Patch 23-7 ele changes

Patch 23-7 ele changes

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Posted by: Ele Of Yo.6253

Ele Of Yo.6253

Magnetic Wave: Added a skill fact for the cripple effect of this skill.
Cleansing Fire: Removed the hidden stun-break functionality from this skill.
Flame Wall: Fixed the damage skill fact to display the proper damage done per tick.
Glyph of Renewal: Reduced the cast time from 4.25-seconds to 3.25 seconds.

Hmmm, seems like they didnt touch us at all :P

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Posted by: Stealth.9324

Stealth.9324

They did, 1s reduction Cast time for our Rez skill, it maybe useful, who knows. LoL.

Kaane Moka – Champion Magus. Loola Illuma – Champion Genius.
Proud player of : team [uA] – team [TGI]. Australia base, now recruiting.

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Posted by: Ele Of Yo.6253

Ele Of Yo.6253

Already loved trolling people in duels with it, now ill have 1sec more to do stuff! Nah but seriously, we’re the least changed class ^^.

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Posted by: Zelyhn.8069

Zelyhn.8069

Yay more buff to my focus!

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

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Posted by: DiogoSilva.7089

DiogoSilva.7089

Focus was unchanged. Just tooltip and bug fixes with the exception of the Glyph.

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Posted by: Peter Buch.8071

Peter Buch.8071

Nothing truly needed for the elementalist, but tons of buffs for necromancers (YES, necromancer, a class that currenlty is broken in pvp), 3 sec stun for mesmers (sec… WHAT?), warrior getting buffed hard allthough he wrecks up the entire PvE world already, ranger buffed with 3 sec of stealth now allthough stealth was already just true kitten for spvp… Now we have perma stealth mesmers, thieves AND rangers.
Even guardian getting buffed, allthough they were actually rather balanced. Now they have even MORE sustain and heal…

2 things become obvious:
Anet does give a kitten about PvE.
Anet does give a kitten about elementalists.

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Posted by: Zelyhn.8069

Zelyhn.8069

Focus was unchanged. Just tooltip and bug fixes with the exception of the Glyph.

I know, but tooltip fixes are a huge buff: it means it won’t be nerfed too soon!

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

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Posted by: Ele Of Yo.6253

Ele Of Yo.6253

A-net is probably scared that people go cry again that eles are OP, but hey! We can still… use fire traitlines with earth in it :P

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Posted by: Malcastus.6240

Malcastus.6240

Flamewall is still (insert negative word).

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Posted by: Bossboot.9712

Bossboot.9712

Nothing truly needed for the elementalist, but tons of buffs for necromancers (YES, necromancer, a class that currenlty is broken in pvp), 3 sec stun for mesmers (sec… WHAT?), warrior getting buffed hard allthough he wrecks up the entire PvE world already, ranger buffed with 3 sec of stealth now allthough stealth was already just true kitten for spvp… Now we have perma stealth mesmers, thieves AND rangers.
Even guardian getting buffed, allthough they were actually rather balanced. Now they have even MORE sustain and heal…

2 things become obvious:
Anet does give a kitten about PvE.
Anet does give a kitten about elementalists.

Just saying, necros got nerfed this patch, not buffed

9 lv 80 chars, All professions, all races
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Posted by: Aether McLoud.1975

Aether McLoud.1975

Anet does give a kitten about elementalists.

Took you long enough to notice that.

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Posted by: DiogoSilva.7089

DiogoSilva.7089

Nothing truly needed for the elementalist, but tons of buffs for necromancers (YES, necromancer, a class that currenlty is broken in pvp), 3 sec stun for mesmers (sec… WHAT?), warrior getting buffed hard allthough he wrecks up the entire PvE world already, ranger buffed with 3 sec of stealth now allthough stealth was already just true kitten for spvp… Now we have perma stealth mesmers, thieves AND rangers.
Even guardian getting buffed, allthough they were actually rather balanced. Now they have even MORE sustain and heal…

2 things become obvious:
Anet does give a kitten about PvE.
Anet does give a kitten about elementalists.

Yes, because buffs to underpowered skills (which we’re not even sure if they’re still worth using or not, and if they are, they’ll take the place of other key skills) is ground breaking. And I didn’t know that a single stealth skill is now suddenly going to make Ranger a “perma stealth” profession.

Let’s not forget that necromancers were nerfed today, or that rangers and mesmers were nerfed last patch while elementalists have gotten many, many buffs there.

But hey, it’s easier to play the victim card. Oh noes, they don’t care about us! Oh noes! Remember those popular pvp heartseeker thief builds that could burst someone in 2 seconds out of nowhere? Fresh Air elementalists can now do the same while being at range and offering superior aoe damage and party support. Oh noes, we’re so weak!

(edited by DiogoSilva.7089)

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Posted by: Aether McLoud.1975

Aether McLoud.1975

Wait, what, we have permastealth mesmers and rangers?

