http://www.gw2build.com/builds/condition-damage-condition-damage-7563.html
I wanted maximize condition damage and survivability with this build since the earth trait easily allows that. I feel like it could be better so I am asking for suggestions/feedback.
I’m aware that mist form isn’t affected by cantrip mastery, I do it for the blink so that I can land churning earth on my target or escape knockdowns while churning earth. I like to save mist form to revive allies or down enemies, although armor of the earth has more uses.
I’ve also tried using the arcane trait that gives arcane power at 75% health with two sigils of superior rage to gain quickness for faster bleed stacking, but it only triggers a handful of times per round.
Could there be a way to add more DPS in the form of crit or power without degrading too much in survivability? In this case I might replace rock shield with written in stone and use the signet of restoration for healing if I can keep high healing power. In retrospect, Arcane power can be done without since attunement swapping is not as heavy with this build.
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