Pistols concept - Spells Akimbo

Pistols concept - Spells Akimbo

in Elementalist

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

Dual Pistols, aside from being incredibly badkitten, could be used to unique effect on an Elementalist. In my concept, I have made them a 600-range burst damage weapon with high offensive mobility, best suited to glass Eles.

They carry a unique mechanic in which each pistol can individually channel spells – allowing you to channel two spells at once! This works by disabling the spells associated with that pistol, but not those of your other weapon.

Pros
High burst.
High offensive mobility.
Very high power scaling – excellent for those going with any Power primary set, but especially Berserker Eles.
Strong cc and offensive utility.
Skills are reliable and easy to land.

Cons
Relatively close range – 600.
Low base power – poorly suited for Bunker Eles except for those speccing condition damage.
High cooldowns and low dps from 1-slot skills make the weapon poorly suited for long fights.
Low defensive utility and no boon access without traits.
Poor escape, due to the foe-targeting requirement on all mobility skills.

Trait

Attuned Pistols
While wielding pistols, every 5th shot grants you might.

Fire Attunement

1 Slot (MH) – Hot Lead
Fire a heated bullet that deals low damage and burns the target briefly. Good rate of fire.
Range – 600.

2 Slot (MH) – Explosive Round
Fire an explosive round at your foe, hitting them and foes near them for high damage.
Range – 600.
Cooldown – 10 seconds

3 Slot (MH) – Vulcan
Disables your other main-hand skills for the duration of this skill, which constitutes a channel. Off-hand skills can be used during this duration. Fire off bullets in a cone several times. The closer foes are, the more bullets that will strike them. Scales exceptionally well with power. Can be interrupted, just like regular channels.
Range – 600
Duration – 2 seconds
Cooldown – 15-20 seconds

4 Slot (OH) – Blackpowder Bullet
Places a debuff on the foe that triggers the next time they are burned, dealing high damage to them and other foes, also knocking the other foes away from your target. Debuff lasts 10 seconds.
Range – 600.
Cooldown – 30 seconds.

5 Slot (OH) – Intense Heat
Effectively a foe-targeted aura, this places a debuff on the foe that damages them and other foes near them each second. This triggers aura-traits, giving them to YOUR allies if they are within range of that foe – this does include aura share, which hurts foes around your allies (but not the allies themselves).
Range – 600
Cooldown – 45 seconds

Water Attunement

1 Slot (MH) – Chilling Shot
Deal low damage to your target and chill them for half of a second.
Range – 600

2 Slot (MH) – Ice Shell
Shoot your target with a powerful ice bullet that freezes them in place for 1 second and deals considerable damage to them.
Range – 600
Cooldown – 15 seconds.

3 Slot (MH) – Water Slide
Disables your other main-hand skills for the duration and constitutes a channel. You can use your off-hand skills while performing this skill. Slide forward on a wave of water, healing allies you pass through, while you continually shoot your target for the duration for considerable damage. Requires a target foe. Can be interrupted, just like regular channels.
Range – 600 (attack portion), Leap distance is based on how long you channel – you travel about 450 units per second.
Duration – 2 seconds
Cooldown – 30 seconds

Slot 4 (OH) – Tsunami Shell
Send out a bullet that spouts water in all directions as it flies, healing allies it passes near until it strikes a foe for high damage.
Range – 600
Cooldown – 45 seconds

_Slot 5 (OH) – Sub-zero Shell
Shoot your target with a bullet that debuffs them for 3 seconds. Each second, they take damage and are chilled for one second. At the end of the duration, the bullet explodes, dealing high area damage and another 2 second chill to the foe and foes around them.
Range – 600
Cooldown – 60 seconds

Pistols concept - Spells Akimbo

in Elementalist

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

Air Attunement

1 Slot (MH) – Shocking Shell

Deal mediocre damage to and inflict 1 stack of vulnerability on your target for 5 seconds. Good rate of fire.
Range – 600.

2 Slot (MH) – Wind Aura
Gain an aura of favorable winds, increasing the speed of your projectiles and causing them to deal bonus damage (that scales with power). The numbers are high enough to turn your otherwise weak Shocking Shell into a heavy-hitter. Lasts 3 seconds.
Cooldown – 15 seconds

3 Slot (MH) – Chain Leaping
Become lightning and leap towards your target (requires a target foe). Coming into contact with a foe deals high damage to them and allows you to bounce off of them, automatically seeking out the nearest other target. Bounces up to x times. If your target is the only foe in the area, this leaps to and hits them twice.
Range – 600
Cooldown – 15 seconds.

4 Slot (OH) – Twister
Spin once, dealing high damage to foes near you, while knocking them back.
Range – About 200
Cooldown – 30 seconds

5 Slot (OH) – Windborne Bullets
This skill disables your other off-hand skills for the duration and constitutes a channel, but you can still use main-hand skills. Rapidly fire off wind-enhanced bullets with your off-hand pistol that knock foes into the air and keep them airborne, Devil May Cry style. Low base, but very high scaling. Like a regular channel, opposing crowd control can interrupt it.
Range – 600
Duration – 2 seconds
Cooldown – 60 seconds

Earth Attunement

Slot 1 (MH) – Shard Shot
Shoot a bullet that deals low damage to and bleeds your foe.
Range – 600

Slot 2 (MH) – Shatter Shot
Shoot a bullet containing many stones that burst on impact with your target, dealing high damage to and inflicting several stacks of bleeding on foes around them.
Range – 600
Cooldown – 10 seconds

Slot 3 (MH) – Rolling Stone
Rapidly roll towards your target, surrounded by stone. You deal high damage to foes in your path and push them away. Requires a target foe.
Range – 600
Cooldown – 15 seconds

Slot 4 (OH) – Stone Shell
Fire a bullet that deals high damage to the target and inflicts weakness on them for x seconds.
Range – 600
Cooldown – 20 seconds

Slot 5 (OH) – Stone Storm
Disables your other off-hand skills for the duration and constitutes a channel, but you can still fire off main-hand skills during the duration. Rapidly fire off bullets with your off-hand pistol that bleed the target and deal considerable damage. Like a regular channel, opposing crowd control can interrupt it.
Range – 600
Duration – 2 seconds
Cooldown – 45 seconds

Pistols concept - Spells Akimbo

in Elementalist

Posted by: Wild Puma.9413

Wild Puma.9413

Why no love for the pistols? I’m one of the two people on the forums that want this? Gimme Anet.

Pistols concept - Spells Akimbo

in Elementalist

Posted by: silvermember.8941

silvermember.8941

I want a caster gun like in outlaw star make it happen, after you improve us overrall.

As u know im pro. ~Tomonobu Itagaki

This is an mmo forum, if someone isn’t whining chances are the game is dead.

Pistols concept - Spells Akimbo

in Elementalist

Posted by: PwnsFroggles.7561

PwnsFroggles.7561

I want pistols. Want want want. Mh sword would be nice too.

I don’t really like the kind of skill you made fire 3 and wind 5 though. It just seems weird.

I was thinking fire 3 could be a mini unload

(edited by PwnsFroggles.7561)