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Posted by: ghettogenius.9174

ghettogenius.9174

Seems like every other class got stronger while we basically stayed the same. Who uses Glyph of Renewal anyway? There are tons of ele bugs that we’ve been waiting months to get fixed. Two that I am most interested in:

1) Signet Mastery not reducing Signet of Restoration cooldown
2) Inscription not working with the Glyph of Elementals elite skill

May seem like minor things but they seriously detract from those traits for some builds. There’s about 2 dozen more bugs I don’t want to even mention. I know I suck at PvP, but is ele really in such a sweet spot after all the recent nerfs? Every other class looks more appealing to me right now, especially for any sort of PvP – which I was just starting to really get into.

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Posted by: stof.9341

stof.9341

Who uses Glyph of Renewal anyway?

I love that reaction. It’s so shortsighted.

ANet : nobody uses this skill. I guess they are right, it is too weak. Let’s buff it.
Random User : Noooo ANet, why you buff that skill nobody uses! It’s crap anyway which is why nobody uses it and so you obviously shouldn’t change it ever.

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Posted by: DiogoSilva.7089

DiogoSilva.7089

Why make weak skills stronger, if no one uses them because they’re weak? :P

3s should actually make it viable in pvp at the very least.

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Posted by: Peter Buch.8071

Peter Buch.8071

Yes, because buffs to underpowered skills (which we’re not even sure if they’re still worth using or not, and if they are, they’ll take the place of other key skills) is ground breaking. And I didn’t know that a single stealth skill is now suddenly going to make Ranger a “perma stealth” profession.

Let’s not forget that necromancers were nerfed today, or that rangers and mesmers were nerfed last patch while elementalists have gotten many, many buffs there.

But hey, it’s easier to play the victim card. Oh noes, they don’t care about us! Oh noes! Remember those popular pvp heartseeker thief builds that could burst someone in 2 seconds out of nowhere? Fresh Air elementalists can now do the same while being at range and offering superior aoe damage and party support. Oh noes, we’re so weak!

1. 3 seconds stealth on a skill with 12 seconds cooldown results in stealth for 25% of the time + buffed dmg due to the synergizing first strike.

2. Necromancers got one single nerf, 17% less dmg on terror. That is nothing. The rest were harsh buffs, especially heal while being in death shroud.

3. Then I demand too buffs and reworks to all the underpowered and worthless skills, traitlines and weapons of the elementalist. Why do you think, nearly every elementalist runs around with the same build? Because everything else is useless crap.

4. Mesmers had a lot of buffs and definitly desperatly needed nerfs in the last patch, while elementalists were nerfed once again after having been nerfed again and again and again and again. We lost our stun breakers, got our dmg nerfed, staff is still not viable because it needs much more than just some cast/aftercast tweaks and the only thing ArenaNet has actually done was making one single more build slightly viable: Fresh Air-Scepter/Dagger-Build. One single build that is good only for one single thing: Burst, because you are squishy like crap, your heal is bad and most of the time you still have to go into melee range.

5. If you get onehitted by fresh-air-elementalists, than you are a glascannon. Means: He did his job, because burst is all he is able to. If you just dodge his skills or use a shield or whatever, then you can easily kill him – his skills are on cooldown, he deals low dmg and is squishy like kitten.

6. You obviously either don’t play the elementalist or you must be an absolute pro (I doubt that.) Currently the elementalist is true kitten for PvE, he has no use there at all. In PvP he is mediocre, all he can do is either burst or bunker. In both cases other classes are in a far better spot right now.

So yes, i play the victim card, as the elementalist got nerfed, nerfed again, then kicked while he was laying on the ground and finally they buffed every other profession so he becomes even more crap.
Tell me pls: What is the one thing that makes the elementalist unique? Where is he good at? He can’t specc for full dmg, it doesn’t make sense. He can’t specc for full protection or heal, doesn’t make sense. Like ANet said already: Jack of all traits, master of none. In other words: Crap for everything. Just the proof that they hate the profession.

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Posted by: Delius.1968

Delius.1968

Why make weak skills stronger, if no one uses them because they’re weak? :P

3s should actually make it viable in pvp at the very least.

And the 8 eles out of the 1k people that play PvP… rejoice.

Sorry, I couldn’t help it. I’m so sick of their “PvP” balancing (read ele nerfs). Well at least this time we were ignored. “Yay!” I guess.

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Posted by: haviz.1340

haviz.1340

And the 8 eles out of the 1k people that play PvP… rejoice.

Sorry, I couldn’t help it. I’m so sick of their “PvP” balancing (read ele nerfs). Well at least this time we were ignored. “Yay!” I guess.

Is it better if they don’t touch useless skills at all and let them rot?

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Posted by: Delius.1968

Delius.1968

So yes, i play the victim card, as the elementalist got nerfed, nerfed again, then kicked while he was laying on the ground and finally they buffed every other profession so he becomes even more crap.

What you talking about? Eles are so OP! We don’t need those buffs others are getting. We need a couple of nerfs. I think RTL is still too good. It should stun yourself after use. And healing is so OP… we should get blinded after using a heal skill so we can’t heal and then immediately follow with an attack… that’s so OP!

Oh and we can still run through doors on our down state… yeah they should totally remove downed state from ele. If an ele gets downed it should die instantly.

