Pistol elite spec?

Pistol elite spec?

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Posted by: Lightsbane.9012

Lightsbane.9012

however unlikely, could you see it as a potential option?

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.

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Posted by: Zintrothen.1056

Zintrothen.1056

If they do make a pistol elite spec, they’ll find some way to make it so melee oriented that dagger is still required.

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Posted by: Lightsbane.9012

Lightsbane.9012

If they do make a pistol elite spec, they’ll find some way to make it so melee oriented that dagger is still required.

yeah, that problem is cross-class though. they sort of made the best possible weapons already available. i just think it’d be pretty cool to see considering that they’ll never buff scepter appropriately.

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.

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Posted by: Black Iris Flowers.3418

Black Iris Flowers.3418

I can’t see it for an elementalist. I know elites are about bringing something new to a class but eles are so magic oriented that bringing in machinery just seems off

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Posted by: Wolfric.9380

Wolfric.9380

i would like an offhand pistol as offensive 900 range weapon complimenting scepter.
But i woul like much more if they rework/buff lots of underperforming things to give build diversity …. Not just focus on 1-2 builds dictated by elite.

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Posted by: lucadiro.4519

lucadiro.4519

No thanks, I’m waiting a sword since the First expansion was annunced

Parabrezza

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Posted by: Dadnir.5038

Dadnir.5038

I can see it becoming a thing.

Both MH pistol and OH pistol have potential. Afterall, one never load it’s pistol and have infinite amunition so this mean that you shot magic with it.

No core profession should be balanced around an optional elite specialization.

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Posted by: Lightsbane.9012

Lightsbane.9012

I can see it becoming a thing.

Both MH pistol and OH pistol have potential. Afterall, one never load it’s pistol and have infinite amunition so this mean that you shot magic with it.

might be easier for them to implement since no additional animations on auto attack are needed.

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.

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Posted by: juno.1840

juno.1840

I can see it… think Star Lord from the Marvel Heroes MMO.

The pistol is simply the conduit to launch your magical projectiles!

I have a hard time seeing it as a main hand with an off-hand focus… that’s a bit weird. I’m not keen in another off-hand at this point. Dual magic-pistols sounds cool tho!

Part of me thinks that someone in ANet was thinking “hey, wanna see something funny? Watch this…”

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Posted by: Coldtart.4785

Coldtart.4785

I’d only want it so it can do the job that scepter is already supposed to do, since we all know Anet will never in a million years turn scepter into something good.

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Posted by: reikken.4961

reikken.4961

Do we have any word on when a new elite spec is coming around?

and while elemental bullets is a thing I’ve seen in other games, any kind of gunslinging style really doesn’t gel at all with the image of elementalist in this game.

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Posted by: Dadnir.5038

Dadnir.5038

Do we have any word on when a new elite spec is coming around?

and while elemental bullets is a thing I’ve seen in other games, any kind of gunslinging style really doesn’t gel at all with the image of elementalist in this game.

I’m curious about what’s the image of the elementalist in GW2 for you.

For me, the elementalist is merely a master at using fire/water/earth and air magic. It’s a pretty reactive profession that dance between attunment.

Nothing in the game can lead us to think that the elementalist are conservative and old school to the point of avoiding technology. Also I can easily see at least 3 races introducing firearms in the elementalist profession :

- Asuran : Since birth they are all surronded by the most advanced technology, there is no way they could look with disdain to a firearms. And if it’s not done yet then it have to be done! The best idea will reward there school and grant them fame!

- Sylvarii : The sylvarii are new to the world and aren’t impeded by any narrow mindset coming from the past (well… They are impeded by the ventari’s stone indeed but whatever). The fact that they are new to the world allow them to be way more creatives than any other race.

- Charr : The charrs are warring people. They mix technology and magic on a daily basis to gain an advantage over their ennemies. They even have a racial skill involving a gun. For the sake of supremacy, a firearms on the elementalist is welcome. Also, tradition is for the degenerate that still believe in the fire gods. The charrs will step on tradition and create a world where nobody will impede them!

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Posted by: Jski.6180

Jski.6180

Maybe a pure condtion weapon for main / off hand for pistol on ele but beyond that i cant see it being a good weapon.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Mem no Fushia.7604

Mem no Fushia.7604

Elite spec that will allow as move to sides as fast as moving forward. Elite spec that will allow us to strafe and still keep damaging enemy.

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Posted by: Lightsbane.9012

Lightsbane.9012

I’d only want it so it can do the job that scepter is already supposed to do, since we all know Anet will never in a million years turn scepter into something good.

that’s my reasoning. scepter will not get any better, so it’s time to hope for something different to take its place. i’m hoping it gets some ground targeted aoe (that travels, not drops)

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.

