Powerful Aura- Not worthy of grandmaster

Powerful Aura- Not worthy of grandmaster

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Posted by: runeblade.7514

runeblade.7514

It affects only a few skills. Most builds would have only one aura available.

It should be brought down to a Master trait.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: FrownyClown.8402

FrownyClown.8402

I disagree. Use the trait that gives protection on aura. Use the trait that gives swiftness and fury on aura, go all boon duration runes and you have 6 or more seconds protection swiftness and fury for you and all allies. Something like a 0 10 10 30 20 bunker support. Of course bringing it down will allow a 0 10 10 20 30 build to work


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Posted by: ImProVocateur.5189

ImProVocateur.5189

FrownyClown.8402,
That is an option for people who sacrifice what they want for a small boost to the team. I look at other classes’ skills, and wonder why I ever thought the Ele could do anything support-worthy. It’s just that a lot of players of other classes are too selfish to use their incredible support skills. Eles are happy to still be allowed in the group, so they’ll do anything. We’ve been nerfed to the point of desperation gameplay.

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Posted by: FrownyClown.8402

FrownyClown.8402

They are ruining old builds. This is gonna be funny when we are worse than before.


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Posted by: FrownyClown.8402

FrownyClown.8402

Also prepare to switch to water and not have enough endurance with no vigor.


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Posted by: ThiBash.5634

ThiBash.5634

It’s not a powerful trait on its own, but when combined with the other aura boosting traits, it becomes quite powerful. You can essensitally give a whole team perma-fury, swiftness and protection through the constant cycling of auras from both weapons and combos.

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

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Posted by: Lavadiel.6231

Lavadiel.6231

not sure if it is still possible (after all the nerfs) but like a year ago I made a build with perm aura sharing (d/d + signets + trait:fire aura on signet use). Of course it was rather carppy build but somehow excused aura sharing as GM trait.

@ThiBash.5634

sharing auras via combos (leap through fire field) did not work back then and I doubt it works now.

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Posted by: ThiBash.5634

ThiBash.5634

sharing auras via combos (leap through fire field) did not work back then and I doubt it works now.

It should probably be fixed then.

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

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Posted by: PlatypusRex.3428

PlatypusRex.3428

Yeah, I’ve noticed that using conjured weapon combos (Fire Axe 4 → 5) will give me the auras but will not share them with the team. If they even fixed that one part, powerful auras would indeed be powerful. Right now, it should be called Mediocre Auras.

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Posted by: haviz.1340

haviz.1340

It should probably be fixed then.

You have too much faith in anet. Lingering elements is still broken after 14 months.

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Posted by: Strang.8170

Strang.8170

Auras from combo fields don´t get spread, nor do auras from runes etc.

Blast finisher on ice field is aoe, so it does grant 5 auras, and those auras benefit from boons on auras traits. However this can be done without aurashare so it aurashare doesn´t give anyhting extra to this.

Dr.Strang E – Nameless veterans (NV) – Gandara (EU)
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]

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Posted by: Da Beetus.1275

Da Beetus.1275

It should probably be fixed then.

You have too much faith in anet. Lingering elements is still broken after 14 months.

…P.S. bug fix for Lingering Elements is coming on Nov. 26th as well.

I still believe.

Why do those that know the least know it the loudest?

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Posted by: CMstorm.8679

CMstorm.8679

with the upcoming insane cd decrease to tempest defense and other trait changes, there will probably be more aura builds around and that’s something i’ve always wanted to run, especially magnetic wave and the higher procs of shock aura.

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Posted by: ThiBash.5634

ThiBash.5634

with the upcoming insane cd decrease to tempest defense and other trait changes, there will probably be more aura builds around and that’s something i’ve always wanted to run, especially magnetic wave and the higher procs of shock aura.

Making a staff aura build would certainly be interesting yes.

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

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Posted by: Conncept.7638

Conncept.7638

Has to be grandmaster, not because the trait itself is powerful, but because Powerful Auras and Tempest Defense is such a good combo that it must require that rigid point investment. And Tempest Defense may be getting a buff on its ICD in december, which will only make Powerful Auras placement even more necessary.

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Posted by: Raven.9603

Raven.9603

Has to be grandmaster, not because the trait itself is powerful, but because Powerful Auras and Tempest Defense is such a good combo that it must require that rigid point investment. And Tempest Defense may be getting a buff on its ICD in december, which will only make Powerful Auras placement even more necessary.

explain? its not like ele’s are in a constant state of getting stunned/knocked/feared that tempest defense is really going to trigger often. its basically an extra shocking aura proc, which is hardly game changing.

