Possible Idea for Conjures Revamp
All they should do IMO is get rid of the stacks and make it so you can drop/re-equip the conjure for 30 seconds as many times as you want. Give it a 30 second cooldown after the time is up. Personally, the lava axe is going to be great and would synergize well with hoelbrak runes. You could get 25 might stacks easy and the damage of the attacks are already very high. Right after you do your burst in fire and get might in earth, put up lava axe. Proceed to spam auto attack a few times, lay down the fire field blast it then leap to the foe then roll back and finish up the conjure use. It is gonna be insane damage.
Bad Elementalist
Conjures don’t get used cause they are badly designed: they feel really clunky to activate & use, the skills are generally underwhelming, the limited charges are annoying, conjure traits are terrible, and last but not least – they consume a precious utility slot.
The whole design of conjures has no redeeming feature that make them worthwhile- why give up 20 skills to gain 5? they should replace only the skills of their respective element, so you’re free to switch elements as you please. You know, the core class-defining mechanic…
(edited by scerevisiae.1972)
Make them like engineer kits with longer recharges. The whole “give your ally some new skills” thing is too gimmicky to either be taken seriously or properly balanced.
lightning hammer, earth shield and FGS are the best conjure weapons imo, but they do feel clunky and take up space…Though it’d be cool if conjures got offhand weps too. Not just mainhand. Equip Fireaxe and Earth Shield plox!
Arenanet needs to man up and accept that conjures are just bad and merge all of them into 1 skill called attunement conjure.
Fire axe, water bow, lightning hammer and earth shield. It is kind of sad that the conjure seem to represent what elementalist attunements were original meant to be, but they are so bad it is not even funny.
This is an mmo forum, if someone isn’t whining chances are the game is dead.
having a blast finisher on an autoattack is bad? okay…
Arenanet needs to man up and accept that conjures are just bad and merge all of them into 1 skill called attunement conjure.
Fire axe, water bow, lightning hammer and earth shield. It is kind of sad that the conjure seem to represent what elementalist attunements were original meant to be, but they are so bad it is not even funny.
I would give a utility slot for this. I think FGS could still sit as a elite but merge all the conjures into 1 utility skill that replaces your attunements is a good idea.
As they are implemented now I think something that could help conjures if they gave them some kind of mechanic when the second conjure is still in the ground.
Have all the conjures apply elemental type effect if the enemy touches them radius 180 that way they have a partial defensive role they could do. Fire axe apply burn 1 second, frost bow chill 1 second, hammer blind 1 second, shield 3 seconds cripple, fgs burning 2 seconds.
That way you could call the conjure down kite around the conjure or stay around it yourself gives it offensive and defensive play. That imo would be a good way to make them more attractive with the way they are implemented currently.
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
Arenanet needs to man up and accept that conjures are just bad and merge all of them into 1 skill called attunement conjure.
Fire axe, water bow, lightning hammer and earth shield. It is kind of sad that the conjure seem to represent what elementalist attunements were original meant to be, but they are so bad it is not even funny.I would give a utility slot for this. I think FGS could still sit as a elite but merge all the conjures into 1 utility skill that replaces your attunements is a good idea.
As they are implemented now I think something that could help conjures if they gave them some kind of mechanic when the second conjure is still in the ground.
Have all the conjures apply elemental type effect if the enemy touches them radius 180 that way they have a partial defensive role they could do. Fire axe apply burn 1 second, frost bow chill 1 second, hammer blind 1 second, shield 3 seconds cripple, fgs burning 2 seconds.
That way you could call the conjure down kite around the conjure or stay around it yourself gives it offensive and defensive play. That imo would be a good way to make them more attractive with the way they are implemented currently.
Except that in PvP, unless you are brain dead no decent enemy is going be near a a conjure and why would I waste a defensive slot just to bring in 1 second burn, child and cripple?
The biggest problem with the hammer is that arenanet thinks, it should be shared but ends up punishing the conjurer because they have to give up a lot for that “support”, they have to give up better support for crappy support.
This is an mmo forum, if someone isn’t whining chances are the game is dead.