Please suggest build for my girlfriend :)
D/F PvP build. soldiers gear
If she doesn’t have the ability to keep swapping attunments on a consistent rotation. she isn;t going to have a good time.
Staff PvE is the only other option
I did a staff build for exactly that reason for a friend.
I don´t know laurel an karma available.
The trinkets are from karma/laurel/badges (its 85 laurel + about 130k karma)
You can substitute the rings for more knights or soldiers from karma if not enough laurel. I find captains perfect.
If hoelbrak is to expensive or you want more defence you can use melandru rune.
In pvE use power food not -condi.
If a bit more burn damage is wanted use strength of stone trait. Geomancers is good because you can swap to earth and use it well + the combination hoelbrak/food/geomancers makes you practicall imune to criple/chill/imobilize.
This build can stand a bit of punch it is mostly camping fire and has near automatic defences.
My friend is happy with it and runs it in WvW and PvE.
Range is your friend. But if you don´t dodge/run from the champions attack … splat annyway ;-).
Run around in air for 25% speed. Fire static and swap to fire, if it cries for defence swap to earth (especially against missiles with reflect on 3). Thats a bit more toughness and you can slow down oponents with earth + weaken with earth auto. Of course you have the healing flields in water if needed or cried for by your team.
High power and armor
Solid crit chance of 50%
Average health.
Automatic condi defence built in.
Easy to use signets, especially fire should be always used. Water/eath is to catch/hold targets.
Low elemental swaping.
Strong might stacking.
This turned out as a solid not to squishy support firepower build.
(edited by Wolfric.9380)
Thank you very much Wolfric. I will definitely go for your suggestion. Ascended jewelry is not a problem. I will buy ascended amulet, put 10 AR into it and do a few fractals/fractal dailies for rings. and in 1 month she will also have both ascended earrings. Armor and weapon will be exotic for now..
The nice thing is you can fully run that in WvW as easy to use supporter. It was made to have one build for both. It won´t fall dead just from random hits/conditions and deals good damage. Had been surprised myself when runing with him roamaning how much damage it dealt when i did draw the fire and he could blast them just staying in fire. Use signets! they will give might and have good cooldowns. Written in stone does a good job here.
I’d use this:
The other build has no ferocity to take advantage of the amount of power he has and is overkill in toughness for open world PvE. This one has a better balance of stats as far as power > precision >ferocity and survivability.
Earth is generally not too great for PvE whereas Water offers you the heals and condition cleanses you want. The other reason Water is better is that it gives your GF the lower cooldowns on the most powerful defensive options an Elementalist has, Cantrips of which I slotted 2 for you. 1 to let her move away and another to become invulnerable. Both will clear conditions on her, give her regeneration and 3 stacks of might (each).
Once she gets more comfortable with the game and learns how to blast fields she can swap the Fire Grandmaster for Persisting Flames which is the better trait as it allows 100% uptime of Lava Font, one of your staple Elementalist damage abilities in staff, as well as give you and her fury for 20% increased crit chance. Till then, she can use Pyromancers Pussiance to just stack might on herself.
The heal equipped there is Arcane Brilliance which lets her blast her own field so she can put down her water/fire fields and just blast them herself to give you heals or might. In this build, you don’t touch the signet that is there, just let it sit there as it gives her more precision.
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Of course you can go other ways :-). Earth was the choice to make the build easier and the signets support long range combat. This is build to be tanky and as easy as possible while maintaining strong firepower at range.
I would run that with arcane instead of earth traiting full arcane utilitis for heavy burst + use zerker staff to compensate the lost fire sigil crit . But this goes to more elemental swaping, blasting flields, using stunbreak arcane shield and propably going up front to hit the pbae. Including being squishier and dodging a lot.
While cantrips are good, they require more training.
Running strong -condi, near imob imunity with auto clenses will hold a bit without a single klick.
Also you won´t just fire the cantrips. The signets are doing damage and stacking might + give passiv +crit, toughness. I nmy build you do more damage activly firing the signets gaining might. And you get eath armor automaticaly activated on 50 HP….
There is one damage option: Use a Valkyr staff. This will lower the toughness which is high enough and add crit damage. I would go all captain with trinkets. Its easier to change for more damage when she can handle the character later.
This looks great for me if the trinkets are not to hard to get.
Whis this armor/trinket setup you can change the staff as you want to adapt the build.
Zerker, soldier,valkyr,assasin,cavalier, knight, sentinel as it fists you.
I usualy get the backpack with karma from the temples.
(edited by Wolfric.9380)