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Posted by: vesica tempestas.1563

vesica tempestas.1563

I would prefer a more classic magical background for a new spec. Personally i think duel sceptre would be pretty good, with invisible on a shortish cooldown as a new defensive skill.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

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Posted by: Lightsbane.9012

Lightsbane.9012

I would prefer a more classic magical background for a new spec. Personally i think duel sceptre would be pretty good, with invisible on a shortish cooldown as a new defensive skill.

what would it do that the other offhands don’t? single target burst? have it.
aoe burst? have it.
ele needs more MH options.

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.

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Posted by: vesica tempestas.1563

vesica tempestas.1563

Dmg we have a lot of options (scepter an staff needs a tweak or 2) its not damage we need, its mitigation of damage or fluidity of movement, or something to help conditions and another off hand would give a more choice. Main hand we already have short medium and long range attack.

If it was main hand I think sword would be more in keeping with elementalist than a pistol, i remember playing wildstar with pistol and the flavour really feels like a thief/ranged melee rather than a castor.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

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Posted by: Lightsbane.9012

Lightsbane.9012

Dmg we have a lot of options (scepter an staff needs a tweak or 2) its not damage we need, its mitigation of damage or fluidity of movement, or something to help conditions and another off hand would give a more choice. Main hand we already have short medium and long range attack.

If it was main hand I think sword would be more in keeping with elementalist than a pistol, i remember playing wildstar with pistol and the flavour really feels like a thief/ranged melee rather than a castor.

i think we can agree that arenanet is famous for letting their design vision get in the way of practicality. wildstar on the otherhand, doesn’t seem to have that problem. i’m open to anything that is fun and works. scepter is kind of fun and sort of works. staff (for me) just works, i don’t particularly find it fun. pistol could be something different, it could offer attacks that function like true shot from dragon hunter (lightning) to skills that perform like engineer’s mortar kit.
do i think this option would be better suited to a class like mesmer? Yup. I’m just thinking outside the traditional box that mage has been put in.

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.

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Posted by: vesica tempestas.1563

vesica tempestas.1563

nothing wrong at looking outside the box the potential problem is that many like to play mage/elementalist – its a class that has been around since the 70’s and is enjoyed because of a style of gameplay. A mage using guns could work – but then why impact a design philosophy when you could create another class that allows you to specialize in guns, say a technomancer (for example) best of both worlds.

The real danger is that if you have a class that does too many things then you start to homogenize and generalize, you lose flavor.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

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Posted by: Lightsbane.9012

Lightsbane.9012

nothing wrong at looking outside the box the potential problem is that many like to play mage/elementalist – its a class that has been around since the 70’s and is enjoyed because of a style of gameplay. A mage using guns could work – but then why impact a design philosophy when you could create another class that allows you to specialize in guns, say a technomancer (for example) best of both worlds.

The real danger is that if you have a class that does too many things then you start to homogenize and generalize, you lose flavor.

i’m very open to the idea of a spellsword class (elite spec for ele). i’m still going to advocate for this on the premise of curiosity, i want to see what an ele could do with a firearm.

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.

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Posted by: reikken.4961

reikken.4961

I’m curious about what’s the image of the elementalist in GW2 for you.

For me, the elementalist is merely a master at using fire/water/earth and air magic. It’s a pretty reactive profession that dance between attunment.

Nothing in the game can lead us to think that the elementalist are conservative and old school to the point of avoiding technology.

It’s not about avoiding technology. It’s about the way they conjure the elements. They don’t actually use their weapons as weapons, and they’re very active and physical with their spell casting. Pulling a trigger to cast a spell isn’t how an elementalist would do things.

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Posted by: ATMAvatar.5749

ATMAvatar.5749

Pulling a trigger to cast a spell isn’t how an elementalist would do things.

I see no reason an Asura or Charr elementalist wouldn’t think to try firing magic from a gun.

I also see one or both races performing research into a way to create ammunition that stored magical energy so that non-caster individuals could use the weapons as well.

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Posted by: koniallis.4736

koniallis.4736

i’m very open to the idea of a spellsword class (elite spec for ele). i’m still going to advocate for this on the premise of curiosity, i want to see what an ele could do with a firearm.

Well take a gander at this then

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Posted by: apharma.3741

apharma.3741

If pistol was a weapon I don’t mind HOPE.