Only then we’ll stop owning PvE, PvP and WvW like the bosses we are… or wait… what again? (sarcasm mode off now).

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Posted by: Aether McLoud.1975

Aether McLoud.1975

Yes, because buffs to underpowered skills (which we’re not even sure if they’re still worth using or not, and if they are, they’ll take the place of other key skills) is ground breaking. And I didn’t know that a single stealth skill is now suddenly going to make Ranger a “perma stealth” profession.

Let’s not forget that necromancers were nerfed today, or that rangers and mesmers were nerfed last patch while elementalists have gotten many, many buffs there.

But hey, it’s easier to play the victim card. Oh noes, they don’t care about us! Oh noes! Remember those popular pvp heartseeker thief builds that could burst someone in 2 seconds out of nowhere? Fresh Air elementalists can now do the same while being at range and offering superior aoe damage and party support. Oh noes, we’re so weak!

1. 3 seconds stealth on a skill with 12 seconds cooldown results in stealth for 25% of the time + buffed dmg due to the synergizing first strike.

33% actually because they can reduce the cooldown to 9 seconds.

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Posted by: ghettogenius.9174

ghettogenius.9174

Who uses Glyph of Renewal anyway?

I love that reaction. It’s so shortsighted.

ANet : nobody uses this skill. I guess they are right, it is too weak. Let’s buff it.
Random User : Noooo ANet, why you buff that skill nobody uses! It’s crap anyway which is why nobody uses it and so you obviously shouldn’t change it ever.

Lol. Don’t get me wrong. Obviously I’m being a bit cynical here. I’m sure it has its uses for some builds. Oh by the way it’s also bugged if I recall – not giving full health back after revival in some cases.

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Posted by: Fishbait.6723

Fishbait.6723

Cleansing Fire: Removed the hidden stun-break functionality from this skill.

What!?
The stun break was removed, what “hidden” stun break was there?
aka they bugged it & decided to say this instead?

P.S. Where are these notes? Can`t see in usual place.

“We want you to play the game, not the UI” Arenanet.
https://forum-en.gw2archive.eu/forum/game/suggestions/Top-right-GO-away/first#post2096524
Rocking Wizard Wars until this mess of a game is fixed…

(edited by Fishbait.6723)

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Posted by: roostapro.9827

roostapro.9827

Meh.

Nothing else to say /15 chara

Eredon Terrace – Voladeir Roost (Ele)|Roosta (War)|Error Occurred (Gua)|Àneskâ Necrötiâ (Nec)
RoostaGW2

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Posted by: DiogoSilva.7089

DiogoSilva.7089

Full post

1. Considering no one used Longbow before, it might be worthwhile picking it now.

2. Necromancers have seen one of their key traits increase a tier, which means they’ll have to respec one of their top builds. Meanwhile, they have seen a massive drop in survivability due to DS changes. If a Necromancer before could switch to DS while having only 5% life force to “prevent” a 6k critical hit, they’ll now eat most of its damage. DS can no longer be used as a pseudo Mistform as often as it did.

3. You mean, like the buffs we have gotten to staff last patch, and some to focus and utilities? The buffs we have gotten to traits, like fire’s 30 and air’s 30? Certainly, most of them weren’t enough, but we are getting buffed.

4. We now have more stun breaks (and better access to stability), so we’re no longer as stuck to cantrips as we were before. Staff’s and Scepter’s damage were buffed in the big patch, and only nerfed to a single trait to a very defensive build, which makes sense. And fresh air builds have decent healing.

5. You don’t seem to be aware of how strong fresh air builds are. How do you “dodge” them? Their air burst sequence is instant. How do you dodge a sequence of four or more 0 casting time skills? Outside of the two arcanes, your air burst recharges every 5 seconds. Outside of your air burst, you still have the entire fire line to cast, and a bit of earth, until you go back to air again, this time stacked all over with might. If you get targetted, you’ll have plenty of swiftness to run away, perma vigor, earth attunement to get protection, water attunement to heal back a good portion of your entire HP, and passive healing that will give you back a good amount of HP while you’re “spamming” your skills. And yes, you can hit pretty hard even bunker builds. More so than that, this build has great party support. 3 aoe healing spells, 3 ways to remove conditions from allies, regen and protection spreading, might-stacking, etc.

6. I’m not sure of how a “pro” I am. Elementalists appear in most (all?) of the top pvp teams, especially with the two variations of valkyrie burst builds (fresh air or the old one with 20 points in water), so I would like to know why you think they’re mediocre. This build is very strong and might be toned down someday, IMO. I’m not sure how good their bunker builds still are, but they used to be top meta before as well.

For PvE, every class that is not a warrior, a guardian or a mesmer sucks. Nothing comes close to warriors in pve unless they can offer something unique, like Mesmers, or have enough party defense to not make the dps warriors fall down in harder content, like the guardian. This is a problem with pve’s simplistic design, where dps rushing, berserker gear and dodging are king above everything else.

It’s the same thing with Ranger and Engineer. They do play or resemble jack-of-all-trades, master of none, with no purpose in pve while being quite strong in pvp.

This situation won’t change for as long as pve’s challenging content remains as shallow and simplistic as it is now.

