 5/20 weapon skills) aren’t working correctly which in itself is damaging out DPS – a big start would be to fix them.
Zarturo: Elemental – Desolation.
Maybe its because Im 80 in all exotic gear, but I feel kind of OP in WvW. I dont think my meteor storm should constantly crit people for 4.5k in quick succession while they are CCed by frozen ground or the earth wave.. while my theif does 2.5k with a full volley of unload lol..
I find it easier to play other classes, but I can’t say I find Elementalists harder to kill things with. It requires knowing more about what the class can and can’t do, than say a Guardian, where nearly every button can kill something. And if you don’t know how to kite or the value of condition damage you’re probably going to die a lot.
My elementalist is level 67, really have no interest in PvP, so I can’t speak with any expertise on that, but as a staff elementalist, if you know how to work the attunement dance, you can kill a lot of things, fairly quickly and come out generally unscathed.
I think they need a little damage boost and a damage mitigation boost, but I wouldn’t say they’re weak. I feel a lot more fragile playing my thief, personally. My Guardian, conversely I feel like a steam-roller.
I think what I’ve found as an elementalist is that situational factors play a lot into how effective they are.
I use the staff as my weapon of choice across all modes of gameplay, simply because it is the perfect match for my preferred playstyle. I find that I am incrementally stronger the more people there are around me, enemies or allies. I shine in large group battles, whether they are in PvE, sPvP, or (especially) WvW. However, I have a relatively more difficult time in PvE when I am alone unless I am careful, and I do not often win 1v1 battles in sPvP. It’s just not how I’m built.
There are good support builds out there. This is the best I’ve found, although I haven’t personally been using it much yet: http://www.arenajunkies.com/topic/228831-competitive-build-overview-support-elementalist/
For 1v1 or 1v2 staff is poor, dual daggers is better. Staff is best for grouping or if you’re facing a mob (like thekittendredge).
Agree that we are underpowered though with little damage mitigation to compensate.
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
troll tread is obvious, thief calling the runt of the litter aka the UP class OP
troll tread is obvious, thief calling the runt of the litter aka the UP class OP
They might not be OP, per se, but they are anything but UP. It’s all about builds and how you play the class. My Ele is level 80 and I steamroll sPvP. Also, I never seem to have any real problems in PvE. I’m playing double daggers with a heavy earth build.
Conversely, when I played Guardian in beta, I actually felt REALLY underpowered.
In my opinion, the issue is that different people have different natural playstyles and there will be a class and weapon set or build that will just naturally jive with how you play games. I think Guardian just takes a more common skill set.
In WoW, for example, I couldn’t stand PvP with any character other than my fury warrior, with whom I totally destroyed in PvP. That was an extremely unpopular PvP spec and everyone said it was underpowered for PvP, but I made it work. Since double dagger Ele, at least, works great for me, I don’t think it will work for most people, as I seem to have a patently uncommon playstyle.
Why do people think that ele is UP? I have no trouble shutting entire teams down. I hear the excuse ‘other classes deal same/more damage by button mashing’… ok… how about the fact that we get so much ranged control over our enemies that as a staff ele I can keep them in one place for 10/15 seconds, while also laying down enough AoE damage to absolutely drain them. What other class has high range AoE stun/AoE cripple/AoE chilled/AoE snare as well as half a dozen AoE damage skills, all in one weapon set?
So far I also haven’t had any problems escaping from warriors/thieves who dash up to me, because we also get an insane amount of escapes. The only time I get killed is when I get caught out of position with my cooldowns up, which believe it or not, is actually my own fault.
ele is stupidly up, they are easily rolfstomped and crazily bad -_-
their dmg is lower then any other class if you got half a brain and use dodge out of the aoe’s, their burst is none existing, their survive is so low you can literally 3-6 skill them. the only builds which allow them to survive for two seconds is tank builds which in return takes their already bad dmg to worse and you can just ignore them or still just kill them easy mode style since even in survive form they still got less survive then any warrior/guardian in full dps mode, and a ele in tank is useless all together.
if you got issue’s with ele try meeting a good mesm or necro in the correct build and you will cry like crazy.
