[POLL] Least useful skill type?

[POLL] Least useful skill type?

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Posted by: Valento.9852

Valento.9852

I’d like to know what the least useful skill type is: Strawpoll

As a reminder: Cantrips had an unique effect of breaking stuns, but it has been taken and spread across other skill types (Glyph of Elemental Power, Signet of Air, and Arcane Shield). The only cantrip which retained this effect is Armor of Earth.

Attempts at ele specs:
Shaman
Conjurer

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Posted by: reikken.4961

reikken.4961

and mist form
. .

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Posted by: Legendofzelda.1278

Legendofzelda.1278

I could say conjures are the least useful right now, or maybe arcane skills. glyph’s are kinda useless too but ill stay with conjures because I would love those made useful.

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Posted by: Cecilia.5179

Cecilia.5179

How did Arcane lose to conjure and glyphs? You must have all forgotten that it existed, because the devs sure have.

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Posted by: Glenstorm.4059

Glenstorm.4059

IMO, the most useless skills in each category are:

Signet: Signet of Water

Glyph: Glyph of Renewal, Glyph of Lesser Elementals

Cantrip: Mist Form (seriously, does anyone use this anymore?)

Conjures: All of them, except FGS

Arcane: Arcane Power

Shouts: None of them (they are all useful; if I HAD to pick one, I’d pick “Rebound!” because it’s just a glorified aura on demand)


Random thoughts:

-Arcane Shield’s cool down is just stupid. If it keeps its current cool down, it needs to block ALL attacks during its duration, and needs to have an early detonate option

-Gylph of Elementals and its Lesser version need to be 100% maintainable, unless the Elementals die early

-I still think Glyph of Elemental Power’s stun break functionality is counterintuitive to how the skill should be used, but don’t know how to rework it

Fear the might of SHATTERSTONE.

(edited by Glenstorm.4059)

[POLL] Least useful skill type?

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Posted by: Cecilia.5179

Cecilia.5179

-I still think Glyph of Elemental Power’s stun break functionality is counterintuitive to how the skill should be used, but don’t know how to rework it

Move the stunbreak back to lightning flash or cleansing fire where it makes sense

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Posted by: Ryou.2398

Ryou.2398

Am I the only one not impressed by elemental power? It only gives you a 25 percent chance and you have to activate it and it has a cooldown, im sorry but that slot is far more useful having something else in it. Signet of water is more useful then that. Why would you choose that over revive even? You can atleast trait revive to make it more powerful.

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Posted by: ArthurDent.9538

ArthurDent.9538

Am I the only one not impressed by elemental power? It only gives you a 25 percent chance and you have to activate it and it has a cooldown, im sorry but that slot is far more useful having something else in it. Signet of water is more useful then that. Why would you choose that over revive even? You can atleast trait revive to make it more powerful.

It is a 25 percent chance every single time you hit an opponent for the duration of the buff with a 5 second icd per target. So since the buff lasts 30 seconds, assuming you keep constantly hitting your target you will generally proc it about 5-6 times. For reference using it in air will allow you to apply around 35 seconds of weakness which comes in spaced out increments so it can’t just all be cleansed at once. Throw in the stun breaker and this is the only respectable glyph for pvp purposes as the rest are garbage, especially the heal, the revive, and the lesser elemental.

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Posted by: Ryou.2398

Ryou.2398

Am I the only one not impressed by elemental power? It only gives you a 25 percent chance and you have to activate it and it has a cooldown, im sorry but that slot is far more useful having something else in it. Signet of water is more useful then that. Why would you choose that over revive even? You can atleast trait revive to make it more powerful.

It is a 25 percent chance every single time you hit an opponent for the duration of the buff with a 5 second icd per target. So since the buff lasts 30 seconds, assuming you keep constantly hitting your target you will generally proc it about 5-6 times. For reference using it in air will allow you to apply around 35 seconds of weakness which comes in spaced out increments so it can’t just all be cleansed at once. Throw in the stun breaker and this is the only respectable glyph for pvp purposes as the rest are garbage, especially the heal, the revive, and the lesser elemental.

Oh wow I thought you had to activate it, lol well I guess if I used it more then I would know this thanks for letting me know. I read on Reddit about some bug bot reducing the cool downs when trained for somw of the glyphs. Not sure if it’s true for everyone but that’s kind of dissaponting.