If longbow was the weapon I don’t think using fire attunement with Kudzu is going to work…

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Posted by: Lightsbane.9012

Lightsbane.9012

i’m very open to the idea of a spellsword class (elite spec for ele). i’m still going to advocate for this on the premise of curiosity, i want to see what an ele could do with a firearm.

Well take a gander at this then

yeah i’ve seen it. lost me at ‘off hand’.

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.

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Posted by: Esquilax.3491

Esquilax.3491

If pistol was a weapon I don’t mind HOPE.

If longbow was the weapon I don’t think using fire attunement with Kudzu is going to work…

You mean like how Kudzu doean’t work well with Berserjer Warrior but it’s still a thing?

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Posted by: dek.3845

dek.3845

If they happen to put the Elementalist using gun … I leave the game automatically. The gun can not quite bring anything Elementalist medium range .. you already have a scepter with a melee with a dagger and a wide range with the staff. For I want a gun when I can shoot rays with your hands? What we should do is remove obsolete things and increase the chances of the current. Look what psadao with horn .. is not used for anything … to put me useless .. better not put. Less bugs.

Dek The monk
[Nuke] – Baruch Bay [ES]
Elementalist Human 80

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Posted by: Dadnir.5038

Dadnir.5038

If they happen to put the Elementalist using gun … I leave the game automatically. The gun can not quite bring anything Elementalist medium range .. you already have a scepter with a melee with a dagger and a wide range with the staff. For I want a gun when I can shoot rays with your hands? What we should do is remove obsolete things and increase the chances of the current. Look what psadao with horn .. is not used for anything … to put me useless .. better not put. Less bugs.

Why would you want an axe when you can chop with your hand? Because it hurt less to chop with an axe than with your own hand.

Why would you want a gun when you can just throw bullets with your own hand? Because the bullet will travel farther and be a lot more efficient.

Why would you take a ladder to climb on roof of your house when you can try to do it without? It’s easier.

The main purpose of the weapon is to shape your attack into something different and, most of the time, a lot more efficient. We would probably still be stuck in stone age if everybody was thinking like you : “My stone can cut! Why the hell would I need a metal thing to do the same job?”

No core profession should be balanced around an optional elite specialization.

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Posted by: dek.3845

dek.3845

If they happen to put the Elementalist using gun … I leave the game automatically. The gun can not quite bring anything Elementalist medium range .. you already have a scepter with a melee with a dagger and a wide range with the staff. For I want a gun when I can shoot rays with your hands? What we should do is remove obsolete things and increase the chances of the current. Look what psadao with horn .. is not used for anything … to put me useless .. better not put. Less bugs.

Why would you want an axe when you can chop with your hand? Because it hurt less to chop with an axe than with your own hand.

Why would you want a gun when you can just throw bullets with your own hand? Because the bullet will travel farther and be a lot more efficient.

Why would you take a ladder to climb on roof of your house when you can try to do it without? It’s easier.

The main purpose of the weapon is to shape your attack into something different and, most of the time, a lot more efficient. We would probably still be stuck in stone age if everybody was thinking like you : “My stone can cut! Why the hell would I need a metal thing to do the same job?”

You do not think there are many things before to fix the Elementalist as removing the enchanted weapons or that balance a little more damage / healing (for now there are many classes that do more damage, both direct and by conditions and many others that heal better and give more support …) they might have to rethink the whole elementalist and not put new things. It has have many … but that can be used rather few.

Dek The monk
[Nuke] – Baruch Bay [ES]
Elementalist Human 80

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Posted by: Dadnir.5038

Dadnir.5038

You do not think there are many things before to fix the Elementalist as removing the enchanted weapons or that balance a little more damage / healing (for now there are many classes that do more damage, both direct and by conditions and many others that heal better and give more support …) they might have to rethink the whole elementalist and not put new things. It has have many … but that can be used rather few.

It’s not that I think that there is not a lot of things to fix on the core professions, But the subject is about elite spec not the core profession. What I think is :

- they won’t change the way the profession work at this point.

- you are blinded by the pvp meta when you think that the elementalist is outperformed by other profession in both damage and healing/support.

- elite spec have the potential to patch some of the core profession glaring issue.

- elite spec are the door to introduce new mechanisms that are truly gamechanging.

- new weapons on elite spec only add flavor, no gamechanging abilities. And it’s perfect that they are optionnal.

- pistol could be a valid option as an elite weapon (be it main hand or off hand).

On the other hand you say that :
- giving a gun to the elementalist would make you leave the game immediately. Which is a bold statement with a weight that only affect yourself.

- the gun won’t bring anything to the medium range elementalist. The elementalist strenght lie in the high diversity of it’s possibilities. Any new weapon can bring something new.

