Perfect Condition Elementalist Build
so with 25 might and a few conditions covering your burn even a 30k Hp warrior will melt in seconds.
This is so ridiculously shortsightened and OP, and you call it ‘balanced easily’.
Not to mention it pushes the current Meta even further.
I couldnt believe that youre serious with that.
This would NEVER get into the game. I already do up to 850 per a tick Burning. My Drakes Breath does near to 15k Burning…In an AoE and you would want that doubled? As much as i would love it, it would never happen.
Maybe they could add a Trait that gives a bonus effect if you have Burning and Chill on the target or something?
I would also like to see Fire Grab changed -make it so that it instantly removes the Burning you had on a target but does say 75% of its damage upfront that would be pretty nice it should also be a 100% Crit chance against Burning foes, dont understand why it doesnt.
For condi elementalist to work we need more conditions.
The stacking of dmg conditions is just not enough to take someone down.
What could change:
– Arcane precision needs a higher chance to proc (10% chance for a 25pt trait?? )
– Lingering elements work better with arcane precision (chances to apply multiple conditions)
- New traits:
Elemental Darkness – Blinds you apply cause other conditions based on attunement (Earth – Torment; Air – Confusion; water – vulnerability; fire – burn) this would open up a lot of combo potentials with the lingering elements
Arcane Disenchanter – Arcane skills remove one boom when they hit
Zephyr Speed – move faster the longer you are attuned to air. (0s – 10%; 5s – 15%; 10s – 20% – 15s – 25%) Make this trait useful at least to walk around out of combat.
Elemental recharge – When an att goes on CD all skills from that Att have 20% reduced recharge rate. (We have too long CD for skills making fast att swap almost pointless if we cant use the skills on that att)
Elemental Darkness – Blinds you apply cause other conditions based on attunement (Earth – Torment; Air – Confusion; water – vulnerability; fire – burn) this would open up a lot of combo potentials with the lingering elements
Rather pointless trait because we have one way to apply Blind without having to be in a specific attunement and have a specific weapon on.
Arcane Disenchanter – Arcane skills remove one boom when they hit
It would be better if it stole the Boon in my opinion.
Zephyr Speed – move faster the longer you are attuned to air. (0s – 10%; 5s – 15%; 10s – 20% – 15s – 25%) Make this trait useful at least to walk around out of combat.
No thanks. We have Traveler runes, Signet and trait that can already give 25% Movement speed without having to stay in a specific attunement. Could be useful for Staff maybe but even then it is rather meh.
Elemental recharge – When an att goes on CD all skills from that Att have 20% reduced recharge rate. (We have too long CD for skills making fast att swap almost pointless if we cant use the skills on that att)
Not quite sure, so it would basically mean that you would be pretty much forced into using all the skills in that attunement before swapping out to make the most of the trait? I would rather just have a trait that reduces cool downs of all attunements.
We have decent access to conditions already when you include Sigils and Runes. The problem we have Is that we have no way of bursting all of them and they all have the restriction of having to be in a specific attunement for them to work
Another part of our problem is the Fire trait line, while the Condition Duration trait lines for other classes grant some VERY nice traits. The Fire trait line is very poor and even if it wasn’t the fact we are pretty much forced into Earth, Water and Arcana to some degree it means going fire trait line would not be possible as we would lose to much.
For those who think this would be broken, consider:
A couple posters mentioned burning being up to 850ish/tick, which is in the higher ends of what you can get. For even someone with as little as 15k health, this is still over 17 seconds before they die from burning, without applying any heals or condi removal. Talk about a someone with high vitality and 30k health, now they can sit n laugh at you for 30 seconds before finally popping one cond removal and a heal. And as an Ele, when you spec for that high condition damage, especially in PvP, you’re not getting much damage from your actual attacks, them’s small potatoes.
Sure, this 850/tick would be dangerous if you were applying poison/torment etc on top of it, but you only have access to bleeds as an ele, and good luck applying all this burning and all these bleed stacks before someone hits you twice and your down (because again, you know, lowest life pool n all).
If anyone here really thinks this is wrong, I would love to attempt to prove via Duel. I take my staff ele(notoriously known not be strong for 1v1s) and you go full Ele condition build(carrion/settler/rabid) and any weapon set you prefer, and we see how the battle goes. With my glass cannon build, I will have little life or toughness, and you will not be able to burn me to death before I spike you out(you will also likely not be able to apply enough bleeds). I won’t even take any cantrips or extra condi removal from trait lines/utilities, it won’t make a difference.