Why do people think that ele is UP? I have no trouble shutting entire teams down. I hear the excuse ‘other classes deal same/more damage by button mashing’… ok… how about the fact that we get so much ranged control over our enemies that as a staff ele I can keep them in one place for 10/15 seconds, while also laying down enough AoE damage to absolutely drain them. What other class has high range AoE stun/AoE cripple/AoE chilled/AoE snare as well as half a dozen AoE damage skills, all in one weapon set?
So far I also haven’t had any problems escaping from warriors/thieves who dash up to me, because we also get an insane amount of escapes. The only time I get killed is when I get caught out of position with my cooldowns up, which believe it or not, is actually my own fault.
Thief forum —→
Stop trolling noob
they are slightly underpowered imo and that seems to be the general consensus.
if there was going to be a OP class, i think its swaying to warriors atm.
i think theres lots of ele’s because they are fun to play, and the ability to switch attunements gives them a good variety.
personally id like to see a small buff or tweak to them though.
Why do people think that ele is UP? I have no trouble shutting entire teams down. I hear the excuse ‘other classes deal same/more damage by button mashing’… ok… how about the fact that we get so much ranged control over our enemies that as a staff ele I can keep them in one place for 10/15 seconds, while also laying down enough AoE damage to absolutely drain them. What other class has high range AoE stun/AoE cripple/AoE chilled/AoE snare as well as half a dozen AoE damage skills, all in one weapon set?
So far I also haven’t had any problems escaping from warriors/thieves who dash up to me, because we also get an insane amount of escapes. The only time I get killed is when I get caught out of position with my cooldowns up, which believe it or not, is actually my own fault.
don’t lie -_-
i mained a staff ele and switched becouse they are useless compared to any other class.
10-15 sec pff which kind ofkitten team are you fighting? and how again would you do that when you can’t even have 15sec of CC even if EVERYTHING lands perfectly, that is without taking into account that every char you meet will have stun breaker, dash/flash movement, pulls etc.
if your good/lucky you got MAYBE 5-7sec cc to MAYBE 1-3 people at best (necro got 2sec instant full team cc in the push of 1 bottom, if you want to compare it with something and thats HARD CC not soft CC which all cc except the stun of the ele is, and the stun is easily avoided. on top of that the ele is forced to stay with 1 weap and attunement is only a handicap since all other classes gets the same utility mixed into 5 skills while the ele is forced to use 20skills to reach the same utility+dmg)
as a necro i would GLADLY take on a staff ele ANY day.. stupidly weak the ele is. i generally don’t even lose hp fighting a ele, if they are lucky and insanely good i go down to 90%+- hp while they hit 0%.
simply put without hard cc, without dmg, and with EVERY aoe dmg they got you can EASILY dodge, and with no survivability, they are just easy kill like crazy -_- its really stupid how easy they are to kill compared to how hard it is for them to kill anything.
A theif calling an elemental OP?
I laughed too
That makes us three
I have been playing staff elementalist in beta and now after release and I feel very weak against any melee classes. They can easily get to me hitting 1,5k per hit with every single hit spamming one skill, while I am trying to throw my CC and AOEs on them while running away. The result usually is I get myself CCd, I miss 50% of the AOEs and my “targeted” skills deal like 1k dmg. I will not be able to run away. Also the healing skills are kinda silly in combat. Cast times are so long that you will lose exactly the same amount of health you gain while casting it. You heal 4k and get damaged for 4k.
I consider myself as a pretty good elementalist, but yet I stand absolutely no chance against most players that have some idea how to play their class. Basic idiots in sPvP are easily doable, but people who have some idea how to play will just whoop you bad.
