(Possible) New Elite: March 18th
As far as I can see, they would have to try pretty hard to make it as bad as our other elites.
My prediction:
Passive: 2 sec, ICD 10 sec (so fresh air abuse doesn’t happen, 2/5sec would be pretty crazy. Matches up with fury on swap.
Active: 30-45 second cooldown. Consistent with other signets. Probably more towards 45 because of written in stone being so powerful.You raised an interesting point about the fury on swap.
With quickness, it means Churning Earth will be channeled faster, and delivered with fury o.0
kitten .
I can see so many awesome uses for this, especially with rock solid.
Rock solid+signet makes uberstomps.One of the reasons the skill can’t be released to production in the presented form. Written in Stone + Rock Solid = always stability stomp in 2 seconds.
It also pretty much removes all counterplay from channeled skills for us. Churning earth being an uninterruptable 2 second cast would prevent people from just walking out of it, especially with the cripple, meteor shower would probably be horribly overpowered on a quick cast (you would be able to actually use it during a fight and possibly even on point), ether renewal would be amazing…
That being said, it would be fun.
Mhmm, I’d like to see this kind of quickness access available. But like I posted previously, I’d swap the active and passive with a slight rework. The recharge I originally posted is probably a bit low though.
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)
Sounds like it could be an elite worth using (that isn’t really clunky and annoying!)
I think it is all going to depend on the duration and such. My understanding is that when quickness ends, a skill will slow down.
Also quickness stomps are the least reliable thing and seem to barely change with quickness.
Excited to see if this is real though, it does like it could be the saving grace of ele PvP!
How do you pronounce your name?
If this is true here’s what I think would be balanced:
Quickness duration: 1.5s
ICD: 10s
Cooldown of active: 90s
Cast time: 1s
I’d love to see a CD of 60s, but even at 90 it would be better than 180+ that we have now. The active would be for clutch plays for sure, and I could see myself using it to get that extra heal of by switching into water after I just switched out (along with the condi clear)
The 10s icd would more or less match sigils that work well with swaps (my personal favorite being Energy) and it’s not too long to be able to track mentally.
1s cast time is long enough to have a chance to interrupt it, but short enough to make it worth your while.
1.5s of quickness. I’m split between 1.5s and 2s here. 2s would be great, but I think with it proc’ing so often 1.5s would be a bit more fair. I can see an argument for both however.
These are my thoughts, if you agree cool, if not then cool. Cheers.
If these even are information from Anet, they are clearly early-stage discussion. While quickness would be awesome for throwing off people’s timing of ele skills, it would probably be rediculously OP. Even 1s on-swap would be insane, given that quickness is generally short-duration and long icd on most classes. If there were no ICD, then unlimited quickness + stab stomps would be INSANE.
I would like they are considering some kind of elite signet that recharges attunements as an active defense, but the passive should probably be something like boon duration or increased intelligence. Quickness would be REDICULOUS with all of the powerful bursts we can output on each swap.
Wouldn’t a 30 Ele viable build be good if the signet makes people go 30 earth i would think that is positive.
They have put icd’s on a Signet before Signet of Vamperisim necromancer signet has a 1 sec ICD.
Our Elite’s aren’t very good FGS is more about mobility and a situational burst with lightning flash. Mostly in PvP it is used for mobility. In PvE it does see uses very often I don’t see this signet over taking FGS in group comp speed runs.
It would probably be the go to Elite but that says more about the elites we already have. As a human Ele I like Reaper of grenth more then the other elites.
Would this be OP I don’t know I have read everything everyone says and to me the concerns is that it would make Elementalist the best stomper in the game (though I still think that belongs to any thief with cloaked in shadow traited) but the Ele has to find a niche.
Remember in sPvP it is 8 professions but only 5 roles the Ele doesn’t have one currently. So would this Signet released with no ICD give Elementalist a Role in sPvP. Would 30 Earth written in stone Elementalist look attractive to take on a team over one of the current favorites that fill roles?
The Developers goal is to get Elementalist a Role in current s/tPvP game modes regardless of what anyone thinks about that mode hate it or love it. Ele is used in PvE and WvW but s/tPvP it has no place. So they have to figure out how to do that. So that should be considered when we call this Signet potentially overpowered.
