Bad Elementalist
Post your December 10th Theory Builds Here
Bad Elementalist
0/0/0/0/0
naturally you have to handicap yourself because ele is so strong.
previously rank 2 on old leaderboards
EG.secret.OG.NAVI.sorrychief
S/D quakeflash-> air+double arcane instakill suicide burst would be alot more stronger with access to Blasting Staff at adept and the Ember’s Might and Burning Rage merge since Ember’s Might used to compete with Lava Tomb.
When you down someone/people you can now secure the kill with a larger Lava Tomb thanks to Adept Tier Blasting Staff, and 1 second longer with Persisting Flames!
http://gw2skills.net/editor/?fEAQJArYhImIblx5gjDAhHCYQBiHW4gElCAA-ToAg0CnIQShkDJDSSksINAZWA
“GW2’s PvE is almost as bad as the PvP.”
Same thing I’m using now. D/D mixed gear sets with 0/20(wvw)-30(pve)/0/20(pve)-30(wvw)/20.
For WvW, staff ele:
0/30/0/30/10
You can get everything that staff needed for WvW now. In tghe mean time, they finally find the ultimate nerf that killed the DD. Devs won … ill sell my daggers and buy a staff for WvW …. :’(
…
It does the job well :-)
For WvW, staff ele:
0/30/0/30/10
You can get everything that staff needed for WvW now. In tghe mean time, they finally find the ultimate nerf that killed the DD. Devs won … ill sell my daggers and buy a staff for WvW …. :’(
Please try and stay on topic for this forum post. Jon already said he is willing to change around the traits so it doesn’t destroy builds.
Bad Elementalist
Here is my build: Q/U/I/T, i’m done with gw2 since they simply have no idea of what Anet’re doing with their game. I’m not experiencing another unnecessary nerf on my main build, simply because its the only build that’s worth something to have fun with. Burst builds are too squishy with no utility in them, condition builds are nowhere to be compared with other classes and the staff build is just too slow and low damaged for wvw. SPvP is too full of bugs to be worth something. So yea i quit if dec 10th comes in power.(and it will…)
I stayed in giving you the incoming OP wvw build for elementalist.
You got all you need for control and DPS (30 in air), you got your blasting staff (10 in arcana) AND you got massive dispell with 30in water, wich wasnt possible before.
I also say that there is NO viable build for DD, it IS in the topic
(i now have read jon’s post but for the moment, what i say is true)
@ KeyLimPi:
you know you wont be able to take cantrip mastery AND cleansing wave as they will both be master trait ?
…
It does the job well :-)
(edited by Mattmatt.4962)
Same thing I’m using now. D/D mixed gear sets with 0/20(wvw)-30(pve)/0/20(pve)-30(wvw)/20.
YOU CAN’T HAVE ELEMENTAL ATTUNEMENT AND RENEWING STAMINA AT THE SAME TIME SINCE THEY WILL BOTH BE MASTER TIER TRAITS.
This thread is for you guys to post potential builds given the patch notes for December. If we start early we can have something great when its implemented! Here is my early theory craft of a bunker condi build. My personal opinion on it is its a very selfish build, but you can get close to 2k condition damage if you use stack weapons. Good damage support and high survivabilty.
http://gw2skills.net/editor/?fEAQJAoIGQIFOhxjQYE6wyjZIHsBA-j0BBoOBkCBgIAMTqIas1gFRjVPjIqWbDTKAzlGB-w
YOU CAN’T HAVE ELEMENTAL ATTUNEMENT AND RENEWING STAMINA AT THE SAME TIME SINCE THEY WILL BOTH BE MASTER TIER TRAITS.
Now, proceed on retraiting while keeping in mind all the nerfs and restrictions the upcoming patch have in store for eles.
Those changes were made in order to nerf the more popular heavy Water/Arcana builds and nothing more.
later. It doesn’t care that I’m there.”
(edited by Gallrvaghn.4921)
PvP – S/D burst & Diamond Skin
http://gw2skills.net/editor/?fEAQJArYhMmKbzxzgjEI0Dow4RHMCdoQhF4AVBA-ToAA0CnI4SxljLDXSuscNIYaB
This is an alternative version of Phantaram’s 0/20/0/20/30 s/d valkyrie burst build.
+50% damage from traits/ runes at the beginning of a fight. +70% against targets with low HP. Full immunity to conditions at the beginning of a fight, and able to get back to full HP once by stacking healing skills. Typical kill-in-few-seconds-or-die build, except it’ll be much easier to kill some condition specs within that short time frame.