I miss 50% of the AOEs
I consider myself as a pretty good elementalist
no offence you might be a good ele but you cant complain about there balance when your saying you miss half of your skills, just think about that for a second.
i dont think eles are super UP or OP, i think they need a few tweaks (especially in air staff attunement but thats another discussion)
they require more micro then other classes with very little to show for it compared to others and im saying this because i hit 99% of my skills, eles have enough slows and stuns to make sure the dmg skills land, and if you cant land it then thats your problem. fighting players who know how to play and losing doesnt make you a good player, and fighting people who dont know how to play and winning doesnt make you a good player. thats what you just said…
my problem is the numbers.
OK, guys…you have to get out of the WoW mindset. Not every weapon set of every profession is designed to be viable for 1v1 combat. Staff Ele can do 1v1 if you’re good at it, but that is not, nor was it ever meant to be its strong point. It’s a support weapon set. It excels in 2v2 or 3v3 or more. It’s good for controlling the battlefield to give your allies an advantage while helping them out some with a decent amount of damage when it’s used properly. BUT if you go up in 1v1 against a player with a weapon set that IS especially good at 1v1, then you will not do well. Not if they know how to play the game, because yeah, it’s pretty easy to dodge your ground target AoE attacks when that’s all that the opponent has to worry about. When they have to worry about more than just you, it’s not so easy to avoid. It’s not UP, it’s the way this game works. This game is about working together. It’s not CoD.
Learn your profession, learn your weapon sets, learn your build. Everything has a place. Every profession, every build, every weaponset…learn them and EVERTHING feels OP. Trust me.
One is because they are committed to making us glass cannons— which is inherently hard to balance. Too much burst damage and it’s annoying to play against us, too little and the trade off isn’t worth it for the elementalist.
While I understand it can be hard to balance, at the moment it’s to much ‘glass’ and very little ‘cannon’
But was amusing other night when comparing /death in the guild, ele’s ‘won’ pretty much across the board, so at least we are good at something
OK, guys…you have to get out of the WoW mindset. Not every weapon set of every profession is designed to be viable for 1v1 combat. Staff Ele can do 1v1 if you’re good at it, but that is not, nor was it ever meant to be its strong point. It’s a support weapon set. It excels in 2v2 or 3v3 or more. It’s good for controlling the battlefield to give your allies an advantage while helping them out some with a decent amount of damage when it’s used properly. BUT if you go up in 1v1 against a player with a weapon set that IS especially good at 1v1, then you will not do well. Not if they know how to play the game, because yeah, it’s pretty easy to dodge your ground target AoE attacks when that’s all that the opponent has to worry about. When they have to worry about more than just you, it’s not so easy to avoid. It’s not UP, it’s the way this game works. This game is about working together. It’s not CoD.
Learn your profession, learn your weapon sets, learn your build. Everything has a place. Every profession, every build, every weaponset…learn them and EVERTHING feels OP. Trust me.
Haha no. Stop saying that that’s the reason everyone is QQing.
EVERY class is saying the ele’s are the weakest, not just elementalists. I consider myself an amazing elementalist, but I get roflstomped by any who even remotely knows how to play their class. I know my profession inside out, there’s nothing more I can learn from my class, yet here I am, posting in this thread that elementalists are indeed, underpowered.
You can say ele’s are fine all you like mate, but 95% of the games population disagree with you.
You know there is a problem when people are advertising “NO ELE” when recruiting for TPvP or Dungeons.
Revenant – Master Blárp [Desolation]
OK, guys…you have to get out of the WoW mindset. Not every weapon set of every profession is designed to be viable for 1v1 combat. Staff Ele can do 1v1 if you’re good at it, but that is not, nor was it ever meant to be its strong point. It’s a support weapon set. It excels in 2v2 or 3v3 or more. It’s good for controlling the battlefield to give your allies an advantage while helping them out some with a decent amount of damage when it’s used properly. BUT if you go up in 1v1 against a player with a weapon set that IS especially good at 1v1, then you will not do well. Not if they know how to play the game, because yeah, it’s pretty easy to dodge your ground target AoE attacks when that’s all that the opponent has to worry about. When they have to worry about more than just you, it’s not so easy to avoid. It’s not UP, it’s the way this game works. This game is about working together. It’s not CoD.
