Hey all, this thread is for everyone to post their concerns with the state of elementalist and ideas for improving things such as traitlines, utilities, etc. Basically this will be an important thread for Anet to see what players feel could be better or things they feel are over the top. Below is a couple concerns and ideas from me.
This is a list of changes to underused traits and how I think it should be changed.
Traits
Burning precision-either make it a 2s icd or get rid of the 30% chance. Currently their are no implementations of a precision/condi based elementalist and for good reason. We don’t apply enough pressure, usually dishing out only 1 condition at a time.
Burning Fire- Additionally, Cantrips apply 3 stacks of might for 10 seconds. Its not as strong as it was before, however getting rid of might from cantrips really killed d/x power builds. With the nerfs to ring of fire I feel reverting these changes and reducing might duration is fair.
Sunspot-Increase radius to 240. Increase damage coeffiecient to .565 the same as sigil of fire but can crit. Basically it would improve the damage of close range d/x elementalists, and using fire attunement offensively.
Blinding ashes- 5s ICD. Make it synergyize with Burning precision changes. In its current form it only gets 1 blind off everytime you attune to fire because no one takes burning precision over burning fire.
Ferocious winds-Gain ferocity based on precision 10%. Not sure why its 7% and everything else is 10%
Electric Discharge-Give it 690 base damage, however it has no damage coefficient. Same as sigil of air, but it can crit.
Inscription-Using a glyph grants 4s protection, 3 stacks of might for 20s, 10s or regen, 10s of swiftness, and 4s of fury regardless of attunement. Reduced glyph recharge by 20%. Glyphs are crippled by attunements and lack of utility. Even if these changes happened I doubt it would be used still.
Arcane precision-increase the duration of the burn and bleeding, increase the stacks of vulnerability to 3.
Elemental surge- Heal for 33% of damage done from arcane skills. Number of targets: 1 Reduce cool down of arcane skills by 20%. Gain ferocity by 150 when using an arcane skill.
The current impementation of elemental surge is too weak to justify taking for a damage build. This would make taking arcane trait line worth using for fresh air builds.
Now on to the utlities.
Glyphs
These have some uses in pve, however are not used anywhere else.
Glyph of Elemental Harmony-Reduce the cast time to 3/4s and increase the healing to closer to 6k.
Glyph of Elemental Power-Now has 100% trigger chance. For its long cooldown it needs better utility for dps. Reduce the duration of weakness to 3s.
Glyph of Storms-Reduce cd to 40s. Each storm creates a field for its respective attunement. Range increased to 1200. I’d be happy with just the range increase so it has some use in wvw.
Glyph of elementals-replace it with something else.
Arcane
Arcane power-Your next 5 attacks will have 100% crit chance. Your next 5 attacks count as arcane skills. Very good synergy with elemental surge changes.
Arcane shield-Will now last 3 seconds regardless of hits. Will explode at end of duration. Reduce cooldown to 50s. The reason I say this is because it is useless ever since revenents and thieves could hit you 3 times in less than a second. 75 or even 60 seconds is too long for it to be reliable in pvp and wvw.
That about does it for what I think would benefit core ele overall.
Feel free to post your own opinions/changes you would like to see.