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Posted by: katniss.6735

katniss.6735

Focus changes? lol

Does “Glyph of Renewal: Reduced the cast time from 4.25-seconds to 3.25 seconds” mean that we can finish the heal faster, but remove less conditions as a result?

Server: Maguuma – Leafy Lass – Elementalist (WvW)
Guild: Bill Murray [Bill]/ [DERP]
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Posted by: haviz.1340

haviz.1340

Oh by the way it’s also bugged if I recall – not giving full health back after revival in some cases.

It should give full health only in water attunement but it’s currently bugged. Other variantions should work properly.

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Posted by: Aether McLoud.1975

Aether McLoud.1975

Focus changes? lol

Does “Glyph of Renewal: Reduced the cast time from 4.25-seconds to 3.25 seconds” mean that we can finish the heal faster, but remove less conditions as a result?

Hint: It’s not ether renewal.

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Posted by: Arheundel.6451

Arheundel.6451

@DiogoSilva

-Burst ele “team support”…it’s just there….with very low healing power, you can heal nearby allies for 3k …every 40s, other professions ( mesmer/thief/necro) deal over 12k dmg in …3s
-Burst ele remove a condition from nearby allies…every 10s….necros/engy can apply 4-5 conditions with the auto-attack..on the whole team
-Fresh Air burst build is not strong at all…it’s max 4k dmg( air burst) in total every 5-10s and it still takes a player knowledgeable about positioning & timing in order to survive with 13k HP, as the rest of your burst come from fire that require you to be at mele range,
-By contrast any scrub can make a mesmer, use decoy and mass invisibility, hide behind wall and summon 2-3 Iduellist , then shatter whole enemy team for 12k+ dmg
-A burst mesmer can still push far point and win against an engy, ranger…a fresh air ele will have to work 3x harder with as much risk that a thief/mesmer close on you while stealthed.
-A fresh air ele build is more punishing than GS mesmer and s/d thief

(edited by Arheundel.6451)

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Posted by: DiogoSilva.7089

DiogoSilva.7089

Extra 4k damage from a single trait IS strong. Remember the pre-nerf Mug Backstab thieves? Yeah, that 2k loss from the nerf made a difference. Fresh Air also gives you plenty of fury and swiftness with the arcana traits. Party condition removal is done with Evasive Arcana, Water Attunement’s switch and water #5. You still have phoenix for a forth cleanse, but it only applies to yourself.

It is true, however, that condition damage is all over the place and there are far easier builds to play than any elementalist’s build. Valkyrie burst builds are much harder to master than a cheesy phantasm mesmer, a necro condi-spammer, etc.

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Posted by: PinCushion.7390

PinCushion.7390

So, they finally got around to making Glyph of Renewal a faster cast. It’s my favorite rez, so I’m definitely a happy camper. There’s a lot of functionality in that one skill, and I’m happy they finally buffed it. I guess it’s back to squeezing Quick Glyphs into my build somehow.

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Posted by: Malcastus.6240

Malcastus.6240

I had hoped they might at least fix Signet of Restoration working with Signet Mastery.

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Posted by: PinCushion.7390

PinCushion.7390

I had hoped they might at least fix Signet of Restoration working with Signet Mastery.

I’ve taken an “I’ll take what I can get” stance when it comes to ANet changes. Ele isn’t currently on their “Fix or lose lots of money” list. Ranger, Warrior, and Necro were. I didn’t expect us be tweaked much after the balance patch.

And, on the whole, the class works pretty well. Given the nature of the most recent changes, I’m glad there aren’t more of them. Fresh Air is a great trait, but it isn’t a whole lot of fun beyond the novelty of outputting more burst dps. I feel the same way about most of the Necro changes. They function better, and do more damage, but the class is kinda less fun to play than before.

I suppose this is just because I find the “Damage Role” very dull, and dislike that it’s the cornerstone of most GW2 gameplay. But that’s a different conversation.

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Posted by: Peter Buch.8071

Peter Buch.8071

[Quote]1. …[/quote]

While focus and staff for the elementalist are still worthless. Their core problems remain pretty much untouched since… forever? The little tweaks ArenaNet made weren’t any useful therefor, allthough there are thousands of suggestions how to make these weapons useful and balanced. Same for most of the scepter skills, all the number 1 skills are weak, water 2 is useless, water 3 is weak and earth 2 doesn’t work as it should be (dealing dmg to foes around you). Not to mention all the bugs the elementalist has since Beta. Lingering Elements does work only with 2 other passives, completly pointless.

2. …

At least necromancers have some different builds. The only defensive possibility for the elementalist is healing himself, so he always has to give points into water and arcane. Tell me if i’m wrong, but necromancers have around 20k base hp, while elementalists have only a little bit more than 12k. I would definitly not say that necromancers are any kind of squishy, their survivability is pretty good. Additionally they have raw dmg and strong cc. Elementalists may have everything, but therefor everything lacks everything else without having really a chance to specialize on something.

