PVP: Glyph of Elementals
Water is the best overall. Heals for 6k, knock back, ice field and removes a condition. Air is ok but a 1 second stun is pretty low impact. Fire is just damage which you shouldn’t be lacking. Earth is for pve. The water ele can die pretty fast and he has to walk up to an enemy before he uses the heal. Actually knowing what you’re doing and assessing the situation is always better, but water is the best one to always summon.
Water and Air are my two usual go-tos. It should also be considered that Air is the only ranged Elemental. I’ve used Air in many cases to secure stomps which is also nice. Also keep in mind that Earth can cause Weakness, and Fire can grant Might (although these skills aren’t controllable)
I usually pick Fire elemental. It has one hell lot of pressure and if enemy has to dodge its burst attack, it means time for me to queue my burst together to oneshot him. The aoe is also good against turrets. I usually don’t use anything else as I would rather disengage or die before the ability coming through. FGS is just too good, the damage of FGS is significant when you play a bursty class such as Fresh Air.
- doranduck, 2016 on Lore in Raids