People starting to complain about D/D?

People starting to complain about D/D?

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Posted by: IamALie.8190

IamALie.8190

So I heard this was going on. This is true? I was just really starting to enjoy my 0/10/0/30/30 D/D ele. I can understand it I guess, but still. >.>

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Posted by: Wreck.2634

Wreck.2634

There is absolutely no way they will think about nerfing Elementalists at the moment.

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Posted by: IamALie.8190

IamALie.8190

I sure hope not, but I’m not really expecting buffs either. I feel comfortable where I am though, so I’m good with just bug fixes. However, I been seeing lots of complaints about how tough it is to kill and that we last too long to fight 1v2s and 1v3s and whatnot. Some people have called it hacks because they aren’t familiar with the type of build us D/D users have been using.

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Posted by: Superkav.5012

Superkav.5012

Been playing D/D ele myself a lot the last months. It is fun as hell but I feel like having to work harder to pull the same things off as other classes. Also, with such a low health pool eles are forced to go bunker or balanced builds thus reducing the damage significantly. There are only a few viablte builds (water/arcane line anyone?) Other classes can spec defensively but still hit harder than eles.

So no, I rather see buffs comming on the 15th Nobember… Though they might nerf the bunker build but i don’t care about that. It’s fine that the extremes are nerfed in both ends, if HOWEVER, they also buff the offensive part of the ele.

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Posted by: IamALie.8190

IamALie.8190

I’m completely fine if they make other builds more viable, I’m using the water/arcane line myself (as I’ve already stated) because it just helps me last. Initially did it for PvE because I felt like I needed the stats, but it works wonders in WvW.

But yes, buffs would definitely be nice so I can have some damage output rather than traiting one way because its the only way I can live. I definitely agree, if they nerf this build then they better buff another aspect of this class. This, however, isn’t what other classes have been thinking about us :P People getting annoyed at us D/D water/arcane or water/earth players.

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Posted by: Antrasith.2187

Antrasith.2187

I find every single other class boring after playing Ele as a D/D, even though I have a lower survivability (not really, but hard to accomplish), lower damage output and horrible bugs..

The Wheel turns as the Wheel Wills

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Posted by: Toxon.3715

Toxon.3715

D/D is just awesome

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Posted by: Kuthos.9623

Kuthos.9623

I find every single other class boring after playing Ele as a D/D, even though I have a lower survivability (not really, but hard to accomplish), lower damage output and horrible bugs..

Although I disagree with lower damage output I agree with every other class is boring compared to Ele. I wish other classes flowed as smoothly as elementalist due between attunements. Whoever made the dagger skills did an excellent job.

If they ever truly nerfed elementalist though I would probably quit. I’ve tried other classes but they’re just nowhere near as fun.

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Posted by: Antrasith.2187

Antrasith.2187

@Kuthos:

I was mainly talking about only 1 viable spec for Ele’s being Arcana 30 and the rest in protective traits (water/earth) in stead of offensive.. Which means kittening our own damage output..

I’d love to see a viable spec for D/D but more focused on power
—> get in → hit hard → get out

Now, you can only get as far as “get in → get down” if you’re specced into damage

The Wheel turns as the Wheel Wills

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Posted by: DiogoSilva.7089

DiogoSilva.7089

you guys srsly like D/D?

its the most boring build with the most boring wpn skills for ele…..

Usually, people love D/D because it´s the opposite. Intense, dynamic, movement-driven, playing D/D is usually very exciting.

And D/D is fine since the last buffs. Also, yes, it’s possible that bunker eles will get nerfed anytime soon. Likewise, bunker guardians should get their nerf too, and so do thieves frontloaded bursts. Anet has implied that about the former two, and outright stated their plans for the last one.

That being said, I can’t possibly see what else can be nerfed for the elementalists after our bunkger builds get toned down, and hopefully they do it like they said they were planning to do with the thief: nerfing their main issue, but compensanting it with buffs somewhere else.

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Posted by: Sugram.3106

Sugram.3106

my human ele has fire + earth build, & my plant race ele has earth + water & this seem to work fine, u cant expected to be so strong that u wont die ever, i do die time to time, fire & earth work good together, fore power + con dur, earth toughness + con dam, 1 makes the other better, if u play fire earth gives u def & con dam what makes u more powerful & kill ur target faster if u play with earth & fire secondary then fire gives u power/dam + con dur so ur target bleeds longer, earth + water build u sacrifice a bit dam but easier to survive, that all is my opinion & maybe there is better build out there to not sure, & what means D/D???

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Posted by: Galrond.5972

Galrond.5972

However, I been seeing lots of complaints about how tough it is to kill and that we last too long to fight 1v2s and 1v3s and whatnot.

Since putting all points in defensive traits should not have the benefit of lasting long in the battle…

What will happen if they ever fight a warrior with shield/mace/hammer combo + traits? (Doesn’t exist since GS No2 spam rules)

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Posted by: suroktheslayer.9346

suroktheslayer.9346

I just have to ask. Who is complaining?

IMO d/d is the best weapon set for elementalist. It’s also the hardest to play but in the right hands it can devastate.

