Please Consolidate Aura Traits A-Net

Please Consolidate Aura Traits A-Net

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Posted by: Ryld.1340

Ryld.1340

Because we literally have 1-2 aura traits in every single skill tree.

Air: Zephyr’s Boon, Tempest Defense
Arcane: Arcane Resurrection
Earth: Elemental Shielding
Fire: Sunspot, Conjurer
Tempest: Unstable Conduit, Invigorating Torrents, Elemental Bastion, Imbued Melodies
Water: Soothing Ice, Powerful Auras

Seriously, this is just silly trying to make an Auramancer build where you can only access a few traits at once.

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Posted by: Dadnir.5038

Dadnir.5038

2 arguments against what you want :

1- The whole point of the trait is to strengthen yourself in a certain gameplay be it defensive, support or offensive. You gotta make some choice and choice are vital to avoid unbalanced build.

2- If they were to merge some trait you would soon see people saying : “There is no synergy between [insert base spec without any aura trait] and the Tempest elite trait, why would you ever take [insert base spec without any aura trait] in a Tempest build, you d***!”

As it is, combining tempest with :
- Earth grant you more survivability
- Water allow you more support to your allies
- Fire is an easy access to aura that grant you might
- Air is a source of mobility
Being able to do everything in a single build would be unbalanced.

No core profession should be balanced around an optional elite specialization.

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Posted by: Wolfric.9380

Wolfric.9380

i think its good to be spreaded. I woul like to have one with fire affect all auras. For only fire its to weak and the other traits way better.

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Posted by: obstinate giraffe.9276

obstinate giraffe.9276

It’s better to have it spread, but imo, they should swap the grandmaster water and tempest aura, it just doesn’t make sense to make them as they are.

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Posted by: Griever.7480

Griever.7480

i have to say the whole thing about traits, is that they should “add” to the character, not give back what was already there or should have been there, this is what it feels like now.

The fact that ele in general requires these specs to even have any remote survivability shows how weak the design is, it should add to the strength and growth of the character, not add to the places that have been systematically nerfed/subtracted over the years.

When you think about it, what has anet actually done lately that has added anything worthwhile or fun to the players gameplay, it’s like the whole game is trying to mimic the great depression making everyone equally miserable.

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Posted by: kuritsutian.2987

kuritsutian.2987

When you think about it, what has anet actually done lately that has added anything worthwhile or fun to the players gameplay,

A whole expansion !!!!

Suddenly in the Forums Everyone is now a Game designer!

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Posted by: Wolfric.9380

Wolfric.9380

The expansion has many great things. Also some fails (especially wvw). And ist no depresion its more power creep. I am not happy with it but it could be worse.

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Posted by: Jski.6180

Jski.6180

Fire line auras effects need to be reworked to work on more then just fire auras. Auras on conja weapons seems very off and nearly random. Other then that earth is missing an aura generator and arcain line is lacking a good generator and added effect. But water air and tempest are good with auras.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: nearlight.3064

nearlight.3064

Back during the betas, I would have agreed with you. But now that tempest is on every top pvp team, I fully disagree. Yes tempest is flawed in many ways, but does have a strong teamfight damage and support role, and the aura support would be too strong if powerful auras were baseline. Then every team would have permanent protection/shcoking aura/heals through being able to take fresh air and elemental shielding while still having powerful auras. Thats just too strong.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..