Learn your profession, learn your weapon sets, learn your build. Everything has a place. Every profession, every build, every weaponset…learn them and EVERTHING feels OP. Trust me.
equelly good groups i will change the ELE for ANY other class with a pro player behind the disk…
ele is kitten compared to ANY of the other classes…
in a 1v1 i laugh at the ele.. again any other class equelly skilled player will destroy the ele, in wow still kitten compared to every one else.
the ele is just pure bad.
here is the reasons:
long range ele: staff. the aoe’s takes AGES to cast, they will NEVER hit their target if the target isnt a complete idiot.
close combat; everything else got more dmg, more lifeleach and more buffer then the ele so try going hard vs hard will lose you the game VERY fast.
medium range, you really dont have anything really good at this distance and other classes does this so much more effectively.
in all cases you shouldn’t forget every other person got hte ability to instantly switch weaponry to better suit the distance/dps/utility of the situational need. which you cant on a ele. your attunement is a big handicap becouse it doesnt add utility it removes it by splitting effects on spells up to individual skills instead of alot of effects on singular skills.
at the same time the trait system of the ele is just pure AWEFULL!! it seems to be designed around specific elements instead of weaponry, making it very hard to make any builds which have good synergi when switching attunements which is a MUST to just get the basic utility which every other class have inbuild in EVERY weaponry.
the idea of the ele is good, but the work of it is just so bad it makes me sad -_-
would LOVE to play the ele, lvled it maxed it for dps build then for tank build, both kinda sucked (yes they could win but was rediculessly hard) then just switched to worriar where its rolfstomp, then switched to necro becouse i wanna play with magic which is still just rolfstomp in several builds -_-
knowing how many cool things can be done with, guardians, worriars, mesma,necro, and ranger it is really just sad that the ele got nothing really good its just sad to look at, thinking of the time it takes for him to even start to apply dmg and the minimum dmg he does combined with the VERY low survivability -_- he is just useless….
(havent touched a rogue in endgame so don’t know but from what i see and hear from the people i know playing it, its not bad at all)
Haha no. Stop saying that that’s the reason everyone is QQing.
EVERY class is saying the ele’s are the weakest, not just elementalists. I consider myself an amazing elementalist, but I get roflstomped by any who even remotely knows how to play their class. I know my profession inside out, there’s nothing more I can learn from my class, yet here I am, posting in this thread that elementalists are indeed, underpowered.
You can say ele’s are fine all you like mate, but 95% of the games population disagree with you.
You know there is a problem when people are advertising “NO ELE” when recruiting for TPvP or Dungeons.
People are advertising like that because they’rekitten who don’t understand how the game works and are just jumping on the bandwagon. You obviously don’t understand the profession as well as you think you do because I play Ele and I roflstomp EVERYBODY. I absolutely destroy in PvP AND PvE. All this says to me is that 95% of the game’s population shouldn’t be playing Ele.
(edited by Pinkerton.5643)
Haha no. Stop saying that that’s the reason everyone is QQing.
EVERY class is saying the ele’s are the weakest, not just elementalists. I consider myself an amazing elementalist, but I get roflstomped by any who even remotely knows how to play their class. I know my profession inside out, there’s nothing more I can learn from my class, yet here I am, posting in this thread that elementalists are indeed, underpowered.
You can say ele’s are fine all you like mate, but 95% of the games population disagree with you.
You know there is a problem when people are advertising “NO ELE” when recruiting for TPvP or Dungeons.
People are advertising like that because they’rekitten who don’t understand how the game works and are just jumping on the bandwagon. You obviously don’t understand the profession as well as you think you do because I play Ele and I roflstomp EVERYBODY. I abokittenely destroy in PvP AND PvE. All this says to me is that 95% of the game’s population shouldn’t be playing Ele.
