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Patch 23-7 ele changes
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@Stealth
AoE Heals:
1 Water dodge with EA
2 Scepter Water 3, better then Dagger water 5
3 Dagger Water 5
You lose the 15 water heal, but gain dun dun dahhh a better heal anyway (a much more powerful heal but longer cd 20/16 from memory).
Also at requiring 30 in fire, you might have been thinking of Fury stacking which requires 30 in fire.
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows
1 Water dodge with EA
Requires 30 points in arcana, so you lose tons of health, healing power and the 15 points heal in water. Not quite worth it.
2 Scepter Water 3, better then Dagger water 5
Utterly wrong. You obviously don’t know anything about the elementalist.
Water trident: 1,5k base heal + 1.0 scaling with heal power (that’s pretty low), additionally it doesn’t remove any conditions and deals extremly low dmg, 20 seconds cd
Cleansing Wave: 1,3k base heal + 1.0 scaling with heal power (pretty low as well), DOES remove a condition and has a far greater range to heal allies. Stronger than water trident, because it removes conditions. 40 seconds cd
Healing ripple: 1,3k base heal + 1.0 scaling, removes a condition when combined with the fitting water trait, has the lowest cd (10-15 seconds) and is instant. Due to that, it’s the strongest heal the elementalist has.
So the elementalist has 3 heals, together they heal 4,1k + 3.0. Healing ripple and Cleansing waves are useful AoE heals, Water Trident is not (180 radius). 4,1k isn’t a lot, it is only strong because of the low cd heal of Healing ripple. Don’t forget, healing is the only defense an elementalist actually has. And you can’t really get a lot of healing power as you lose then your entire dmg.
The number 6 healing skills of elementalists (Glyph, Signet and Aether renewal) are already weaker than the healing skills of other professions, because the elementalist has more heals.
If you wanna complain now that an elementalist uses these 3 skills, his healing skill number 6 and the ticks of regeneration and then he suddenly is back to 100% health – don’t forget, we only have 12k base hp, without 30 points in water only 13-14k hp at all.
Take a chill pill all…you go forward with what they give you…Elementalist is in a pretty good state…stop crying for not being godmode anymore.
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You really think a heal that does 1k3 + 1.0 healpower is low ??
Retired elementalist theorycrafter
Actually we only have 10k base hp
Specter Heal 3 is actually better than Dagger Heal 2, that I agree. But if compare it to Dagger Heal 5, I much prefer Dagger Heal 5. My bad that I forgot the Specter Heal 3. Nevertheless, with only 10 pts in Water, I don;t see you can have a good heal that recover your health to be able to disengage safely. Sure you can use all 3,then all they need is wait for you to use all them, Immobilized you and you see yourself on the ground instantly. Plus low health pool, Condition class melt you if they happen not to be glass. I have a friend try to use Air Burst Combo on my Engine using Rapid Amulet, she can not kill me in one shot. After she done with her combo, she is a free kill to me.
Proud player of : team [uA] – team [TGI]. Australia base, now recruiting.
For one dagger heal 5, you can throw 2 scepter water 3 or four dagger water 2, that makes dagger water 5 pretty crappy in terms of heal.
That’s why I use the focus …
Retired elementalist theorycrafter
For one dagger heal 5, you can throw 2 scepter water 3 or four dagger water 2, that makes dagger water 5 pretty crappy in terms of heal.
That’s why I use the focus …
Yes, what makes dagger water 5 good is the condition removal.
You really think a heal that does 1k3 + 1.0 healpower is low ??
1.3k heal, with some heal power maybe up to 2k as long as you are specced for healing, are one single autoattack from a ranger or a thieve, rather even less. That’s truly not a lot, especially as the elementalist is very squishy. His healing strength comes mainly through swapping into water attunement and having more than 1 heal. The single skills he has are pretty weak.
