I have played staff with my elementalist since lvl 70… I love it… I chose staff because the skills emulate and expand upon the build I used in GW1… I think the ele staff is the best designed weapon in the game… It’s a swiss army knife… giving all capabilities one could hope for.
The trouble with ele in this game is that we begin with the lowest stat potential…. being light class we have the lowest armor… and we also have the lowest starting HP… a glass canon ele is a truly vulnerable creature lol…. Most people then sacrifice damage potential to bolster survivability…. giving staff ele the reputation of a support class….
I set about to create a damage/support hybrid build for staff ele… to prove its destructive yet loving power… and came up with a truly elegant solution… The secret of the build was to spec offensively in gear… then pick up support and survivability from traits. Heres what i came up with:
Fire – 6: Spell Singer – Internal Fire – Pyromancers Puissance
Water – 4: Cantrip Mastery – Soothing Disruption
Arcana – 4: Renewing Stamina – Elemental Attunement
Armor: Berserker – Divinity Runes
Staff: Berserker – Sigil of Accuracy – Sigil of Strength
Back: Berserker
Amulet: Soldier
Ring: Berserker
Accessory: Rampager
This build was desiged to be executed at full asceneded level to reach max stats (These are approximate):
Power: 2300
Crit Chance: 48%
Crit Dmg: 200%
Cond Dmg: 200
Armor: 2000
Health:15,500
Healing Power: 250
These stats represent the starting point… and were all magically amplified through use of my skill rotation… Glyph of Elemental Harmony- Armor of Earth – Cleansing Fire – Essential (other slots filled to choice)…. The offense was amplified by generating might… the defense and support coming largely from cantrips and elemental attunement… here is the rotation.
(Armor of Earth – Cleansing Fire) – Eruption – Lava Font (same location) – Flame Burst – Metor Shower(alternate)- Frozen Ground (alternate) – Ice Spike – Static Field (alternate) – Lightning Surge – Shockwave (alternate) – Eruption……. and on……
This rotation cycles through the attunements allowing Ele to unload the most powerful skills one after another without waiting… interspersed with judicial CC and healing…. With this rotation… The Ele can generate 20-25 stack might and maintain it…. during combat… the Ele benefits from permanent speed… vigor…. regen… protection… and fury on all major hits….. The Ele also passes about 60% of this to the group passively.. simply by continuing the skill rotation…. and unloading Cantrips when available… well this is how it was before the patch…..
By removing protection from Sooting Distruption…. A Net has stripped away the defensive capabilities of this build… which were essential to survivability… Armor was kept low… to keep the agro down… allowing a wonderful tactical gameplay… but oc you can never fully avoid physical combat… and though discouraged… stacking is a real part of the game we all play… Having near permanent protection was not overpowered on this build… it kept the damage managable… esp in high level content and WvW… since the protection has been taken away… Too much time is now spent negating damage… and ultimately has spoiled the gameplay that this build offered…
Please understand… I’m not just making a case for my own build or idea… I think this problem is universal for Ele… I shared the specifics so you can see how this effected me… and to know that this request is made thoughtfully… by someone who is trying to think outside the box and create new builds…
Basically… Ele… esp staff Ele… needs more protection…. not less… we r a vulnerable class and already seem to have a miserly access to boons compared to other classes… Staff Ele has no skills that grant Protection… permanent Vigor is already available with only 2 points investment in Arcana… adding it to Soothing Disruption is redundant… Soothing disruption requires a 4 point investment in Water… a heavy price – and all u gain is regen from cantrips… most ele builds ive seen have points in Arcana…
If A Net didn’t want protection… how about something like retaliation? The replacement of protection with Vigor is useless…. considering how easy it is to get otherwise… I think if we dont have more magical ways to defend ourselves then staff ele will always remain a second class
Please find new ways to give Protection to Staff Ele… Magnetic Aura(?)… and It really would not be too much to add protection back to Soothing Disruption… and leave Vigor there as well… if its important…. for now I’m stepping back from my ele main ;’( and will focus on other classes for a while… I really hope that this request is heard… and that an upcoming update – brings protection back <3