Tarnished Coast
Pick a Sigil: Blood, Ice, Battle, Hy, Leech?
Tarnished Coast
Battle. Good for every situation.
Hydromancy is a pretty small radius and will be wasted a large majority of the time.
I think your 50% crit chance sounds a bit high, what gear are you using?
http://www.youtube.com/user/IntigoGW2
I haven’t tried lifesteal myself, so I can’t comment to much on it. The wiki states that it’s a base 450 heal on a 5 second ICD with terrible scaling, so I’d say no just from that.
Battle is pretty darn amazing if you’re the type to cycle attunments. You can have up to 6 stacks from the sigil alone without boon duration. Also note the the damage formula is (Weapon Damage * Power * Skill Coefficient)/(Target’s Armor), so the difference in damage from the might stacks is greater than it appears on the stat screen.
Hydromancy has a range of about 240. It’s decent for kiting enemies with D/D and I’ve used carry it myself, but I found that the effect often triggered at undesired times since I attunement dance. I don’t think that Ice will make much of a difference, to be honest. Players are likely to cleanse your chill or die before the full duration is over.
Technically Battle can suck in a boon removal situation, but I’d agree with Intigo that it’s a lot less situational then Hydromancy. Although Chill is one of the best conditions out there you have to be pretty close for it to work.
Tirydia – Scrapper
I think your 50% crit chance sounds a bit high, what gear are you using?
I wasn’t trying to brag, just offering a round number for consideration of “chance on crit” gear.
I have Balthazar karma armor, missing shoulders, and Ruby Orichalcum jewelry. 20 points in air and I run Signet of Fire and almost never pop it. Total 45% crit chance.
Tarnished Coast