Would Signet of Arcana cause top teams to take a Elementalist over a thief, warrior, spirit ranger, necromancer, engineer, or a Guardian? Those are currently the classes the Elementalist must compete with in s/tPvP would this one signet make any team slot a Elementalist instead of the above mentioned classes?
As I see it now the other classes have viable PvP elites, Plague Form, Signet of Rage, Warbanner, Baslisk Venom, Entangle or Rampage as One, Renewed Focus or Tomb, MOA, Supply Crate
I am not saying that our elites cant be used in s/tPvP but they aren’t as good as the one’s mentioned above with a maybe exception to tornado with meteor shower on Staff.
Incase these are Fake: I remember a thread with new Elites but can’t find it but I did find these old threads.
https://forum-en.gw2archive.eu/forum/professions/elementalist/Ideas-for-an-Arcana-Signet-Elite
The original thread if I remember had elites for all professions signet of arcana was in there but it wasn’t quickness for the passive.
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
(edited by oZii.2864)
at least you could speed meteor shower cast, then aoe cc enemies, still prefer fgs
Laughing at those who think 1 sec quickness on swap is OP. That’s laughable.
All it would do is make timing unpredictable. Everybody knows D/D combos.
https://www.youtube.com/user/GW2FearGaming
That has to be the worst set of elites I’ve seen. My favorite is the mesmer where you can beat up your foes with “illusionary hands”.
I like it a lot! I actually think it’s just the kind of elite we’re missing!
A lot of times I find both the FGS and the Elemental completely useless. In every one of those situation, this Elite would be great!
I want this!
Cred to Latinkuro
Gw2 is a masterpiece at it’s foundation. Content-wise however…
How about:
Signet of Arcana
Signet Passive: Gain quickness (3seconds) when you swap attunement 10second ICD
Signet Active: Reduce all Attunement cool downs to 1second, Decrease skill cool downs by 50%. Lasts 15seconds. 180second cool down.
The passive of course would be turned off the moment you use the active so no quickness madness. This would also give us Boons, Boons and more Boons
That would be way too strong unless you add ICD’s to on swap procs (lightning 15 / water 15 / fury / etc)…….which creates a whole other set of problems.
Winter
If this elite is real and it has an internal cooldown, it will pretty much blow (unless the ICD is 1 second, the same as the GCD on the attunements themselves). Otherwise you’ll be missing out on your quickness with a quick series of attunement changes (which does happen in real play). If you miss out on one attunement change due to the ICD, then you lost out on the quickness for the duration of that attunement’s cooldown.
After thinking about it for a few days, I like this elite signet (assuming it’s real). I get little use out of our current elites:
FGS — useful for sieging a door in WvW, little other use in WvW
Elemental — useful for solo or very small team play in WvW, little use otherwise
Tornado — total waste, even with MS gimmick. Keeps me from using other skills which my team sorely needs in WvW combat.
This elite would actually be used (as it has a passive). If it does not have an ICD larger than 1s and the quickness is 2s, this is a good passive. The active is situational, but I can imagine using it when my team needs a water field and I’ve just rolled out of water to earth.
EDIT: I want to emphasize that the internal cooldown and the quickness duration will determine if this skill is truly elite. If we’re looking anything less than 2s of quickness or an ICD greater than 1s, then the passive will be lack luster. The design might require the quickness duration be less-than or equal to the ICD. If this is true, then the range of 1s/1s to 2s/2s would be considered elite imho.
(edited by juno.1840)
If this ELITe is indeed true, and the passive not above and ICD of 9 sec and lasting 1 3/4 seconds, this would make SnD trait now more viable because you actually land a dragons tooth even before the person can dodge it .
I can see very good uses in other spells as well esp for combos, just imagine DnD, F3 then F5. Near 7 to12k damage in that short second
Totally agree Fuxxion.
The nice thing about Quickness is it benefits all play styles (DPS, support, control). I can see benefits in getting off faster MS so I’m not locked in place as long… faster blinding flash (as it casts soooo slow) for damage avoidance… faster static field placement… it goes on and on.