(edited by Ryou.2398)

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Posted by: Cecilia.5179

Cecilia.5179

Am I the only one not impressed by elemental power? It only gives you a 25 percent chance and you have to activate it and it has a cooldown, im sorry but that slot is far more useful having something else in it. Signet of water is more useful then that. Why would you choose that over revive even? You can atleast trait revive to make it more powerful.

It is a 25 percent chance every single time you hit an opponent for the duration of the buff with a 5 second icd per target. So since the buff lasts 30 seconds, assuming you keep constantly hitting your target you will generally proc it about 5-6 times. For reference using it in air will allow you to apply around 35 seconds of weakness which comes in spaced out increments so it can’t just all be cleansed at once. Throw in the stun breaker and this is the only respectable glyph for pvp purposes as the rest are garbage, especially the heal, the revive, and the lesser elemental.

Oh wow I thought you had to activate it, lol well I guess if I used it more then I would know this thanks for letting me know. I read on Reddit about some bug bot reducing the cool downs when trained for somw of the glyphs. Not sure if it’s true for everyone but that’s kind of dissaponting.

You do have to activate it, and you want to use it on cooldown, so a stunbreak on it makes 0 sense. Also, 35 seconds of weakness is ideal, but few tend to sit in air that long lol

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Posted by: Gorani.7205

Gorani.7205

-I still think Glyph of Elemental Power’s stun break functionality is counter-intuitive to how the skill should be used, but don’t know how to rework it

It would help a lot if you got the choice of using it for Condi damage or withhold it for stun break reasons. The current recharge is keeping it for that option.
My solution:
Recharge changed from 45 to 30 seconds and duration from 30 to 20 seconds. The total upkeep time of 2/3 the recharge time is intact, but the chances to use it as a stun break are higher.

Member of The Guildwars Online Guild [GWO]
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Posted by: Ryou.2398

Ryou.2398

Am I the only one not impressed by elemental power? It only gives you a 25 percent chance and you have to activate it and it has a cooldown, im sorry but that slot is far more useful having something else in it. Signet of water is more useful then that. Why would you choose that over revive even? You can atleast trait revive to make it more powerful.

It is a 25 percent chance every single time you hit an opponent for the duration of the buff with a 5 second icd per target. So since the buff lasts 30 seconds, assuming you keep constantly hitting your target you will generally proc it about 5-6 times. For reference using it in air will allow you to apply around 35 seconds of weakness which comes in spaced out increments so it can’t just all be cleansed at once. Throw in the stun breaker and this is the only respectable glyph for pvp purposes as the rest are garbage, especially the heal, the revive, and the lesser elemental.

Oh wow I thought you had to activate it, lol well I guess if I used it more then I would know this thanks for letting me know. I read on Reddit about some bug bot reducing the cool downs when trained for somw of the glyphs. Not sure if it’s true for everyone but that’s kind of dissaponting.

You do have to activate it, and you want to use it on cooldown, so a stunbreak on it makes 0 sense. Also, 35 seconds of weakness is ideal, but few tend to sit in air that long lol

Yep it still isnt worth using good to know, thanks for the info.

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Posted by: ApaWanka.2698

ApaWanka.2698

All cantrips are really good as backline staff ele in wvw. Mist form is the panic button and is really used and useful. Not in Pvp, wvw roaming and I dont know on Pve but mist form have a strong place in zerg vs zerg.

I would say that glyphs are the worst utilities in general.

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Posted by: luxor.9623

luxor.9623

I have not seen conjures from my skill bar in any setup since the Ice Bow nerf (at least before, I would use it for demolishing physical structures such as the burrows from AC). Even more so when the Auramancer builds became meta.

I am a bit surprised that conjures are not getting the love they deserve though I must say it is a bit out of place for a profession that already has a plethora of skills via attunements (unlike engineers where kits present an alternative from an otherwise single weapon skillset).

In line with this, I am actually thinking of scrapping conjures in favor of skills with more specific purpose (e.g.: mobility, condi cleanse etc.).

tl;dr: Haven’t used conjures, might be better if replaced.

Magic is merely a tool. It is not something to be feared but rather something to be mastered.

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Posted by: katniss.6735

katniss.6735

I wish conjures could be like an F5 type ability. I also wish they lasted a full minute instead of 15 charges.

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Posted by: Lalainnia.3598

Lalainnia.3598

Signet of water and the revive glyph are the worst just about everything else has a decent purpose even if its niche or could use improvement.