1.Crappy players versus players elementalist will lose
2. Ok vs ok we lose
3. Good vs good we lose
4. Excellent vs excellent we win!

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Posted by: suroktheslayer.9346

suroktheslayer.9346

My experience is if two very good bunkers go 1v1 it’s impossible to kill each other. I’m bunker speced and fought a bunker guardrian for 13 mins.

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Posted by: IamALie.8190

IamALie.8190

However, I been seeing lots of complaints about how tough it is to kill and that we last too long to fight 1v2s and 1v3s and whatnot.

Since putting all points in defensive traits should not have the benefit of lasting long in the battle…

What will happen if they ever fight a warrior with shield/mace/hammer combo + traits? (Doesn’t exist since GS No2 spam rules)

Exactly, we should be lasting long because be traited all our points to defense. I get the feeling people don’t like it that eles aren’t glass anymore.

I just have to ask. Who is complaining?

I’ve seen complaints around the WvW parts, and also ingame WvW. Unfortunately, I’m not in the habit of taking screens.

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Posted by: Creslin.1758

Creslin.1758

I’m honestly not surprised to see people complain about D/D.

In WvW, my tanky D/D ele can take just about anyone 1v1…including glass cannon backstab thieves. She can even do most 2v1’s…depending on the players of course. Even in sPvP, I don’t think I’ve ever been beaten 1v1 with D/D.

It is a very powerful and versatile spec that is just good in all aspects. Extremely survivable, TONS of CC, and fairly respectable damage with your fire skill chain, and churning earth + lightning flash.

D/D Ele is the only class I know of that can literally run into a huge zerg in WvW, do tons of damage, and emerge alive like 80% of the time.

Magaera Enflanza (F Human D/D Ele)
[Envy], [Moon]

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Posted by: TwinkOwnsFace.7968

TwinkOwnsFace.7968

I’m just afraid that the devs are going to start to realize that anyone who plays an elementalist for an extended amount of times is innately more skilled than 90% of the players out there, and therefore deserves a base-line nerf to compensate.

But devs, if your class weren’t so fun and hard to play, we wouldn’t be better

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Posted by: DivineBeing.2086

DivineBeing.2086

If they nerf elementalist without a measureable buff to compensate us than I can see a HUGE fall in the number of players playing as an elementalist. It just wouldn’t be worth the amount of effort to be subpar to all classes than.

I for one would probably roll a mesmer so I could be useful again by portal bombing.

Blackgate
Lightdivinity – Level 80 Bunker Elementalist
Reshaos – Level 80 Power Necromancer

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Posted by: IamALie.8190

IamALie.8190

If we do get a nerf and don’t get a buff to compensate, then I will probably keep playing my ele anyways XP I’ve also got my first character to play just in case they somehow make ele boring (though I doubt it, I for some reason enjoy having to put in more effort). Incidently, my first was a mesmer XD

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Posted by: PinCushion.7390

PinCushion.7390

People like complaining. Nobody can believe that they died because they suck at their favorite hobby, so the other guy must be cheating.

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Posted by: Nageth.5648

Nageth.5648

What? Who is complaining? People need to learn that we can teleport to them with a churning earth and stop standing just outside of the range of it. Adapt people. We don’t have permanent stability on and it is a long cast.

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Posted by: Kilger.5490

Kilger.5490

D/D didnt get a really significant buff, just a cripple in the earth#2… I dont see why people would start complaining about it now. Go back to thinking elementalists are U/P… LOL

Kilger – Human Ranger
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry

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Posted by: Creslin.1758

Creslin.1758

D/D didnt get a really significant buff, just a cripple in the earth#2… I dont see why people would start complaining about it now. Go back to thinking elementalists are U/P… LOL

They probably just fought a decent D/D ele for the first time.

Magaera Enflanza (F Human D/D Ele)
[Envy], [Moon]

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Posted by: Nageth.5648

Nageth.5648

To be fair, the increased the angle for our cone abilities so it doesn’t require the person to hug you to land it on them. They also gave lightning whip the ability to hit three enemies and made it so the ability would miss miss miss less often. Basically they made it so three of our abilities had a reasonable chance of landing unless the person dodges or is good at kiting.

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Posted by: Norb.4253

Norb.4253

People just haven’t seen us much yet so our abilities are strange and foreign. Once more ele’s figure out D/D how to use it effectively, our opponents will adapt. Kinda like HB warriors, at first they were intimidating and everyone cried for a nerf or went and rolled one themselves, but after awhile you started figuring out how their abilities worked, and then how to counter them. Now HB warriors are somewhat of a joke, unless they’re in the hands of a truly skilled player (which is how it should be IMO).

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Posted by: Kuthos.9623

Kuthos.9623

I’m honestly not surprised to see people complain about D/D.

In WvW, my tanky D/D ele can take just about anyone 1v1…including glass cannon backstab thieves. She can even do most 2v1’s…depending on the players of course. Even in sPvP, I don’t think I’ve ever been beaten 1v1 with D/D.

It is a very powerful and versatile spec that is just good in all aspects. Extremely survivable, TONS of CC, and fairly respectable damage with your fire skill chain, and churning earth + lightning flash.