3. …

Staff is still not viable except for WvWvW. Focus is still not viable. Utilities were nerfed. It’s not possible to use heals/utilities in the mistform, lightning flash and cleansing fire lost their stunbreaker, instead one glyph became a stunbreaker and remains useless. The bit more dmg on lightning flash doesn’t have any use at all, as it is a skill to escape – as elementalist you definitly don’t want to stay in melee range for the entire time, only if you are going to use some burst skills. Your autoattacks won’t deal dmg.
The nerfs on the traits were harder than their buffs. Fire trait remains pretty useless, because you are forced to specc into Water/Arcana, as you need your attunement swap (that’s the class design) and you need your heal with your low base-hp. The air traitline still has the problem, that there are only very few useful traits, most of them are very situational. Fresh Air is good, it allows the elementalist a little bit to specc into more dmg on some more range, but he gives up the benefits of the water traits or the arcana traits.

4. …

Just no to pretty much everything. Cantrips weren’t used pretty much always because they were so op. The problem was, that the rest of the elementalist’s utilities are pointless and he desperatly needs the defense. ArenaNets solution? Nerf the cantrips… Wow. Signet of Air deals extremly low dmg and offers no real defense. The glyph is worthless. Lightning Flash is used for the teleport, not for the dmg.
Fresh Air builds only have the low healing of Water 3, the better healing of Water 5 and the swap into water attunement. Either way you have to give up your heal from dodging while being attuned to water, so you lose a lot of condition removal as well. You lose a lot of health as you give up points in the water traitline or you give up attunement recharge by giving up points in the arcana traitline. All in all, the heal and the defensives are low compared to the D/D build.

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Posted by: Peter Buch.8071

Peter Buch.8071

5. …

? You don’t quite seem to know how fresh air works. You swap into air attunement, dealing dmg with your 15 points passive (1k basedmg, can crit up to a bit more than 2k.) Then you use your instant 2, another lightning, dealing pretty much the same amage. Then you use your 3, instant as well, dealing no dmg at all, blinding one single foe. Afterwards you start channeling your 1, that deals a VERY low dps. I coun’t 3 skills for your so called “fresh-air-burst”, dealing with crits 4k dmg (so: nothing).
The burst you mean is: Being in Air-Attunement, 2+3, Updraft, changing to fire, using 2+3, 4+5 are rather situational as most people are already getting up right now, changing back to your air attunement to get the discharge and then using 2 again. The most dmg of this rotation comes from Phoenix. Use anything, a shield, dmg reduction, invulnerability, a teleport, whatever and dodge phoenix, so afterwards the elementalist is scrued up because he lost his only possibility to get away and the source of his dmg. Afterwards he can try to use his earth 3 and 4 to deal some dmg or his utilities (mostly arcane wave), but thats definitly not enough to kill anybody, not even a thief. If you get hit by earth 5, then you are just bad.
The fight scenario you describe doesn’t make sense, it would require to have 30 points in air, 30 points in water and 30 points in arcana as well. Without 30 points in arcana you lose a lot of boon duration, buffs, healing and condition removal.

6. …

We are talking mainly about this patch and the one before, not about the situation weeks ago. Elementalist is currently in a very weak spot, necromancers, engineers, mesmer and actually everyone else is better in everything.

This situation won’t change for as long as pve’s challenging content remains as shallow and simplistic as it is now.

Frankly, the content isn’t challenging mainly because warriors and mesmers deal far too much dmg. Nerf their dmg to get the content harder and protection, healing, condi removal, AoE etc. would become far more necessary.

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Posted by: Ele Of Yo.6253

Ele Of Yo.6253

Cleansing Fire: Removed the hidden stun-break functionality from this skill.

What!?
The stun break was removed, what “hidden” stun break was there?
aka they bugged it & decided to say this instead?

P.S. Where are these notes? Can`t see in usual place.

Cleansing fire didnt get his stunbreak removed fully, it would still break certain cc’s (stuns in particular). And the updates are at the site in front-page.
https://www.guildwars2.com/en/news/july-23-content-release-notes/

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Posted by: Fishbait.6723

Fishbait.6723

Finally they appeared for me
As for stuns, which ones?
Only thing it ever got me out of was immob`s, but even then not all the time.

“We want you to play the game, not the UI” Arenanet.
https://forum-en.gw2archive.eu/forum/game/suggestions/Top-right-GO-away/first#post2096524
Rocking Wizard Wars until this mess of a game is fixed…

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Posted by: Ele Of Yo.6253

Ele Of Yo.6253

If still got time, you can try with a warrior… it wasn’t working 100% but would break stun randomly sometimes.

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Posted by: Kodiak.3281

Kodiak.3281

DiogoSilva waging the war against the malcontents that make up our forums/class.

You are going to lose

Kodiak X – Blackgate

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Posted by: DiogoSilva.7089

DiogoSilva.7089

DiogoSilva waging the war against the malcontents that make up our forums/class.

You are going to lose

Rule of your average mmorpg forum poster: “My profession is underpowered and all other professions are overpowered”.

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Posted by: Solo.9027

Solo.9027

I was not expecting such a substantial balance patch so soon, Anet is really putting in the effort you gotta give them that. It may not be directly ele heavy but there is surely lots that will affect us here.