PvP – S/D Cantrip Might-Stacking build
http://gw2skills.net/editor/?fEAQJArYhImmbxR5gjDAEFn4S4hCGUwoQIA-ToAg0CnI8S1lrLjXyas1MKYKC
10 free trait points to put anywhere. Arcana for renewing stamina if it stays at adept, earth for rock solid, water for condition removal, air for more burst.
Can get up to 15 stacks of might from cantrips alone, including two automatic traits. Plus vigor and regen out of it. Can get between 3 and 6 stacks of might from sigil of battle. Can get between 6 and 12 stacks from scepter plus fury. You should maintain high stacks of might even if things don’t go your way.
PvP – D/D Aura-share
http://gw2skills.net/editor/?fEAQJAoYhMmKbzxzgjDAkHm8SJjCiIe8QDSA-ToAA0CnIqRVjrGTNyas1MKY+B
Good damage input with some strong burst potencial, decent passive and active survival, and really strong party support.
There’s a lot more possibilities. Very exciting patch to come.
I thought about the same, though I’d run 0-0-30-20-20 or 0-0-30-30-10 for bunkering (not for the condi-damage!) in PvP depending on if they leave VI in Arcana in the adept-tier or not. I think healing from water will be necessary to stay over the threshold and make earth XI usefull.
Something like http://gw2skills.net/editor/?fEAQJAoIGAIPOxkSGFER84hGkA-w might be funny to counter those pesky stunlock-warriors.
Fresh-Air + Diamond-Skin sounds interesting too though I think it won’t work because GCs are just too squishy for the 90% threshold and the lack of healing won’t let you get back to 90%+ HP with such a build.
Anyways I think there aren’t really new good competetive builds. We’ll see how earth XI works for bunkers, but besides that there isn’t much innovation.
PvP – D/D Aura Roaming Duelist
(Assuming that Windborne Dagger trait effect starts working out of battle)
http://gw2skills.net/editor/?fEAQJAoYhEmKbzxzgjDADFiMi4xDWIRRRO0A-ToAg0CnIQShkDJDSSksINKYCC
Good damage support and good map roaming. Unsure about this build.
PvP – Classic D/D Roaming Bunker build
(Assuming that Windborne Dagger trait effect starts working out of battle)
http://gw2skills.net/editor/?fEAQJAoYhMmmbwR5gjDAkHmcCLjChUeMDN2A-ToAgzCmI8S1lrLjXybs3MaY+B
Classic bunker/ party support build, that can roam pretty fast between points.
PvP – D/D Roaming Bunker aura-share build
(Assuming that Windborne Dagger trait effect starts working out of battle)
http://gw2skills.net/editor/?fEAQJAoYhMmmbwR5gjEAkHmcSJjCiIK8QRxM0A-ToAgzCmI8S1lrLjXyds7MaYCC
Bunker/ party support build that can roam pretty fast between points, with the purpose to help allies in need and make them win any fight with aura/ fury/ swiftness/ protection spread, plus elemental attunement and cleansing wave.
I give up on you guys. Learn to not be a whiney kitten all the time. Also gallvarn there has already been talk of keeping one at adept tier and moving a different skill.
http://gw2skills.net/editor/?fEAQJArYgE2AS4BAcAFg4hF4AcYpwMA
I’m thinking pure burst build while offering condi cleanses in fire instead of water. Full zerker or course.
Bad Elementalist
I expected the OP to have a warrior build or something. Grats on exceeding expectations.
Honestly I don’t think my build will change much at all. I switch around fairly frequently, but the core of my builds is 15 air, 15 water, 30 arcane. Nothing is being changed that would make that less optimal. Diamond skin is a cool idea, but even if it turns out to be amazing, would you really want to sacrifice a ton of healing and condi clear to get it?
Although I would like to try something like 10 air, 30 earth, 20 water, 10 arcane and load up on tank traits but almost full damage gear and see if it works out. I don’t know; there are a handful of builds I want to experiment with, but I think realistically I’ll end up running just about the same thing I am now.
Maguuma
I’ll have to change some traits around probably (if things still become mutually exclusive). For me it really depends if they change some of our weapon set abilities in addition to the traits. If they do I might consider completely changing my build.
Super bunker s/f. Can get 2600 toughness with Rock Barrier. Its primarily uses the auto attack in earth to apply bleeds. Prob not for solo play.