SBI | Oceans | Ranger – Thief – Ele – Eng – Nec – Guard – Rev
Celestial Avatar is like an old man: Takes forever to get up and is spent in 4 seconds

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Posted by: Conncept.7638

Conncept.7638

Has to be grandmaster, not because the trait itself is powerful, but because Powerful Auras and Tempest Defense is such a good combo that it must require that rigid point investment. And Tempest Defense may be getting a buff on its ICD in december, which will only make Powerful Auras placement even more necessary.

explain? its not like ele’s are in a constant state of getting stunned/knocked/feared that tempest defense is really going to trigger often. its basically an extra shocking aura proc, which is hardly game changing.

A lot of PvP builds open with a stun. A bunker ele is going to be a frontrunner, most likely to be stunned at the opening, almost certain to be some time in the fight.

When that stun happens, that four second aura procs on five people. It causes two one second stuns per enemy if they attack, that’s up to ten seconds of enemy DPS gone. And the ICD is per enemy, so each enemy can proc a 1 second stun per ally they hit. In a five versus five, that’s fifty seconds of DPS lost. If he has a dagger and therefore a second SA, that’s up to 1:40 of DPS lost. And that’s a best-of situation for the enemy, if they see the aura pop, and don’t attack, they’re actually losing more DPS. If any members of the team are slotting +stun duration, they’re also losing more DPS.

And that is going from a 60s ICD down to 25 come December.

(edited by Conncept.7638)

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Posted by: Jaytee.9513

Jaytee.9513

Has to be grandmaster, not because the trait itself is powerful, but because Powerful Auras and Tempest Defense is such a good combo that it must require that rigid point investment. And Tempest Defense may be getting a buff on its ICD in december, which will only make Powerful Auras placement even more necessary.

explain? its not like ele’s are in a constant state of getting stunned/knocked/feared that tempest defense is really going to trigger often. its basically an extra shocking aura proc, which is hardly game changing.

A lot of PvP builds open with a stun. A bunker ele is going to be a frontrunner, most likely to be stunned at the opening, almost certain to be some time in the fight.

When that stun happens, that four second aura procs on five people. It causes two one second stuns per enemy if they attack, that’s up to ten seconds of enemy DPS gone. And the ICD is per enemy, so each enemy can proc a 1 second stun per ally they hit. In a five versus five, that’s fifty seconds of DPS lost. If he has a dagger and therefore a second SA, that’s up to 1:40 of DPS lost. And that’s a best-of situation for the enemy, if they see the aura pop, and don’t attack, they’re actually losing more DPS. If any members of the team are slotting +stun duration, they’re also losing more DPS.

And that is going from a 60s ICD down to 25 come December.

Ever heard of stability? Warriors and guardians have high stability access making this useless against them. Sure the auras may process but they won’t stun no one in a zerg with shout guardians. And warrior have 2 utilities with stability with both being stun breakers.

Almost every group will have guardians and warriors, lol.

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Posted by: Jaytee.9513

Jaytee.9513

Sure it must have been mentioned but this must be a joke, Lol.

Grand Master minor trait Arcane Precision.

Skills have a chance to apply a condition on critical hits.
Chance on critical hit: 10%

Fire Attunement: Burning 1 s (328 damage)
Water Attunement: Vulnerability 10 s
Air Attunement: Weakness 3 s
Earth Attunement: Bleeding 5 s (213 damage)

Maybe they made a mistake and it supposed to be 10% chance per attack…….sounds pretty weak for a grand master minor.

With 50% crit chance it would process 5 times every 100 attacks.

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

Has to be grandmaster, not because the trait itself is powerful, but because Powerful Auras and Tempest Defense is such a good combo that it must require that rigid point investment. And Tempest Defense may be getting a buff on its ICD in december, which will only make Powerful Auras placement even more necessary.

Having a trait that becomes powerful ONLY when coupled with some other traits is a bad design IMO. Traits should synergize with other traits but not become too dependent on other traits to work or function in a manner that is considered useful.

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

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Posted by: Conncept.7638

Conncept.7638

Has to be grandmaster, not because the trait itself is powerful, but because Powerful Auras and Tempest Defense is such a good combo that it must require that rigid point investment. And Tempest Defense may be getting a buff on its ICD in december, which will only make Powerful Auras placement even more necessary.

explain? its not like ele’s are in a constant state of getting stunned/knocked/feared that tempest defense is really going to trigger often. its basically an extra shocking aura proc, which is hardly game changing.

