Please give tempest a damage modifier
lol what about a 20% damage bonus while channeling and for 8sec afterward?
I’d say combine the master minor and GM minor and create a new GM minor – After overloading an attunement your skills are 10% more effective (heals and damage modifier).
Co-Guild Leader of Prime Defense on Sanctum of Rall – www.Primedefense.net
Ele doesn’t need more damage modifiers. As if staff ele needed even more damage.
Just make traits with more offensive party support, like a trait that gives 10% attack speed to the party.
In PvE tempest has to compete with fire, air, water and arcane.
- Fire gives a 10% dmg boost while attuned to fire and a 10% dmg boost against burning targets
- Air gives a huge boost to ferocity and a 20% dmg boost against targets below 50% health resulting in an average 10% boost
- Water gives a 10% dmg boost if health is over 90% + a 20% boost while attuned to water and the enemy has vulnerability
- Arcane gives a 2% boost for each boon that’s currently active resulting in an average boost of 6%-8%. While this is the lowest boost, arcane gives a lot of utility for a wider range of boons and is more forgiving because of an automatic arcane shield
If tempest aims for a place in the meta it needs to be at least as strong as water. This means that either overcharges and wh skills are 15% stronger than regular elementalist skills or that the tempest traitline gets a dmg modifyer.
Ele doesn’t need more damage modifiers. As if staff ele needed even more damage.
Just make traits with more offensive party support, like a trait that gives 10% attack speed to the party.
The problem with this line of thinking is that tempest actually competes with the other trait lines. You don’t get tempest for free as a fourth trait line, so a damage modifier wouldn’t make tempest necessarily stronger than base elementalists. Of course that doesn’t mean that a damage modifier is needed, overloads could be stronger instead.
Doesn’t need a damage modifier, and doesn’t exclusively need to be used with warhorn. Not every elite spec has to become the new dps meta. Instead of damage modifiers it unlocks stuff like shouts which are cool and can even be further traited to give might and inflict weakness. The overloads are cool and versatile. The traitline makes auramancer better with fewer damage modifiers than some auramancers currently run. If yall manage to get it buffed in some way with feedback, great, but I personally don’t want to see a fix in the the form of dmg modifiers. They can feel too mandatory. Frankly, if everyone had less of them, it would be better than having as many as possible to make interesting traits never get used.
Ele should be nerfed, atm it’s too strong and you even want another damage modifier? Sure, adept -20% damage, is it enough?
If you can’t do dps with ele then simply l2p.
And overloads are pretty strong (fire overload can kill heavy golems without zerk gear…)
And overloads are pretty strong (fire overload can kill heavy golems without zerk gear…)
Actually Karl said he was switching between marauder and carrion. That vid was done with a Marauder amulet on. Just look at how many crits he hit.
Not every elite spec has to become the new dps meta.
A thousand times this. I mean c’mon, completing PvE content in GW2 is beyond easy; you can have a full group of necros and rangers auto attacking and still complete the content. No class has trouble in PvE, it’s just that not every class has a meta speed run build. Big deal.
It doesn’t have to be the new DPS meta. My suggestion boosts any skill, including heals. 10% skill effectiveness increase after overloading an attunement. Gives the damage boost some are looking for but can also work for support builds.
Co-Guild Leader of Prime Defense on Sanctum of Rall – www.Primedefense.net