Please add rune that removes condi upon aura
i suggested it from beging as a condi rune. Power or defense could make it to strong especially more bunkerish is not very good. So condi stat + condi duration or healing secondary and the removal on aura.
lol no. the last thing ele needs is more sustain.
Dont know if youve heard but sustain is taking a nerf, I dont want the rune set for more sustain, I want a way to ditch the water line for a more offensive build with some kind of condi removal still being optional.
With DS nerfed eles will have it much tougher gainst condi reapes. I play without DS and they are realy dangerous.
I think reworking rune of radiance to include this would be awesome
And yes, i play [Teef] :)
Definitly. But i fear it will be so good that 80% of tempests will use it.
Reworked:
1 25 Vitality
2 Light aura on heal
3 50 Vitality
4 20% aura duration
5 100 Vitality
6 Remove a condition on aura application
This would be great :-)
lol no. the last thing ele needs is more sustain.
What sustain r u talking about? Cele amu? DS? If traited in water u give up dmg
I used to be a power ranger, now not sure anymore
Definitly. But i fear it will be so good that 80% of tempests will use it.
Reworked:
1 25 Vitality
2 Light aura on heal
3 50 Vitality
4 20% aura duration
5 100 Vitality
6 Remove a condition on aura applicationThis would be great :-)
I’d like to see the stat be precision/healing on the rune you describe, a little healing power is very nice to have on a marauder build.
It should not be to bound to a few amulets. While for marauder maybe but it should support non vit amulets too.
We can use traits to make auras remove condis by combining cleansing water (water) and invigorating torrents (tempest), but then you have to take water and give up a lot of dmg, or other useful traits. Which actually makes it useless -_-
And yes, i play [Teef] :)
Definitly. But i fear it will be so good that 80% of tempests will use it.
Reworked:
1 25 Vitality
2 Light aura on heal
3 50 Vitality
4 20% aura duration
5 100 Vitality
6 Remove a condition on aura applicationThis would be great :-)
But without an internal cooldown…really?
Definitly. But i fear it will be so good that 80% of tempests will use it.
Reworked:
1 25 Vitality
2 Light aura on heal
3 50 Vitality
4 20% aura duration
5 100 Vitality
6 Remove a condition on aura applicationThis would be great :-)
But without an internal cooldown…really?
It is only 1 condition.
Think about it- in teamfights you can get vuln, poison, burning, confusion, bleeding, torment, weakness, cripple and i guess i forgot some how fast can you apply 5 auras, to at least try and remove the damaging ones? And let’s say you were lucky and managed to remove it- you’ll get all your auras (shouts, finishers, etc) on CD, and get these condis applied to you again. And if you’d think that removing that many condis is OP, what about the druid’s seeds? Each time you cast a glyph it heals you and removes 2 condis. And when they’re in celestial avatar it is simply like having resistance for 15 sec, because this skill has 1 sec CD in celestial avatar. Oh, and necros can transfer 3 condis with a weapon skill. Excuse me, 2 weapon skills if you use dagger in off hand. We just don’t have enough condi management. And when we decide to get it, it requires us to take 2 trait lines for it and give up a lot of damage.
And yes, i play [Teef] :)
(edited by Reem.3578)
I use soldiers and it gives me +100 toughness and i have 4 shouts + cleansing flame on my toolbar. It won´t be so much more. But yes it will replace soldiers by trading 100 toughness formore cleanse and aura power becaust my traited auras and weapon aura will also cleanse. It would add 3 cleanses for me for a bit less direct resistance.
(edited by Wolfric.9380)