Patch 23-7 ele changes

in Elementalist

Posted by: Empressium.5482

Empressium.5482

Yes, because buffs to underpowered skills (which we’re not even sure if they’re still worth using or not, and if they are, they’ll take the place of other key skills) is ground breaking. And I didn’t know that a single stealth skill is now suddenly going to make Ranger a “perma stealth” profession.

Let’s not forget that necromancers were nerfed today, or that rangers and mesmers were nerfed last patch while elementalists have gotten many, many buffs there.

But hey, it’s easier to play the victim card. Oh noes, they don’t care about us! Oh noes! Remember those popular pvp heartseeker thief builds that could burst someone in 2 seconds out of nowhere? Fresh Air elementalists can now do the same while being at range and offering superior aoe damage and party support. Oh noes, we’re so weak!

1. 3 seconds stealth on a skill with 12 seconds cooldown results in stealth for 25% of the time + buffed dmg due to the synergizing first strike.

2. Necromancers got one single nerf, 17% less dmg on terror. That is nothing. The rest were harsh buffs, especially heal while being in death shroud.

3. Then I demand too buffs and reworks to all the underpowered and worthless skills, traitlines and weapons of the elementalist. Why do you think, nearly every elementalist runs around with the same build? Because everything else is useless crap.

4. Mesmers had a lot of buffs and definitly desperatly needed nerfs in the last patch, while elementalists were nerfed once again after having been nerfed again and again and again and again. We lost our stun breakers, got our dmg nerfed, staff is still not viable because it needs much more than just some cast/aftercast tweaks and the only thing ArenaNet has actually done was making one single more build slightly viable: Fresh Air-Scepter/Dagger-Build. One single build that is good only for one single thing: Burst, because you are squishy like crap, your heal is bad and most of the time you still have to go into melee range.

5. If you get onehitted by fresh-air-elementalists, than you are a glascannon. Means: He did his job, because burst is all he is able to. If you just dodge his skills or use a shield or whatever, then you can easily kill him – his skills are on cooldown, he deals low dmg and is squishy like kitten.

6. You obviously either don’t play the elementalist or you must be an absolute pro (I doubt that.) Currently the elementalist is true kitten for PvE, he has no use there at all. In PvP he is mediocre, all he can do is either burst or bunker. In both cases other classes are in a far better spot right now.

So yes, i play the victim card, as the elementalist got nerfed, nerfed again, then kicked while he was laying on the ground and finally they buffed every other profession so he becomes even more crap.
Tell me pls: What is the one thing that makes the elementalist unique? Where is he good at? He can’t specc for full dmg, it doesn’t make sense. He can’t specc for full protection or heal, doesn’t make sense. Like ANet said already: Jack of all traits, master of none. In other words: Crap for everything. Just the proof that they hate the profession.

In other mmos, jack of all trades classes excels vs pugs/pubbies while sux at tournies tat requires specialization. Shall we draw a comparison then? In GW2, D/D ele excels at spvp or havoc fights (tournies like environment) while staff ele excels at zergfest PVE or zergfest WvW (pugs/pubbies like environment). So whats tat crap for eveything stuff?

Patch 23-7 ele changes

in Elementalist

Posted by: BlackBeard.2873

BlackBeard.2873

The change to glyph or renewal makes it midly interesting for some dungeons. I made good use of it in the aetherblade retreat to res a team-mate while staying mobile, so maybe it will see some use here and there. It is still probably too long for spvp.

Nothing else really exciting. I just keep hoping that we get RtL 900 range on 15s cast time someday. Then it is actually offensive w/o being so strong defensively, but still has some defensive value.

I am sad that we didn’t get the signet/glyph bug fixes with SoR and glyph of elementals/inscription.

Patch 23-7 ele changes

in Elementalist

Posted by: Peter Buch.8071

Peter Buch.8071

Rule of your average mmorpg forum poster: “My profession is underpowered and all other professions are overpowered”.

Frankly, balance is currently very bad. Warrior and Mesmer wreck up PvE, therefor Warrior sucks at PvP (maybe better with new patch.) Elementalist is bad in PvE, all he actually has is AoE, his dmg is rather low, cc is not needed and guardians are better in protecting and healing (allthough healing isn’t needed either). Engineers are bad in PvE and currently op in PvP, same for Nekromancer. PvP und PvE balancing definitly have to be seperated.

Elementalists are currently definitly up for PvE and are getting nerfed extremly hard for PvP, while other classes are getting buffed. So what is the reason to play him anymore if he has no use?

In other mmos, jack of all trades classes excels vs pugs/pubbies while sux at tournies tat requires specialization. Shall we draw a comparison then? In GW2, D/D ele excels at spvp or havoc fights (tournies like environment) while staff ele excels at zergfest PVE or zergfest WvW (pugs/pubbies like environment). So whats tat crap for eveything stuff?