D/D Ele is the only class I know of that can literally run into a huge zerg in WvW, do tons of damage, and emerge alive like 80% of the time.

This.

I’m 20 / 10 / 10 / 10 / 20, never specc’d 30 into arcane and I do fine. I also do quite a bit of damage. Sure it’s not thief / warrior burst but I’ve turned the tide of group fights before and I have survivability / sustain.

However, when I first started out I also ran 3 defensive utility skills. Arcane shield, mist form and teleport. Now that I’m much more experienced I’ve swapped out arcane shield for arcave wave for more offense. I still run mist form and teleport for the other two.

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Posted by: suroktheslayer.9346

suroktheslayer.9346

Well since d/d is the best then logic follows that it kills the most players therefore will generate most of the complaints.

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Posted by: Loco.4561

Loco.4561

Most of the Ele’s I run into are using D/D. The others are Scepter/Dagger or Staff, but they are becoming a rarity.

D/D builds with points in Earth/Water/Arcana feel “about right”. You do enough damage and have just about enough survivability, but obviously that is the intention with the build. There is however an abundance of terrible players who do the following:

1) Try and Face Tank my damage
2) Never Dodge
3) Never Cleanse
4) Make little or no attempt to kite
5) Seemingly just press 1,1,1,1,1,1,1,1,1,1…..

These are the players that probably head to the forums or complain in game. A D/D Ele in the hands of a good experienced MMO player will make other players look utterly useless. This is down to well used and timed mobility, smart use of CC’s, cleansing when you are supposed, timing of abilities rotations. I solo roam and win 99% of my 1v1 fights, some 2v1’s with my highest being a 4v1, however the players involved in the 1 vs many fights were terrible. When you meet a player of equal skill, you have to work 2x or 3x as hard as that opposition player just to keep up and you basically outlast them.

D/D Bunker is an attrition build, it is designed to wear people down, that is the whole rationale behind the build. People are wrongly saying that they are fine with a nerf to D/D builds if they buff other areas, well unless they significantly buff our base health and toughness we will STILL be in a poor place compared to other professions. Other professions can get away with traiting and gearing for more damage because they have more inherent survivability (higher base health pool or base toughness). Thief is an excellent example of this, extremely high spike/burst damage but with low health/toughness, however they can get away with it because of the stealth mechanic.

If they are going to do anything, they need to do the following:

1) Fix the outstanding bugs/glitches with abilities, RTL is till buggy, Magnetic Grasp is buggy, I still see miss, miss, miss on lightning 1/2 abilities
2) Rework our Elites, Tornado needs an overhaul.
3) Consider reducing attunement cooldowns across the board so that people aren’t that reliant on Arcana.
4) Bring our damage back in line with other professions. I honestly believe that it was nerfed in early beta without proper thought going into the changes. Back in early beta, people did not know / understand their professions, I doubt they dodged or even new much about conditions/boons, cleansing. I myself remember standing there and eating a dragon’s tooth/phoenix/fire grab to the face, now I never, never get caught in any AoE’s it’s so easy to avoid ground targeted AoE.

And if they absolutely insist on changing bunker type builds, review our base survivability and buff our health pools, offensive builds are not viable because our survivability is ridiculously low outside of traiting /gearing for it. Or consider changing some of the higher level traits under air to add evasion/dodge chances under certain conditions to give us a mechanic to help mitigate damage.

I seem to have gone on for a bit lol

Mashup Bootleg ~ WvW Mesmer
Cyrus Glitch – sPvP/tPvP Mesmer
Doctor Loki – sPvP/tPvP/WvW Power Necro

(edited by Loco.4561)

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Posted by: IamALie.8190

IamALie.8190

D/D Bunker is an attrition build, it is designed to wear people down, that is the whole rationale behind the build. People are wrongly saying that they are fine with a nerf to D/D builds if they buff other areas, well unless they significantly buff our base health and toughness we will STILL be in a poor place compared to other professions.

Wanted to address this the most. I for one recognize how D/D works, and I did say I would be fine with a nerf if other areas were buffed. What I meant was not that I’d be fine on the battlefield as obviously it’d be much tougher to last as you mentioned. I meant that I’d be okay with looking around and testing for another build based on what was buffed. Be it bunker or not, I wouldn’t mind testing other things out.

Otherwise, I agree with most of what you said. ^^

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Posted by: Sugram.3106

Sugram.3106

i’m not surprised that people complain about D/D, ele is weak at close range & die fats & cause of that S/D is better, with D/D u are close at close range, & what happens with ele’s at close range? u know? they die fast!!! mage’s are weak at close range in all games & ele is same, ele is nor warrior or guardian!!!

my Sylvari ele future build, i say future cause i’m not lvl 80
weapon S/D
earth 30/3/4/7
water 30/3/5/11
arcane 10 /5
good build if u want to survive long battles & do a lot of dam, i tested it in are were u can reset & try meany builds but u will be back to normal when u return to game, it also kills fast & u can switch to water sometimes to support ur group, to get erth & fire both 30 dose not give much earth water is better, i try’d it in Heart Of Mists, it kills faster then then other ele builds

(edited by Sugram.3106)