Am I mistaken, or wasn’t Glyph or Renewal 3.something cast once before but they nerfed it to 4.something and now they’re changing it back to 3.something?
Am I mistaken, or wasn’t Glyph or Renewal 3.something cast once before but they nerfed it to 4.something and now they’re changing it back to 3.something?
Don’t remember, but….
TIL You don’t have to actually rez anyone with GoR (Fire) to get the self-rez buff. How did I never know this?!
Am I mistaken, or wasn’t Glyph or Renewal 3.something cast once before but they nerfed it to 4.something and now they’re changing it back to 3.something?
Don’t remember, but….
TIL You don’t have to actually rez anyone with GoR (Fire) to get the self-rez buff. How did I never know this?!
Well, it is 2min+ utility skill and the self-rally lasts for 15sec or until you’ve rallied once. It has a use, I suppose, but I’d expect better use from a utility like Armor of Earth, Arcane Shield or Mist Form in preventing your death vs rezing yourself. Still usable to get an ally on their feet if they don’t get stomped in the process…a better supportive skill in PvE though, if you ask me.
For one dagger heal 5, you can throw 2 scepter water 3 or four dagger water 2, that makes dagger water 5 pretty crappy in terms of heal.
That’s why I use the focus …Yes, what makes dagger water 5 good is the condition removal.
The focus has that with a 25s cooldown
But only for the player, admittedly.
Retired elementalist theorycrafter
Am I mistaken, or wasn’t Glyph or Renewal 3.something cast once before but they nerfed it to 4.something and now they’re changing it back to 3.something?
Don’t remember, but….
TIL You don’t have to actually rez anyone with GoR (Fire) to get the self-rez buff. How did I never know this?!
Well, it is 2min+ utility skill and the self-rally lasts for 15sec or until you’ve rallied once. It has a use, I suppose, but I’d expect better use from a utility like Armor of Earth, Arcane Shield or Mist Form in preventing your death vs rezing yourself. Still usable to get an ally on their feet if they don’t get stomped in the process…a better supportive skill in PvE though, if you ask me.
I was thinking more of how often I start casting a rez on someone, and they get stealth-stomped before it lands while I get dog-piled because I’m casting a rez. The self-rez will make it take just a little longer to lose a point, even if I miss rezzing the bunker. I was previously under the impression that I had to successfully rez someone to get the buff, but that was wrong. Now with the faster cast time it’s much more useful, though the cooldown is quite punishing.
1 Water dodge with EA
Requires 30 points in arcana, so you lose tons of health, healing power and the 15 points heal in water. Not quite worth it.
2 Scepter Water 3, better then Dagger water 5
Utterly wrong. You obviously don’t know anything about the elementalist.
Water trident: 1,5k base heal + 1.0 scaling with heal power (that’s pretty low), additionally it doesn’t remove any conditions and deals extremly low dmg, 20 seconds cd
Cleansing Wave: 1,3k base heal + 1.0 scaling with heal power (pretty low as well), DOES remove a condition and has a far greater range to heal allies. Stronger than water trident, because it removes conditions. 40 seconds cd
Healing ripple: 1,3k base heal + 1.0 scaling, removes a condition when combined with the fitting water trait, has the lowest cd (10-15 seconds) and is instant. Due to that, it’s the strongest heal the elementalist has.
So the elementalist has 3 heals, together they heal 4,1k + 3.0. Healing ripple and Cleansing waves are useful AoE heals, Water Trident is not (180 radius). 4,1k isn’t a lot, it is only strong because of the low cd heal of Healing ripple. Don’t forget, healing is the only defense an elementalist actually has. And you can’t really get a lot of healing power as you lose then your entire dmg.
The number 6 healing skills of elementalists (Glyph, Signet and Aether renewal) are already weaker than the healing skills of other professions, because the elementalist has more heals.If you wanna complain now that an elementalist uses these 3 skills, his healing skill number 6 and the ticks of regeneration and then he suddenly is back to 100% health – don’t forget, we only have 12k base hp, without 30 points in water only 13-14k hp at all.