If conditions/burning were really that useful, why is Berserker build massively prevalent in meta? Because condition builds don’t apply any real pressure, which is what they are supposed to do. Enemy should know when they get hit with lots of condit. damage that it’s time to end battle quick or retreat, but instead, they ignore the petty damage and continue doing whatever they were doing. Again, burning was massively more relevant in GW1…
Buff conditions xDDDDDDDD
Epic balanzze lelele
Ele & thief main (full ascended)
Down with the braindead faceroll classes.
You couldnt be more wrong. I would wreck you with a condition build if you played staff. Don’t bother cleansing burn ill reapply it in nine seconds.oh yeah ill hit you for three ticks of bleed every nine second from my sigil.Ill cripple you then spam earth auto on you. Ill most likely hit my churn on you.don’t forget I’m using perplexity runes.oh yeah my lightning auto still hits for 400 so have fun trying to cleanse that nonsense while I spam you with my whip.
Bad Elementalist
(edited by FrownyClown.8402)
It would be broken. It would need to have some sort of requirement. Like the Lower your health is the higher the increase of damage done by Burning or/and other conditions. For example:
100%-90% : 10% Increase
90%-80% : 15% Increase
80% – 70% : 20% Increase
60% – 50% : 25% Increase
50% – 40% : 30% increase
40% – 30% : 35% Increase
30% – 20% : 40% increase
20% – 10% : 45% increase
10% – 0% : 50% Increase
I am D/D, we have INSANE access to Burning. Having it deal double the damage at no cost would be insanely broken. I run with Perplexity runes, Torment and Geomancy Sigils as well. I can get some nice number of conditions out to cover Burning – this was introduced we would be just another broken Condition Build.
I agree that Ele could use some help when it comes to conditions, but we DON’T want to become just another broken Condition build.
If conditions/burning were really that useful, why is Berserker build massively prevalent in meta?
Umm, except that berserker is only the “meta” in pve. In pvp its condi-tank all the way….
If conditions/burning were really that useful, why is Berserker build massively prevalent in meta? Because condition builds don’t apply any real pressure, which is what they are supposed to do. Enemy should know when they get hit with lots of condit. damage that it’s time to end battle quick or retreat, but instead, they ignore the petty damage and continue doing whatever they were doing. Again, burning was massively more relevant in GW1…
I am guessing all you play is PvE. Condi has been the Meta in WvW and in STPvP for A LONG time. To the point the ONLY class i havent seen in a Condi build is Guardian, i believe they have like 1 condition anyway so….
Roaming it is Condi, Group play it is Condi. The only area where Condi is weakened is Zergs and Blob fighting and even then as a Condi ele myself, i still get LOADS of kills even with my Condi set up. Because the defense against condi is weakened the moment the fighting starts because it is simply impossible for everyone to stick 100% together because they would die to zerker builds but splitting up and they become targets for condi builds.
Zerker is pretty much out numbered when it comes to both Solo and Small group fights. It is only more numerous in Zerg blob fights because that is where most of the zerker builds stay.
If conditions/burning were really that useful, why is Berserker build massively prevalent in meta?
Umm, except that berserker is only the “meta” in pve. In pvp its condi-tank all the way….
Yes, and eles don’t get to play.
If conditions/burning were really that useful, why is Berserker build massively prevalent in meta?
Umm, except that berserker is only the “meta” in pve. In pvp its condi-tank all the way….
Yes, and eles don’t get to play.
I play Condi Ele. I do fine in PvE but i rarely play that anyway. In WvW i solo, small group, zerg and blob with the same build and i do great in all of them. When solo i have to watch out for other condition builds due to the fact every other condition build is about spamming conditions and even with Ether Renewal we just dont have the condition removal possible for it.
Mesmer I think is the one best to go against as they have even worse condition removal than anyone else. I have had duels against them in OS. Won some lost some. Warrior can be one of those if they don’t trait for condition removal even as a condi spec they can still be killed. Necro, Engineer and Thief are just near impossible. Necro has the “I win button” aka Spite. Engineer just spams bombs and Grenades and Thief will spam conditions, jump into stealth and spam the same conditions again until they go back into stealth and just repeat it. The Venomshare and Thieves Guild combo is pretty insane as well.
Um no? You are possibly suggesting they take out one of the BEST dps support traits in game. The only other traits that compare for support are both 30 water traits, shouts heal on warrior, and shouts remove a condition on guardian. I’m all for the trait but I’d rather not see persisting being taken out just because it is epic support, especially for the zerker dps meta in PvE
Champion Magus/Paragon
80 Elementalist of [APeX]