Had a chat with some guildmates about the other “new” elites as well. The consensus seems to be pretty strong that these are fake.
Arenanet even took down the original post that allegedly ‘revealed’ them. There appears to be no basis for these skills whatsoever.
And as pointed out… this elite would be ridiculously overpowered.
Character name: Azilyi
(edited by KrazyFlyinChicken.5936)
This wouldnt be the first time that things have been leaked this way, though only time will tell if its true or not. Personally the Passive would be dependent on duration and the ICD the active is very weak imo.
Eh, it’s alright. Quickness is good for hard channeling abilities or spamming strong auto attacks. We don’t have any of this except scepter’s air and water autos. It won’t help things like shatterstone, ice spike, dragon’s tooth, or stuff like that activate faster after cast. Using our standard rotations “quicker” won’t help too much, because it’ll still be highly telegraphed and easily dodged. Channel dragon’s breath or cone of cold faster won’t mean much…
I probably wouldn’t use it.
Bossy B – Elementalist
Pocket Rot- Necro
This better not have an ICD. If it does it’ll be useless.
Eh, it’s alright. Quickness is good for hard channeling abilities or spamming strong auto attacks. We don’t have any of this except scepter’s air and water autos. It won’t help things like shatterstone, ice spike, dragon’s tooth, or stuff like that activate faster after cast. Using our standard rotations “quicker” won’t help too much, because it’ll still be highly telegraphed and easily dodged. Channel dragon’s breath or cone of cold faster won’t mean much…
I probably wouldn’t use it.
Quickness speeds up the attack as well.
Try doing a meteor storm under a time-warp. The meteors come down REALLY fast.
Character name: Azilyi
Nice buff to ice bow
Nice buff to ice bow
Dat 4/5 with 2/3 the cast-time.
If theres no ICD, i guarantee you every class will shout nerf. There will be an ICD. The question is if anything more then 9 seconds or 10 seconds max, things like 20seconds, will make this elite as good as tornado.
If it has an ICD, it will not be any longer than 10seconds, it would be impossible. It would be another Necro heal fiasco and be totally useless.
I am still not 100% sure . I would kinda like it to be an Arcane as well so i could run a full Arcane build with traits. The Passive doesn’t sound too bad, i mean it would be okay depending on the duration and the ICD
It is the active, i just think it is rather terrible.
Oh my, there must be lots of trolls in this thread. Lets recap on quickenss with this link:
http://wiki.guildwars2.com/wiki/Quickness
All activate-able quickness utilities/elites range from 50s upwards to 210s and the shortest trait specific one is ranger pet swap (I think it’s 20s when pet is alive, 40s if dead and must be traited). Seeing as how this is not a trait related elite and incredibly easy to manage/line up an opening combo, it will definitely not be anywhere close to 10s and more along the lines of 30-40seconds to align with every other quickness related ability; especially if anyone looks back to how long the cds are on any other quickness ability linked in the wiki.
I’d love to see a lower ICD than +30s, but you’d have to be a fool to believe it would go any lower. It’s as clear as day when you extrapolate and look at the current quickness ability list that the CD’s are meant to be high and would inversely mean this elites ICD will be too.
to me, it looks too specific to be “Elite”. Elite should be able to turn the tides of a battle regardless of your build.
Oh my, there must be lots of trolls in this thread. Lets recap on quickenss with this link:
http://wiki.guildwars2.com/wiki/Quickness
All activate-able quickness utilities/elites range from 50s upwards to 210s and the shortest trait specific one is ranger pet swap (I think it’s 20s when pet is alive, 40s if dead and must be traited). Seeing as how this is not a trait related elite and incredibly easy to manage/line up an opening combo, it will definitely not be anywhere close to 10s and more along the lines of 30-40seconds to align with every other quickness related ability; especially if anyone looks back to how long the cds are on any other quickness ability linked in the wiki.
I’d love to see a lower ICD than +30s, but you’d have to be a fool to believe it would go any lower. It’s as clear as day when you extrapolate and look at the current quickness ability list that the CD’s are meant to be high and would inversely mean this elites ICD will be too.