No, stop being ignorant. They’re not, and I’m not. I DO understand my profession as well as I think I do. And I’m sorry, but if you’re roflstomping, you’re going up against paper newbs who don’t have any idea how to play their class. I hold my own very well, and even dominate most of the time, but that’s because I’m a great elementalist. Yet I’m matched or outclassed by some random thief who knows what pressing ‘2’ does yet has no knowledge of the game.
Yes, this is an exaggeration, but it’s true in the sense described. If I came across you in PvP I’d obliterate you or we’d be in a never ending match, because that’s just the way ele is. You can scream ‘newbs’ all you want, but that isn’t the case and everyone knows it.
Revenant – Master Blárp [Desolation]
Haha no. Stop saying that that’s the reason everyone is QQing.
EVERY class is saying the ele’s are the weakest, not just elementalists. I consider myself an amazing elementalist, but I get roflstomped by any who even remotely knows how to play their class. I know my profession inside out, there’s nothing more I can learn from my class, yet here I am, posting in this thread that elementalists are indeed, underpowered.
You can say ele’s are fine all you like mate, but 95% of the games population disagree with you.
You know there is a problem when people are advertising “NO ELE” when recruiting for TPvP or Dungeons.
People are advertising like that because they’rekitten who don’t understand how the game works and are just jumping on the bandwagon. You obviously don’t understand the profession as well as you think you do because I play Ele and I roflstomp EVERYBODY. I abokittenely destroy in PvP AND PvE. All this says to me is that 95% of the game’s population shouldn’t be playing Ele.
No, stop being ignorant. They’re not, and I’m not. I DO understand my profession as well as I think I do. And I’m sorry, but if you’re roflstomping, you’re going up against paper newbs who don’t have any idea how to play their class. I hold my own very well, and even dominate most of the time, but that’s because I’m a great elementalist. Yet I’m matched or outclassed by some random thief who knows what pressing ‘2’ does yet has no knowledge of the game.
Yes, this is an exaggeration, but it’s true in the sense described. If I came across you in PvP I’d obliterate you or we’d be in a never ending match, because that’s just the way ele is. You can scream ‘newbs’ all you want, but that isn’t the case and everyone knows it.
If it was just once or twice that I’ve done well in PvP, you might be right, but it’s consistent and from day one. I’ve never been below the top three in a match. NEVER. And I’ve lost a single 1v1 against a gsword warrior (because I wasn’t prepared for his stupid hundred blades). But I came back and destroyed him in our next 1v1.
I am playing D/D, so it’s entirely different from the staff, but the staff is not meant to be a 1v1 weapon set! It’s designed to be bad at 1v1. It’s meant for group combat and it does well in group combat.
And I never screamed “newbs”. All I said is that Ele clearly isn’t the profession for the average playstyle. Not to say that those people are bad at the game. Just not naturally suited for the Ele playstyle.
Oh, and I’ve never even come close to being beaten by a thief unless he had buddies backing him up. Mashing heartseeker is only effective against somebody who doesn’t know how to avoid damage. Thieves are always trying to run away in stealth when they get tired of not killing me…and then they bleed out in stealth and reappear a few seconds later trying desperately to shadowstep far enough away from me that I lose interest…but it doesn’t work. Thieves are the most entertaining kills ever.
Haha no. Stop saying that that’s the reason everyone is QQing.
EVERY class is saying the ele’s are the weakest, not just elementalists. I consider myself an amazing elementalist, but I get roflstomped by any who even remotely knows how to play their class. I know my profession inside out, there’s nothing more I can learn from my class, yet here I am, posting in this thread that elementalists are indeed, underpowered.
You can say ele’s are fine all you like mate, but 95% of the games population disagree with you.
You know there is a problem when people are advertising “NO ELE” when recruiting for TPvP or Dungeons.
People are advertising like that because they’rekitten who don’t understand how the game works and are just jumping on the bandwagon. You obviously don’t understand the profession as well as you think you do because I play Ele and I roflstomp EVERYBODY. I abokittenely destroy in PvP AND PvE. All this says to me is that 95% of the game’s population shouldn’t be playing Ele.