Bad Elementalist
Super bunker s/f. Can get 2600 toughness with Rock Barrier. Its primarily uses the auto attack in earth to apply bleeds. Prob not for solo play.
As far as i know this will not be possible. Last time i looked they wanted to switch Elemental Attunement to master. If that is still true, please rework.
http://gw2skills.net/editor/?fEAQJArdhEmebIy4gjDIkHngJwCjHhgH0hlC5AA-jECBodBkCAgCBMTqIas1gFRjVbDTrjIq2rgIqWIAfzBA-w
You wouldn’t switch out of earth much anyways.
Bad Elementalist
I give up on you guys. Learn to not be a whiney kitten all the time. Also gallvarn there has already been talk of keeping one at adept tier and moving a different skill.
http://gw2skills.net/editor/?fEAQJArYgE2AS4BAcAFg4hF4AcYpwMAI’m thinking pure burst build while offering condi cleanses in fire instead of water. Full zerker or course.
Same as above. Not possible because Elemental Attument is switched to master tier, Please rework.
@Frowny, using Renewing Stamina on a build with 4% crit and no fury (because you don’t switch attunements) is more like a gap filler, or am I mistaken?
Same thing I’m using now. D/D mixed gear sets with 0/20(wvw)-30(pve)/0/20(pve)-30(wvw)/20.
YOU CAN’T HAVE ELEMENTAL ATTUNEMENT AND RENEWING STAMINA AT THE SAME TIME SINCE THEY WILL BOTH BE MASTER TIER TRAITS.
Except Jon peters has said in our ele patch change thread he’s willing to consider keeping Renewing Stamina in adept and changing Elemental Attunement to master.
Arcana
I see the logic in not wanting the two changes in this line to counter each other. Moving good adept traits to master level is contrary to reducing the need to spec into this line. That being said, Elemental Attunement is just a beast of a trait and could honestly be compared with most grandmaster traits. I think a good compromise would be to place Renewing Stamina back in the adept tier, placing is where the other professions get this type of trait, and instead move Final Shielding to the master tier where it could live alongside Arcane Retribution as two good choices in arcane builds that take Arcane Mastery in the adept tier. That could leave some interesting builds such as: 0/30/30/0/10 for fresh air, diamond skin, and renewing stamina. It also still leaves builds that put only 10 points in Arcana a chance to gain Protection by going 30 air for Tempest Defense, and 10 Earth for Elemental Shielding and still have 30 points leftover.
So stop the 10 y/o temper tantrum
I give up on you guys. Learn to not be a whiney kitten all the time. Also gallvarn there has already been talk of keeping one at adept tier and moving a different skill.
http://gw2skills.net/editor/?fEAQJArYgE2AS4BAcAFg4hF4AcYpwMAI’m thinking pure burst build while offering condi cleanses in fire instead of water. Full zerker or course.
Same as above. Not possible because Elemental Attument is switched to master tier, Please rework.
@Frowny, using Renewing Stamina on a build with 4% crit and no fury (because you don’t switch attunements) is more like a gap filler, or am I mistaken?
Like I said its early theorycraft that I throw together in 5 minutes.
Bad Elementalist
I give up on you guys. Learn to not be a whiney kitten all the time. Also gallvarn there has already been talk of keeping one at adept tier and moving a different skill.
http://gw2skills.net/editor/?fEAQJArYgE2AS4BAcAFg4hF4AcYpwMAI’m thinking pure burst build while offering condi cleanses in fire instead of water. Full zerker or course.
Same as above. Not possible because Elemental Attument is switched to master tier, Please rework.
@Frowny, using Renewing Stamina on a build with 4% crit and no fury (because you don’t switch attunements) is more like a gap filler, or am I mistaken?
Like I said its early theorycraft that I throw together in 5 minutes.
Aside from the stat placement and w/e it’s possible. Same reason as above
30/10/10/10/10 Nukementalist, will be swapping from 30/10/10/20/0 and 30/20/10/10/0
Blasting staff too good.