Except when you read more than just the cooldown you’ll see the duration is typically 1s for every 10s of cooldown (i.e. 6s of Quickness for a 60s cooldown skill).
So you could imagine this elite granting 1s of quickness on a 10s ICD. Now it’s completely in line with the other skills listed on the wiki website.
Keep in mind most of the skills on the wiki are NOT elites. So there is room on this new signet for slightly better performance over the non-elite skills.
Finally you need a small ICD on this skill because every elementalist is changing attunements, typically more than once every 10 seconds. A large ICD makes the passive worthless as NOBODY will hold their attunement switch in order to time the quickness.
EDIT: revised some wording that was kitten filtered (“wiki” followed by “Keep”… really? That seems like real old school bigot stuff, and it was separated by punctuation!).
(edited by juno.1840)
Anyone else find it interesting that the topic in the Balance forums was removed yet this one has stayed? Could very well be a sign they are interested in our views of it, even if its not 100% real
No way would the Passive have a 30second+ ICD. That would make it even less than useless. I would go with 1second base Quickness with 10second ICD. Even then, i am not sure if it would be “elite” worthy.
depending on ICD it might be interesting especially for S/x eles, for landing dragons tooth
from a D/D ele perspective this might actually be bad. Mainly the most often used combo updraft → burning speed. normally as an opener.
now imagine this blink/RTL whatever, updraft → fire(quickness) → burning speed under quickness this will now land short so no burning for firegrab
Anyone else find it interesting that the topic in the Balance forums was removed yet this one has stayed? Could very well be a sign they are interested in our views of it, even if its not 100% real
No way would the Passive have a 30second+ ICD. That would make it even less than useless. I would go with 1second base Quickness with 10second ICD. Even then, i am not sure if it would be “elite” worthy.
It just means nobody from ANet reads the ele forums.
Agreed with the ICD. For this signet to be elite it needs to be 1s Quckness with 10s ICD OR BETTER.
In other words, at least 10% max quickness up-time. Given that it’s on attunement switch, this is not going to lead to massive DPS increases from skill spam. Your best “burst” on staff is switching to Fire and spamming 1+2. However switching away from Fire you get what?
Since it’s on attunement change, you can design for 1s Quickness on lower ICD values, as opposed to 2s Quickness on higher ICD values. This prevents the DPS spam.
You could go as low as 1s Quickness on 5s ICD. This is 20% MAX up-time, but consider that this is 1s in any attunement. You have to wait about 10 seconds to get back to that same attunement. So the net result is 10% MAX in any single attunement.
Anyway I’m sure I confused the tah out of people, but think about the fact it’s tied to attunement switching (and therefore the attunement cooldown) and you’ll see that more quickness is not 1:1 more DPS on the high DPS ele builds.
EDIT: I forgot about “Fresh Air” and boon duration buffs. I think the best we can hope for on this elite is 1s Quickness on 8s ICD.
(edited by juno.1840)
1.5 second duration
1.5 second ICD
Non-stackble
Done.
I was told that they have left this thread open for discussion.
I was told that they have left this thread open for discussion.
It makes sense, they HAVE to know about it as they replied to my other topic. So it could very well be true and that Ele is the only one they havent got “nailed down” yet so seeing how we react, what our views are and such could be a good way to go.
With that in mine. My Vote goes to a Arcane Condition based Elite. Something in the Vein (but better) of Reaper of Grenth. A kind of Mix between that and Plague Form.
But rather than it being a transformation it is like Reaper in that it is active and doing its work. We get to still use our weapons and such but the twist is…
While it will have a set number of conditions that go off automatically – My vote would: Poison, Chill and Torment to proc from the skill itself and then us being in different attunements would proc others:
Fire: Burning and something
Air: Blindness and Weakness
Water: Vul and something
Earth: Bleeding and Cripple
Duration: 20seconds
Cool down: 180seconds
The conditions would proc every 2 seconds. Conditions would last at base 5seconds per a proc
I was told that they have left this thread open for discussion.