No, stop being ignorant. They’re not, and I’m not. I DO understand my profession as well as I think I do. And I’m sorry, but if you’re roflstomping, you’re going up against paper newbs who don’t have any idea how to play their class. I hold my own very well, and even dominate most of the time, but that’s because I’m a great elementalist. Yet I’m matched or outclassed by some random thief who knows what pressing ‘2’ does yet has no knowledge of the game.
Yes, this is an exaggeration, but it’s true in the sense described. If I came across you in PvP I’d obliterate you or we’d be in a never ending match, because that’s just the way ele is. You can scream ‘newbs’ all you want, but that isn’t the case and everyone knows it.
If it was just once or twice that I’ve done well in PvP, you might be right, but it’s consistent and from day one. I’ve never been below the top three in a match. NEVER. And I’ve lost a single 1v1 against a gsword warrior (because I wasn’t prepared for his stupid hundred blades). But I came back and destroyed him in our next 1v1.
I am playing D/D, so it’s entirely different from the staff, but the staff is not meant to be a 1v1 weapon set! It’s designed to be bad at 1v1. It’s meant for group combat and it does well in group combat.
And I never screamed “newbs”. All I said is that Ele clearly isn’t the profession for the average playstyle. Not to say that those people are bad at the game. Just not naturally suited for the Ele playstyle.
Oh, and I’ve never even come close to being beaten by a thief unless he had buddies backing him up. Mashing heartseeker is only effective against somebody who doesn’t know how to avoid damage. Thieves are always trying to run away in stealth when they get tired of not killing me…and then they bleed out in stealth and reappear a few seconds later trying desperately to shadowstep far enough away from me that I lose interest…but it doesn’t work. Thieves are the most entertaining kills ever.
I hear what you’re saying, and I main S/ D / D/D too, and like I said, I hardly die ever too, but as we’re both saying (but what you’ve failed to realise that you admitted) is that this is ONLY possible if you spec defensively. It takes people 3/4 and permalocks to take me down at my current build, because I play it awesome, but that’s all I’m good for, wasting time. I can’t kill anyone unless they’re kittenkitten ;D
If you haven’t died to a thief yet, then you’ve not met an ultra cannon type haste build thief who manages to two shot you in the blink of an eye while running 3300 toughness and a kittenload of healing.
You have to understand, my definition of good, probably to equates to amazing in the average eyes, because I’m a perfectionist and I have really high standard. I get it, ele’s specced defensively are awesome at low level PvP, but when you get to mid to high level where people know what they’re doing, ele’s are ALWAYS the first target, and you’re down in a matter of seconds.
You sound like a guy who knows what he’s talking about, but the one thing you’re doing wrong is assuming everyone is just qqing because they have no idea what they’re doing, but you’re wrong.
Clearly, something is wrong when people are refusing to take elementalists in PvE dungeons or PvP, and when our main damage source are signets. >_>
Revenant – Master Blárp [Desolation]
(edited by Razarei.2809)
I started as a thief, but fooling around with an elementalist just seems not only groovier but just easier, any of you fine badgers agree?
I started as a thief, but fooling around with an elementalist just seems not only groovier but just easier, any of you fine badgers agree?
Lol’d.
Revenant – Master Blárp [Desolation]
This is such an obvious troll, thief → ele and thinks ele is op… Bwahahaha
I love my ele and I’d like to think I play her well, but truth it is unless I roll with my necro buddy, it’s a struggle. In PVE, against 1 mob, I’m golden. Against 2, I can pull through. Against 3, I’m pretty much road kill. I try to kite, I switch atunements, but I take 2 hits and it wipes my hp.
I’d gladly give up my ability to switch to 4 different atunements for the sake of being able to switch weapons. Two atunements, two weapon sets. I’d love to run in fire and air with a staff and d/d.