Water trident is better then Cleansing Wave and almost as good as Healing Ripple (1 second less cd unkitten th are traited and more healing, then it is nowhere near as good). Take a chill pill broskie. When do you ever use your cleansing wave to remove a condition anyway? You probably don’t, just spam away with healing ripple and dodge for burst heal.
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows
For one dagger heal 5, you can throw 2 scepter water 3 or four dagger water 2, that makes dagger water 5 pretty crappy in terms of heal.
That’s why I use the focus …Yes, what makes dagger water 5 good is the condition removal.
The focus has that with a 25s cooldown
But only for the player, admittedly.
Mhm and it is 3 conditions. Not 1. It is a better Cleansing Fire IMO. Scepter 2 is a better heal then Dagger 5 and almost as good as water swap (which requires 15 points in water or 10 in water to get comparable healing out of sceptre 2, unless running 20-30 in arcane, then water swap heal is better). I also run focus in both PvE and sPvP. Gave up on daggers along time ago, too many bugged and lag affected skills
FYI Asland is a luck Dragon and I only use 0-10 points in arcane (so sue me)
When I said Scepter 3 is better then healing ripple, it was coming from my own builds and bias. EA is better then healing ripple for the above mention x 30 x x 30 build. but healing ripple would be better then Scepter 3 if there were 15 points free, which there isn’t (unless dropping 30 arcane, going down to 20 arcane, in which case you could have both healing ripple, condition removal and 20% cd on water traits. 16 sec trident with 12? sec ripple and condition cleanse)
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows
Yeah focus is just so much better, especially since we have crap mobility.
I have started playing with the focus a long time ago too, and I am loving it.
I still use 30 arcane in PvP, but for elemental surge (with focus). My role is offensive support, and kill setter: I can lock someone from afar for long enough for my thief team mate to instagib them without worrying about anything. In PvE I find that arcane is just a huge waste of points.
Retired elementalist theorycrafter
No one will pry my 0/10/0/30/30 build from DnD hands in WvW.
Water trident is better then Cleansing Wave and almost as good as Healing Ripple (1 second less cd unkitten th are traited and more healing, then it is nowhere near as good). Take a chill pill broskie. When do you ever use your cleansing wave to remove a condition anyway? You probably don’t, just spam away with healing ripple and dodge for burst heal.
To get the heal of EA and healing ripple you need 15 points in water and 30 points in arcana. Means, that you can’t spend 30 points into air to get the fresh air burst. Thinking > writing.
Water trident has lower range, isn’t useful to heal allies and doesn’t remove any conditions. And yes, i am using cleansing wave to remove conditions, especially with the current condition-spam-meta. Beside that you don’t spam either of them, you keep them until you have to heal yourself – so cleansing wave is superior in any point of view.
Yeah focus is just so much better, especially since we have crap mobility.
I have started playing with the focus a long time ago too, and I am loving it.
I still use 30 arcane in PvP, but for elemental surge (with focus). My role is offensive support, and kill setter: I can lock someone from afar for long enough for my thief team mate to instagib them without worrying about anything. In PvE I find that arcane is just a huge waste of points.
Yea, I had thought about (and tried several times with d/d) the elemental surge trait. Basically would be Air for kd, Fire for DT and Phoenix then earth for arcane blast / wave to imob the target. Currently I use signet of earth, but it misses sometimes due to positioning (if you start cast when target is behind and finish when the are in front, still counts as a fail / miss when using fire aura on signet use).
Apparently arcane (edit) -p-r-e-c-i-s-i-o-n- power has been fixed ? have to give that a go too. My first ideas was to use arcane power then churning earth to hold the enemy, but it was bugged back then.
I still think the focus could use some love in pvp though.
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows
(edited by TGSlasher.1458)
so that’s why 50% of pvp is filled with warriors now…..