It makes sense, they HAVE to know about it as they replied to my other topic. So it could very well be true and that Ele is the only one they havent got “nailed down” yet so seeing how we react, what our views are and such could be a good way to go.
With that in mine. My Vote goes to a Arcane Condition based Elite. Something in the Vein (but better) of Reaper of Grenth. A kind of Mix between that and Plague Form.
But rather than it being a transformation it is like Reaper in that it is active and doing its work. We get to still use our weapons and such but the twist is…
While it will have a set number of conditions that go off automatically – My vote would: Poison, Chill and Torment to proc from the skill itself and then us being in different attunements would proc others:
Fire: Burning and something
Air: Blindness and Weakness
Water: Vul and something
Earth: Bleeding and CrippleDuration: 20seconds
Cool down: 180seconds
The conditions would proc every 2 seconds. Conditions would last at base 5seconds per a proc
This sounds more like a nerf than an actual elite skill
This sounds more like a nerf than an actual elite skill
Why? Because you dont play with conditions?
How in earth would it be a “nerf” adding an Elite that can deal conditions. I mean i already use Reaper of Grenth most of the time already it would be nice to have a Class elite version that works with our attunements and such
1sec duration, no ICD, far from OP.
If there is ICD, there is no way to control the proc, making it useless.
The active SEEMS weak, but in fact its kittening OP … IF no cast time. The only purpose to use the active is if you absolutly need something from an attunement you just left (exemple: heal/clean from water, stab from earth (playing with rock solid)), with a cast time, it does just disable us to use it to react.
…
It does the job well :-)
ICD will make this thing worthless. it wouldn’t proc when you need it to or will be counting down in our head while taking heart seekers up the kitten .
I think low duration active and ICD are ideal. 1 sec quickness, 1-2 second ICD. It’s not as if its 24/7 up time. it would help with getting off useless abilities like dragons tooth, churning earth, ect. the things where hitting the target or getting the cast off is questionable in the first place.
Last thing ele needs is another useless ability.
Hmm, if true this is excellent, since I’ll finally have an elite that will help in EVERY fight, much like war and thief currently have. I really hate once in a blue moon elites, especially when it comes to dueling.
The active could boost healing per second and burst healing a bit as well (although the evasive arcana icd will actually come into play here, healing ripple will still work)
Endless Petrification Tonic
(edited by Jabberwock.9014)
I was just thinking the other day that Elementalist doesn’t have an Elite Signet! Glad to see ANET actually came to the same conclusion)
The Active on it seems rather weak though… Recharge all attunements? On a 120s-180s cooldown?? (if it follows other Elites) That’s practically useless. Especially since attunements can be lowered to like 7s with proper traiting.
The Passive has potential… I’m definitely looking forward to it, since it will provide benefit in every single situation. Unlike the rest of the Elites which are completely useless while on cooldown.
Also, I 100% expect FGS to be nerfed in that patch (which will force people to switch to the new Elite) but also because too many non-eles are crying about it being overpowered. And ANET loves nerfing Ele when people complain of its power (RtL anyone?). But rarely nerfs Warrior coz so many people play that class, and they wouldn’t want to alienate their players, now would they
7sec attunement recharge ? Are you sure you ever played elementalist ? u_u
The active is kittening strong, only low level player dont realise it. But a CD higher than 60sec would be too much in my mind (90sec is the very limit)
…
It does the job well :-)
Well I currently have 10.5s recharge with 10 in arcana, so with 30 in arcana I would have like 8-9s recharge? I didn’t bother doing the calculation precisely, but 7 was close enough in my mind. Also I failed math in school. So yeah.
You know, while lowering the base CD, they also reduced the reduction from arcana. This way the min CD havent mooved at all: still 10sec with 30arcana
…
It does the job well :-)
I think 2seconds, on a 11second cool down would be fine. This would even allow for some of the insanely long cast time skills to actually be used without needing the cheap Lightening Flash trick (Churning Earth)
The active needs to be really reworked though. An idea could be so that it removes the 10second cool down, it just becomes 1 second cool down on Attunement switches and all weapon skills have a 50% reduced cool down, 15 second duration. 180second cool down.
