PVE Build: Fresh Air + Arcane for Protection
I have the gear so i tested this on the low health static golem with 0 buffs, was looking at it from a rotation perspective and wasn’t looking at all on the damage since i was looking more for fluidity in the build than raw damage output.
From a support perspective i guess it gets the job done, would zephir’s boon be better instead to bump up your damage by 4%? as i said i was looking more at fluidity and it feels a bit clunky to use, it works, just feels a bit weird.
I wanted to be a bit more supportive as well but still keep more fluidity in my rotation so i went for water.
Instead of signet of fire you can use aftershock or arcane wave for group reflect or extra blast finisher.
Tidal surge+frozen burst is a nice aoe heal combo together with wash the pain away.
It offers decent enough healing to the melee next to you as well as provide you with a nice fluid rotation.
Rotation is simple enough for damage:
Overload Air>glyph of storms> switch to water>Cone of Cold>switch to air>Lightning Whip until overload air is off cd>>>>repeat it all over again.
(edited by Shadow.9418)