- Why would you want a gun when you can shoot magic with your own hand? The principle of the gun is to accelerate a projectile and guide it in a specific direction. With magic there is definitely a lot of other possibilities that await this kind of weapon and these are thing that may not be possible while being barehanded.

- we should remove things that are “obsolete”. Well, this is something that have nothing to do with E-Spec and should be taken care in Q balance patch. However, removing existing content might sound fine but bringing it to the level of what you deem viable is probably what’s needed.

- Fix the “enchanted weapons”. Conjure weapon had their hours of glory. The design might not be perfect but it didn’t bother player when it gave them an edge in the game. Beside, some still use them for the utilities they grant.

In the end, just understand that this is a thread that fantasize about futur content, a thread where you are allowed to dream about new thing. It is not a thread about our disappointment regarding the current content. We can be sure that Anet will release new E-spec (because it will bring them money), but fixing the current content to our liking, that we cannot be sure.

No core profession should be balanced around an optional elite specialization.

(edited by Dadnir.5038)

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Posted by: Jski.6180

Jski.6180

Thinking on it off hand pistol may work having an ammo system when you swap to an atument and getting an f5 skill that fire off that ammo.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Mem no Fushia.7604

Mem no Fushia.7604

Thinking on it off hand pistol may work having an ammo system when you swap to an atument and getting an f5 skill that fire off that ammo.

Like the more you swap attunement the more bullets to unload you have, sounds like synergy with fresh air.

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Posted by: Jski.6180

Jski.6180

Thinking on it off hand pistol may work having an ammo system when you swap to an atument and getting an f5 skill that fire off that ammo.

Like the more you swap attunement the more bullets to unload you have, sounds like synergy with fresh air.

So every time you swap attunement would be like a reload for an F5 ability (who has a cd) but you must swap attunement to get your ammo back camping an attunement would be bad for it. That and it a cap of say 4-6 shots that are coved over by the new ammo (lighting ammo fire ammo etc..) they do not hold over so you cant have endless ammo by spaming swap. Now the question would be what should the F5 abitly be? I like the ideal of fields where you hit a target and or grond target but it would vary base off the attunement.
To me when your talking about a 1h weapon on ele its the off hand that more important then the main hand as there big spells / long cd effects are on 4/5 skill and the 1-3 tend to be a bit on the week side but with lower cd. So the off hand pistol would be more useful then main hand. No ideal what it would be called.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: juno.1840

juno.1840

Thinking on it off hand pistol may work having an ammo system when you swap to an atument and getting an f5 skill that fire off that ammo.

The only problem with this is it forces the use of Pistol with the elite — that wouldn’t be as flexible.

Look at Tempest — it has a warhorn but it’s not required. It’s “flavor” as someone else said.

Part of me thinks that someone in ANet was thinking “hey, wanna see something funny? Watch this…”

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Posted by: Jski.6180

Jski.6180

Thinking on it off hand pistol may work having an ammo system when you swap to an atument and getting an f5 skill that fire off that ammo.

The only problem with this is it forces the use of Pistol with the elite — that wouldn’t be as flexible.

Look at Tempest — it has a warhorn but it’s not required. It’s “flavor” as someone else said.

In my view elite spec should lose a weapon equal to the weapon gain and a full line of utility. So elite spec should be the opposite of flexible only the core should be the all in flexible.

I get what your saying though maybe make it more of a magic shot where you have a pistol on you at all times but not as a main weapon. The hidden pistol of a char who has no ability to use a pistol as a class but simply had one for a one shot effect.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Mem no Fushia.7604

Mem no Fushia.7604

I though about all combo fields as utilities. All of them.

As for f5 unload for pistol it would be massive projetile like flame granat in last mission in hot that blighted canach throw that its bounce then split and bounce.

I tried fire aura+light aura +powerful aura traits and summon two elementals. I doesn’t work. Elementals should have own trait or its should be how base they work that they receive aura you receive. Then a trait to make that aura more powerful.

I would change fire aura – on hit mechanic on light with low hp is not good/bad, but hit=//=hit. Being hit by 40damage and by 50% of your max hp a for both enemy receive one burn stack is not agressive defensive on hit. +there is cd 1s on each enemy if recall correctly.

So to it look like:
- any hit burn stack,
- hit that dealt more than 20% of your max hp – burn stack with +1s of duration
- hit 30% – burn stack + 2s
- hit 50 – 2 burn stacks
- hit 60 – 2 burn stacks + 1s
- hit 70 – 2 burn stacks + 2s
- hit 90 – 3 burn stacks

or something like with less text in description.