(edited by Kelso.8539)
PVE/Dugeon Staff
Siege WvW/General PvE/Dungeons – Extremely high AoE DPS
“The Dragon Tear v2.0” (after Mist Form nerf)
EQ
Staff:
Power/Precision/Critical Strike (Sigil of Superior Battle)
Armor:
Full Berserker – Power/Precision/Critical Strike + 6x Superior Rune of the Eagle
Trinkets:
Full Berserker set
Stay in 1200-900 range and you’ll be just fine.
ok, do you have a rotation video for that aswell? I never played ele so i don’t realy know how it goes
anyone? what type of spells do i use for damage output? Fire?
I have to sadden you. A lot of staff skill are control-type instead of damage-type. If you want to do damage you basically has to stay in fire. It’s because from anet’s vision of damage/support/control trinity thing we currently have damage/projectile defense duad thing
Is it possible to have a good staff build for damage but also have some health?
And then use fire for damage and from time to time water to heal?
Does anyone have a nice build for me that does good damage but is not a glass cannon?
With staff please
I run staff like this:
0/20/0/20/30
Air III, VIII
Water I, V
Arcana V, VIII, XI
Armor: Full Berserkers, 5x runes of the soldier, 1x rune of divinity
Weapon: Berserker, sigil of battle
Trinkets: Full Clerics
Food: Omnomberry Cookie
Heal: Glyph of Elemental Harmony
Utility-
Glyph of Storms
Glyph of Elemental Power
Glyph of Lesser Elementals
Elite-
Glyph of Elementals
I like this setup because you get a good balance of HP, damage, armor and healing power.
You have 1-touch perma swiftness with Glyph of Elemental Harmony and you can stack swiftness nicely with Air 4 + Glyph OEH.
For difficult fights, bring out both of your Elementals while in fire attunement and you’ll see nice sustained damage. Glyph of Storms is also a very nice supplement to your damage.
You also have 700+ healing power and reduced cooldowns on your heals so your support is excellent.
The biggest weaknesses are your lack of stun-breakers and the general slow cast-times of staff. I prefer offensive utility because I’m always going to try and out-range my opponent. In my opinion, a close-quarters 1v1 is always going to be difficult for a Staff Ele, regardless of build. Be careful with your positioning before fights—I’ve found that using terrain to your advantage is more important on staff than on other weapon sets.
I once tried to bring cantrips into this build but I’m lacking some of the traits that make cantrips good and I can’t seem to slot them without a noticeable reduction in damage output. If you choose to bring in a defensive utility, I suggest taking out Glyph of Elemental Power. Hope this helps!
Edit: I’ve been running Arcane Wave in place of Glyph of Elemental Power and I find that I like it better because it’s a very nice 30 second blast finisher
(edited by xbaunx.6438)