Paladin Scepter Warhorn Bruiser Build
Hmm, never thought about using Leadership runes. I’ll try this out, thanks!
I think this build might work better with D/X. Might also have potential with Air instead of Earth, for Zephyr’s Boon, Tempest Defense and Lightning Rod if going with /D. Will test.
(edited by Glenstorm.4059)
earth signet is a bit strange and rock solid might not pay off. i would expect armor of eath is better on toolbar. Don“t expect that many can be cought with the signets imob.
I was thinking rock solid for stomps so you can save overload cool downs. The signet of the earth is for rooting people. It helps a lot to set up bursts, and you get more toughness so win win. You are getting armor of the earth at 50percent from traits.
Those are definitely two places in the build you have flexibility and room to adjust to your own play style.
(edited by charchar.2149)
I used a similar build (Arcane, Water, Tempest with Leadership Runes and S/WH) and all I could say is that the DPS downtime is alarming while waiting for overloads.
I would highly suggest using MH dagger, Sigil of Strength + Battle instead to maintain higher stacks of might uptime. I also realized that Arcane is definitely better than Earth for WH if you are not going to use Auras because of the higher boon uptime, extra heals and blast finisher.
That is what I’m currently rolling in WvW though I eventually swapped to Durability Runes instead of Leadership. Against similar bunky sustain builds it will most likely end in a stalemate. Playstyle is pure attrition as MH dagger only offers Burning Speed as its true burst and WH has 0 burst at all.
However, that would be the limit of offhand warhorn as it is very clunky. Cyclone is very unreliable, a buff to its cast time will do wonders. Air #5 could use a massive buff in cast time as well because it’s meant to be combo’ed with Cyclone. Wild Fire is just for might stacking. It does not strongly punish people who ignore it since it has so-so damage. Tidal Wave is pretty much just for healing/cleanse if you have Cleansing Water. The KB delay is so huge and stupid IMO. Earth #5 can be used on downies or stand over its AoE to make defensive use of the blind against melee. I have to love how Earth #4’s blast effect is right at the start of the animation. Makes it easier to stack might or blast your water field after dodging in Earth for another blast finisher. Fire #4’s cast time is extremely slow and annoying as well and could use some cast time buffs.
All in all, WH can be decent following some cast time and cast delay buffs but is extremely reliant on cantrips because it has no cleanse and invulnerability.
(edited by Kyon.9735)