Boon Dispenser. Lv80 Guardian 15/25/0/20/10 Boom Dispenser – Lv80 Engineer 30/30/0/10/0
Chuck Thunderstruck – Lv 80 Ele 30/10/10/10/10
30/0/30/0/10, staff
blasting staff with only 10 in arcana yeeeah!
and earth and fire traits are also getting buffed pretty hard.
alternatively, diamond skin troll build
http://gw2skills.net/editor/?fEAQJArdhEmgbxREhjDIEFngJMeECjQHWUMD6AA-jECBIjChUIBhhDMnrIaslNFRjVPjIqWfEzeuIa1SBYm0I-w
(edited by reikken.4961)
http://gw2skills.net/editor/?fEAQJArYhImIbyxygjDABFEYgQhFOUeMjO2A-w
Basically the old “roll and win” build S/D (renewing stamina + evasive arcana) based on air attunement, but without fresh air. I am 0/25/0/15/30 until 10 december, but with the cleansing wave nerf in water I tried to replace it with the now OP burning fire, with internal fire giving me 10% damage when I blast my combos over ring of fire and some others useful traits in fire. Don’t forget about the 200 power bonus.
p.s of course invert the major traits in arcana
(edited by leconten.1980)
all of the proposed traits are bad (they dont allow you to spec into air or fire and meaningfully increase our bad survivability), or in earths case, have stronger alternatives.
people will give up evasive arcana for a few weeks to experiment then everyone will go back to what they are playing now.
Celestial Avatar is like an old man: Takes forever to get up and is spent in 4 seconds
After a lot of theorycraftign and testing, I came up with a staff build that had good damage output while still providing the minimal amount of survival skills I deemed the ele couldn’t do without. It runs 25 Air, 15 Water and 30 Arcana. It runs like a dream to me.
With cleansing wave moved to master, the new build will be 20 Air, 20 Water and 30 Arcana. I’m gonna switch my backpack so my overall stats will be almost the same. And I’ll still be able to play pretty much the exact same build.
Diamond Skin looks like an interesting trait and I would love to spec into earth, but condition damage just isn’t viable for staff right now. So I’ll just stick to what I have, balance patch or no.
0/30/0/20/20
it’s like my dreams have come true there are so many new options for ranged combat
I’m currently running 0/30/0/30/10 d/d wvw zerg build, but with EA going master tier, I consider spending 10 points in earth for Elemental Shielding. Also huge buff to Tempest Defense. I’d also try out 0/30/0/30/10 with Staff and 0/10/20/30/10 d/d or d/f.
Regarding PvE, well, no change here, just your default 30/10/10/20/0 LH build.
LH build is going to be buffed, though, if only because of the buff for fire magic’s #25 trait.
LH build is going to be buffed, though, if only because of the buff for fire magic’s #25 trait.
Which trait will you pick instead of the old Ember’s might? Burning Precision?
LH build is going to be buffed, though, if only because of the buff for fire magic’s #25 trait.
Which trait will you pick instead of the old Ember’s might? Burning Precision?
That’s a good question. Conjurer is going to be adept tier now, so we’ll also have the master traits as an option. But, yes, probably Burning Precision. Most of the fire traits are incredibly useless to LH. :P To the point that I would suggest Lava Tomb to be a better-than-nothing deal.
Yes, Lava Tomb. Sometimes our squishy eles will simply get downed no matter what. Even if we get rezzed by our allies in a single second, that’s 6 (no, 8 seconds with persisting flames) worth of very nice damage AND an extra combo finisher for LH and fury stacking.
Alternatively, for any LH build that was fine with only 20 points in fire, now that conjurer is at 10, they can always dedicate that 10 points to another line. I’m not good at math, so I’m not sure if it would be worth it, but you can always get +10% damage from extra points in water, or in earth, depending on how you set it up.
If using focus flamewall for the field, maybe even the new ember’s might. Perhaps the 25% extra burning duration would be worthier than burning precision? hard to say, the results would probably be very similar. 10s of flamewall with the new ember’s might would be worth 2.5 extra seconds of burning. 10 seconds of burning precision would be worth 5s of burning in best-case scenarios, but the change to activate is a bit low. Probably still a better option, though.
EDIT: And lava tomb can be a life saver in solo playing.
(edited by DiogoSilva.7089)
I will try a Cantrip build, something like that: 20/00/30/20/00
Not sure about the runes and amulet (cleric or berserk) though… I’m looking forward to test it!
ok, dunno why but my link was bugged and showed other traits than mine.
This is the real link if u’re interested
http://gw2skills.net/editor/?fEAQJArYhImIbyxygjDABFEYgQhFOUeMjO2A-w
I made this build last night and it seems better but lots of questions for after dec 10..
after dec 10 I am thinking changing it to 30/0/30/0/10 with the fire grandmaster being pyromancer’s and the arcana major being blasting staff.
Auramancer balanced build.
Bad Elementalist