The game isn’t all about zergs. D/D got nerfed a lot, other classes got buffed, it doesn’t “excels” anymore. What’s about the rest of the game? Ofc you completly forget about focus and scepter. In WvW every class with AoE is strong, not to mention the portal of Mesmers and the protection abilities of guardians. Additionally the AoE cap nerfed the elementalist extremly hard, for WvW it was necessary, but for PvE and Spvp it’s just kitten. Sometimes you can’t even hit a necromancer with his pets anymore, as you can only hit 5 targets.
Elementalist doesn’t excels at anything, no matter how he is using his points or how he speccs up. He can’t decide to go to full support, he can’t decide to become a strong DD, he can’t decide to go for condition dmg or to have very high group usage like a mesmer with his time warp. The elementalist isn’t supposed to be best at something, as he is able to do a lot of things, but he must be able to specialize. Currently he can’t, he just remains a bad DD, a bad supporter and a bad roamer.

Patch 23-7 ele changes

in Elementalist

Posted by: PinCushion.7390

PinCushion.7390

Rule of your average mmorpg forum poster: “My profession is underpowered and all other professions are overpowered”.

Frankly, balance is currently very bad. Warrior and Mesmer wreck up PvE, therefor Warrior sucks at PvP (maybe better with new patch.) Elementalist is bad in PvE, all he actually has is AoE, his dmg is rather low, cc is not needed and guardians are better in protecting and healing (allthough healing isn’t needed either). Engineers are bad in PvE and currently op in PvP, same for Nekromancer. PvP und PvE balancing definitly have to be seperated.

Elementalists are currently definitly up for PvE and are getting nerfed extremly hard for PvP, while other classes are getting buffed. So what is the reason to play him anymore if he has no use?

In other mmos, jack of all trades classes excels vs pugs/pubbies while sux at tournies tat requires specialization. Shall we draw a comparison then? In GW2, D/D ele excels at spvp or havoc fights (tournies like environment) while staff ele excels at zergfest PVE or zergfest WvW (pugs/pubbies like environment). So whats tat crap for eveything stuff?

The game isn’t all about zergs. D/D got nerfed a lot, other classes got buffed, it doesn’t “excels” anymore. What’s about the rest of the game? Ofc you completly forget about focus and scepter. In WvW every class with AoE is strong, not to mention the portal of Mesmers and the protection abilities of guardians. Additionally the AoE cap nerfed the elementalist extremly hard, for WvW it was necessary, but for PvE and Spvp it’s just kitten. Sometimes you can’t even hit a necromancer with his pets anymore, as you can only hit 5 targets.
Elementalist doesn’t excels at anything, no matter how he is using his points or how he speccs up. He can’t decide to go to full support, he can’t decide to become a strong DD, he can’t decide to go for condition dmg or to have very high group usage like a mesmer with his time warp. The elementalist isn’t supposed to be best at something, as he is able to do a lot of things, but he must be able to specialize. Currently he can’t, he just remains a bad DD, a bad supporter and a bad roamer.

You’re equating “Not the best” with “Bad.”

Those are not the same thing.

Compare everything an Ele can do at any moment in time with a class that is the worst at that thing. That is what the class was designed for. To be less weak than everyone at their weak spot.

Whether that makes for compelling gameplay is an opinion based purely on what you like.

If you require the character you play to be “the best” at something, then you should probably reroll. The ele was designed (and subsequently altered) to never be the best at anything, and to compensate for the hinderance by never being the worst at anything.

Patch 23-7 ele changes

in Elementalist

Posted by: Nageth.5648

Nageth.5648

The change to glyph or renewal makes it midly interesting for some dungeons. I made good use of it in the aetherblade retreat to res a team-mate while staying mobile, so maybe it will see some use here and there. It is still probably too long for spvp.

Nothing else really exciting. I just keep hoping that we get RtL 900 range on 15s cast time someday. Then it is actually offensive w/o being so strong defensively, but still has some defensive value.

I am sad that we didn’t get the signet/glyph bug fixes with SoR and glyph of elementals/inscription.

Cast time reduction is nice but the skill is still bugged. It is way to easy to use it and have it go on the full cooldown without rezzing anyone, for instance (yes, I know you shouldn’t start on a full down person).

Patch 23-7 ele changes

in Elementalist

Posted by: Peter Buch.8071

Peter Buch.8071

You’re equating “Not the best” with “Bad.”

Those are not the same thing.

Compare everything an Ele can do at any moment in time with a class that is the worst at that thing. That is what the class was designed for. To be less weak than everyone at their weak spot.

Whether that makes for compelling gameplay is an opinion based purely on what you like.

If you require the character you play to be “the best” at something, then you should probably reroll. The ele was designed (and subsequently altered) to never be the best at anything, and to compensate for the hinderance by never being the worst at anything.

I agree with you, i think you got me wrong there. It is true that the elementalist has a lot of possibilites, but currently he can’t specialize. If an elementalist goes for full dmg, then he should be able to deal high dmg, less than a warrior and maybe even less than a mesmer as the elementalist has still stronger heals, but currently the relation is just not given. The class design of the elementalist has some severe problems because his attunements don’t feel like an element without spending points on them in their specific traitlines. Earth doesn’t give you any protection if you don’t have at least 10 points in earth. Water doesn’t heal a lot without spending points on water traitline.

