Possible Idea for Conjures Revamp

Possible Idea for Conjures Revamp

in Elementalist

Posted by: Serephen.3420

Serephen.3420

In a way to try and make conjures more interesting/accessable and versatile I put forward my opinion on what I think could be done.

Much like Warrior adrenaline and guardian charges (unsure what you’d call it exactly, but it’s to do with their virtue of justice) Elementalists could employ a similar mechanic with their conjures linking them to their actual attunements.

What this would end up doing is removing conjures as utility skills and instead employing them as limited time weapons that can be activated after a certain number of actions within an attunement or something else along those lines with traits possibly affecting how these may occur as well as their frequency. You could think of it almost like a powerup or unlocking an ultimate abiity so to speak.

Some conjures may of course require a few adjustments but none too radical I’d think.

This would allow elementalists to have access to all their utility slots whilist making conjures far more friendly to what an elementalist is meant to be at it’s core. A master of all the elements. It would give further importance/impact to the use of each attunement it would help us with our lack of weapon swapping range/melee issues. This said conjures would probably have to be restricted to the elementalist alone as I’d imagine they’d beable to be accessed more regulary.

When a conjure is available a small icon of it would be highlighted above the attunement (F1-F4) once activated it would consume all charges and perhaps have a global cd on the other conjures for a short period (as regardless one would need to gather charges again) The weapons themselves would have no charges, only limited by the time they can be active.

Now I haven’t put as much thought into cds, stats and the like but I wanted to just put this idea out there and see what everyone can come up with in regards to it. Please feel welcome to add on to what I have said already.

I think this has the potential to add a huge amount of flavour to the elementalist as it is even though it is a rough idea.

Any thoughts?

Possible Idea for Conjures Revamp

in Elementalist

Posted by: FrownyClown.8402

FrownyClown.8402

All they should do IMO is get rid of the stacks and make it so you can drop/re-equip the conjure for 30 seconds as many times as you want. Give it a 30 second cooldown after the time is up. Personally, the lava axe is going to be great and would synergize well with hoelbrak runes. You could get 25 might stacks easy and the damage of the attacks are already very high. Right after you do your burst in fire and get might in earth, put up lava axe. Proceed to spam auto attack a few times, lay down the fire field blast it then leap to the foe then roll back and finish up the conjure use. It is gonna be insane damage.


Bad Elementalist

Possible Idea for Conjures Revamp

in Elementalist

Posted by: scerevisiae.1972

scerevisiae.1972

Conjures don’t get used cause they are badly designed: they feel really clunky to activate & use, the skills are generally underwhelming, the limited charges are annoying, conjure traits are terrible, and last but not least – they consume a precious utility slot.

The whole design of conjures has no redeeming feature that make them worthwhile- why give up 20 skills to gain 5? they should replace only the skills of their respective element, so you’re free to switch elements as you please. You know, the core class-defining mechanic…

downed state is bad for PVP

(edited by scerevisiae.1972)

Possible Idea for Conjures Revamp

in Elementalist

Posted by: Leuca.5732

Leuca.5732

Make them like engineer kits with longer recharges. The whole “give your ally some new skills” thing is too gimmicky to either be taken seriously or properly balanced.

Possible Idea for Conjures Revamp

in Elementalist

Posted by: CMstorm.8679

CMstorm.8679

lightning hammer, earth shield and FGS are the best conjure weapons imo, but they do feel clunky and take up space…Though it’d be cool if conjures got offhand weps too. Not just mainhand. Equip Fireaxe and Earth Shield plox!

Possible Idea for Conjures Revamp

in Elementalist

Posted by: silvermember.8941

silvermember.8941

Arenanet needs to man up and accept that conjures are just bad and merge all of them into 1 skill called attunement conjure.
Fire axe, water bow, lightning hammer and earth shield. It is kind of sad that the conjure seem to represent what elementalist attunements were original meant to be, but they are so bad it is not even funny.

As u know im pro. ~Tomonobu Itagaki

This is an mmo forum, if someone isn’t whining chances are the game is dead.

Possible Idea for Conjures Revamp

in Elementalist

Posted by: CMstorm.8679

CMstorm.8679

having a blast finisher on an autoattack is bad? okay…

Possible Idea for Conjures Revamp

in Elementalist

Posted by: oZii.2864

oZii.2864

Arenanet needs to man up and accept that conjures are just bad and merge all of them into 1 skill called attunement conjure.
Fire axe, water bow, lightning hammer and earth shield. It is kind of sad that the conjure seem to represent what elementalist attunements were original meant to be, but they are so bad it is not even funny.

I would give a utility slot for this. I think FGS could still sit as a elite but merge all the conjures into 1 utility skill that replaces your attunements is a good idea.

As they are implemented now I think something that could help conjures if they gave them some kind of mechanic when the second conjure is still in the ground.

Have all the conjures apply elemental type effect if the enemy touches them radius 180 that way they have a partial defensive role they could do. Fire axe apply burn 1 second, frost bow chill 1 second, hammer blind 1 second, shield 3 seconds cripple, fgs burning 2 seconds.

That way you could call the conjure down kite around the conjure or stay around it yourself gives it offensive and defensive play. That imo would be a good way to make them more attractive with the way they are implemented currently.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

Possible Idea for Conjures Revamp

in Elementalist

Posted by: silvermember.8941

silvermember.8941

Arenanet needs to man up and accept that conjures are just bad and merge all of them into 1 skill called attunement conjure.
Fire axe, water bow, lightning hammer and earth shield. It is kind of sad that the conjure seem to represent what elementalist attunements were original meant to be, but they are so bad it is not even funny.

I would give a utility slot for this. I think FGS could still sit as a elite but merge all the conjures into 1 utility skill that replaces your attunements is a good idea.

As they are implemented now I think something that could help conjures if they gave them some kind of mechanic when the second conjure is still in the ground.

Have all the conjures apply elemental type effect if the enemy touches them radius 180 that way they have a partial defensive role they could do. Fire axe apply burn 1 second, frost bow chill 1 second, hammer blind 1 second, shield 3 seconds cripple, fgs burning 2 seconds.

That way you could call the conjure down kite around the conjure or stay around it yourself gives it offensive and defensive play. That imo would be a good way to make them more attractive with the way they are implemented currently.

Except that in PvP, unless you are brain dead no decent enemy is going be near a a conjure and why would I waste a defensive slot just to bring in 1 second burn, child and cripple?

The biggest problem with the hammer is that arenanet thinks, it should be shared but ends up punishing the conjurer because they have to give up a lot for that “support”, they have to give up better support for crappy support.

As u know im pro. ~Tomonobu Itagaki

This is an mmo forum, if someone isn’t whining chances are the game is dead.