What do you guys think?
9sec is the lowest CD on attunement swap.
Has anybody else realized that the passive could actually seriously screw up our combos and mobility? As we all know, quickness is pretty naively implemented and will cut the distance of mobility skills by a factor of 1.5 by virtue of speeding up their animations by a factor of 1.5. This isn’t so much of a problem for timed quicknesses like frenzy (just don’t pop it when you want to use a mobility skill), but with a passive that triggers on attunement swap we will be getting shortened rtl and burning speed all over the place. This will even screw up time-honored combos like updraft to burning speed (burning speed probably won’t even reach).
IMO we should just be getting 1.4x damage and condition damage modifier on attunement swap instead of quickness, to avoid this broknenness.
Endless Petrification Tonic
(edited by Jabberwock.9014)
Has anybody else realized that the passive could actually seriously screw up our combos and mobility? As we all know, quickness is pretty naively implemented and will cut the distance of mobility skills by a factor of 1.5 by virtue of speeding up their animations by a factor of 1.5. This isn’t so much of a problem for timed quicknesses like frenzy (just don’t pop it when you want to use a mobility skill), but with a passive that triggers on attunement swap we will be getting shortened rtl and burning speed all over the place. This will even screw up time-honored combos like updraft to burning speed (burning speed probably won’t even reach).
IMO we should just be getting 1.4x damage and condition damage modifier on attunement swap instead of quickness, to avoid this broknenness.
That is something else that i would hope Anet thinks about. An entirely different option fore the passive that it grants a 2-3second Aura based on the attunement you go to, this would of course have a 10second cool down so that you couldnt spam all of them. I wouldn’t mind my D/D ele having Access to Fire Aura and Magnetic Aura as well.
Has anybody else realized that the passive could actually seriously screw up our combos and mobility? As we all know, quickness is pretty naively implemented and will cut the distance of mobility skills by a factor of 1.5 by virtue of speeding up their animations by a factor of 1.5. This isn’t so much of a problem for timed quicknesses like frenzy (just don’t pop it when you want to use a mobility skill), but with a passive that triggers on attunement swap we will be getting shortened rtl and burning speed all over the place. This will even screw up time-honored combos like updraft to burning speed (burning speed probably won’t even reach).
IMO we should just be getting 1.4x damage and condition damage modifier on attunement swap instead of quickness, to avoid this broknenness.
Wouldnt rtl travel the same distance coz it also isnt affected by swiftness or doesn’t it work like that?
Has anybody else realized that the passive could actually seriously screw up our combos and mobility? As we all know, quickness is pretty naively implemented and will cut the distance of mobility skills by a factor of 1.5 by virtue of speeding up their animations by a factor of 1.5. This isn’t so much of a problem for timed quicknesses like frenzy (just don’t pop it when you want to use a mobility skill), but with a passive that triggers on attunement swap we will be getting shortened rtl and burning speed all over the place. This will even screw up time-honored combos like updraft to burning speed (burning speed probably won’t even reach).
IMO we should just be getting 1.4x damage and condition damage modifier on attunement swap instead of quickness, to avoid this broknenness.
its not that u r gonna get a shorter rtl or smth, the problem is gonna be that after rtl is done while in quickness it might be that we r stuck in spot for 2-5 seconds, like sometimes using rtl/burning speed it happens, but w quickness its gonna take longer till u r free, i guess its gonna let u stuck there + the extra timer till the skill would be done
i do know my post has screwed up the grammar, nothin to do about it
its not that u r gonna get a shorter rtl or smth, the problem is gonna be that after rtl is done while in quickness it might be that we r stuck in spot for 2-5 seconds, like sometimes using rtl/burning speed it happens, but w quickness its gonna take longer till u r free, i guess its gonna let u stuck there + the extra timer till the skill would be done
This is a kittening bug that should’ve been solve for year now. Sure it would be awfull, but assuming this bug is solve, i dont really see any problem. Maybe for the updraft + burning speed opener, but really, who still use it as an opener ? ^^ (you can also wait a little before chaining burning speed, alowing you to close a part of the gap by walking)
…
It does the job well :-)