There must be a relation between dmg, utility, tankyness, sustain, cc etc. And this relation is currently very, very bad. The elementalist is bad at everything, that is just the truth. Every other class is a lot better at everything if they specc therefor, normally even without speccing therefor. And that’s the point. I agree that the elementalist shouldn’t be the best at a specific point, but definitly not the worst either. Even if an elementalist speccs for dmg, his dmg remains extremly low compared to mesmers and warriors, but in contrary the elementalist is squishy. If an elementalist speccs for having a lot of group usage, protection, heal and buffs, then he should be able to do that. Not as a good as a guardian who speccs the same way, but better than a guardian who doesn’t specc for protection, buffs and heal.

Patch 23-7 ele changes

in Elementalist

Posted by: Winds.3087

Winds.3087

Rule of your average mmorpg forum poster: “My profession is underpowered and all other professions are overpowered”.

B-but what if I play 3 professions?

Patch 23-7 ele changes

in Elementalist

Posted by: Stealth.9324

Stealth.9324

Full post

1. Considering no one used Longbow before, it might be worthwhile picking it now.

2. Necromancers have seen one of their key traits increase a tier, which means they’ll have to respec one of their top builds. Meanwhile, they have seen a massive drop in survivability due to DS changes. If a Necromancer before could switch to DS while having only 5% life force to “prevent” a 6k critical hit, they’ll now eat most of its damage. DS can no longer be used as a pseudo Mistform as often as it did.

3. You mean, like the buffs we have gotten to staff last patch, and some to focus and utilities? The buffs we have gotten to traits, like fire’s 30 and air’s 30? Certainly, most of them weren’t enough, but we are getting buffed.

4. We now have more stun breaks (and better access to stability), so we’re no longer as stuck to cantrips as we were before. Staff’s and Scepter’s damage were buffed in the big patch, and only nerfed to a single trait to a very defensive build, which makes sense. And fresh air builds have decent healing.

5. You don’t seem to be aware of how strong fresh air builds are. How do you “dodge” them? Their air burst sequence is instant. How do you dodge a sequence of four or more 0 casting time skills? Outside of the two arcanes, your air burst recharges every 5 seconds. Outside of your air burst, you still have the entire fire line to cast, and a bit of earth, until you go back to air again, this time stacked all over with might. If you get targetted, you’ll have plenty of swiftness to run away, perma vigor, earth attunement to get protection, water attunement to heal back a good portion of your entire HP, and passive healing that will give you back a good amount of HP while you’re “spamming” your skills. And yes, you can hit pretty hard even bunker builds. More so than that, this build has great party support. 3 aoe healing spells, 3 ways to remove conditions from allies, regen and protection spreading, might-stacking, etc.

6. I’m not sure of how a “pro” I am. Elementalists appear in most (all?) of the top pvp teams, especially with the two variations of valkyrie burst builds (fresh air or the old one with 20 points in water), so I would like to know why you think they’re mediocre. This build is very strong and might be toned down someday, IMO. I’m not sure how good their bunker builds still are, but they used to be top meta before as well.

For PvE, every class that is not a warrior, a guardian or a mesmer sucks. Nothing comes close to warriors in pve unless they can offer something unique, like Mesmers, or have enough party defense to not make the dps warriors fall down in harder content, like the guardian. This is a problem with pve’s simplistic design, where dps rushing, berserker gear and dodging are king above everything else.

It’s the same thing with Ranger and Engineer. They do play or resemble jack-of-all-trades, master of none, with no purpose in pve while being quite strong in pvp.

This situation won’t change for as long as pve’s challenging content remains as shallow and simplistic as it is now.

There are something’s wrong with your point 5. To say that we can refresh Air every time an attack hit with 5s ICD,an Eles must have 30 pts in Air. Then to be able to stack might in Fire, an Eles must invest in 30pts in Fire. That is already 60 pts spent. That leave you with only 10pts lefts. You said we have protection while changing to Earth, then the build must have 10 in Arcane. To able to regen heal while spamming attack, the heal must be Signet of Restoration. How is this build have access to permanent vigor, swiftness, good healing, good chunk of health back while running away,having 3AOE heal is beyond my knowledge, please elaborate more on your build. And please stop saying that A bunker build using Cleric is able to hit hard…I play Bunker Eles most of my time in Eles in tPvP. It took me at least 5-6 mins to down a burst Eles (30/30/x/x/x). And Valkyrie is not the bunker Amulet, and wear it does not make a Bunker.

Kaane Moka – Champion Magus. Loola Illuma – Champion Genius.
Proud player of : team [uA] – team [TGI]. Australia base, now recruiting.

(edited by Stealth.9324)

Patch 23-7 ele changes

in Elementalist

Posted by: Fade.1743

Fade.1743

Umm…what?

You can stack might in fire with an S/D build with 0 points in fire. Here’s how you do it: Dragon tooth→Ring of Fire→Phoenix→Earth Attunement→Earthquake→DODGE

You could also add an Arcane Wave in there too.

Magichemist Zeke – Asura Elementalist [TC]
An Insane(ly Intelligent) Genius!
“Did you just tell me the rules? Never tell me the rules!”