A lot of PvP builds open with a stun. A bunker ele is going to be a frontrunner, most likely to be stunned at the opening, almost certain to be some time in the fight.

When that stun happens, that four second aura procs on five people. It causes two one second stuns per enemy if they attack, that’s up to ten seconds of enemy DPS gone. And the ICD is per enemy, so each enemy can proc a 1 second stun per ally they hit. In a five versus five, that’s fifty seconds of DPS lost. If he has a dagger and therefore a second SA, that’s up to 1:40 of DPS lost. And that’s a best-of situation for the enemy, if they see the aura pop, and don’t attack, they’re actually losing more DPS. If any members of the team are slotting +stun duration, they’re also losing more DPS.

And that is going from a 60s ICD down to 25 come December.

Ever heard of stability? Warriors and guardians have high stability access making this useless against them. Sure the auras may process but they won’t stun no one in a zerg with shout guardians. And warrior have 2 utilities with stability with both being stun breakers.

Almost every group will have guardians and warriors, lol.

Guardians have four stability skills, no more than most classes actually. Warriors do have the most at seven. The average class has around 90 skills they can slot. So until PvP reaches the point of nothing but five warriors with the exact same build, your point is bubkis. This combination of traits is devastating, the only reason it isn’t used now is that the Ele brings literally nothing else to the table in SPvP, and even such a powerful combo every 60 seconds isn’t worth essentially fighting a 4v5 for the remainder of the match

Having a trait that becomes powerful ONLY when coupled with some other traits is a bad design IMO. Traits should synergize with other traits but not become too dependent on other traits to work or function in a manner that is considered useful.

I agree, never said I liked it, just said that’s the way it is.

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Posted by: Wraistlin.6072

Wraistlin.6072

with the upcoming insane cd decrease to tempest defense and other trait changes, there will probably be more aura builds around and that’s something i’ve always wanted to run, especially magnetic wave and the higher procs of shock aura.

Making a staff aura build would certainly be interesting yes.

I tried running a aura build in it’s current state. This point of view is mainly from a WvW perspective, as you can pretty much get away with anything in PvE these days.

traited 20/10/10/30/0

It was a gimmick build, only really making use of signets and auras. I felt there was potential but something needed to be moved down a tier to be a viable build imo. Either Fire’s Embrace to Adept Tier, or Powerful Auras to Master Tier.

Took Fire’s Embrace (fire – IX) as Fire Master tier. I ran with 4 signets (heal, 3 utilities)
Zephyr’s Boon (air – I)
Elemental Shielding (earth – V)
and Powerful Aura (water – XII)

The gimmick was having aura’s share with each heal, or utility use. Giving swiftness, fury, and protection to those around you with signets. (and obviously any of the weapon skill auras.)

I tried all weapon sets…

D/D, S/D: Terrible imo. D/D has two auras, with the attunement CD in it’s current state, D/D was just painful to play. S/D also felt limited only having one aura. Both were near impossible to play without the standard defensive utilities.

Staff: Was surprisingly fun with this build. The signets having 1200 range was nice synergy with the staff. And spreading Magnetic Aura around is hilarious. Obviously the boost in healing and vitality is still there for support, and you still have the 20 in fire a power increase.

D/F: I’m terrible with this weapon set as I don’t use it much, but even this set of weapons felt like it was meant for a build like this. The extra defensive weapon skills with the focus made up for some of the lack of armor of earth, or arcane shield.

I didn’t try to change any armor out to better fit a build like this (didn’t want to waste the money, because it was gimmicky, fun but gimmicky). So must of this was done with either P/P/Crit Dmg, or P/V/T. Using Ascended with P,V,P, Crit Dmg.

So I for one would love to see either Powerful Aura drop to a master tier, or Fire’s Embrace drop to the adept tier. I think freeing up the 10pts would allow for options to make this a very viable build.

Just my 2 cents.

(edited by Wraistlin.6072)

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Posted by: Empyre.2531

Empyre.2531

Has to be grandmaster, not because the trait itself is powerful, but because Powerful Auras and Tempest Defense is such a good combo that it must require that rigid point investment. And Tempest Defense may be getting a buff on its ICD in december, which will only make Powerful Auras placement even more necessary.

explain? its not like ele’s are in a constant state of getting stunned/knocked/feared that tempest defense is really going to trigger often. its basically an extra shocking aura proc, which is hardly game changing.

A lot of PvP builds open with a stun. A bunker ele is going to be a frontrunner, most likely to be stunned at the opening, almost certain to be some time in the fight.

When that stun happens, that four second aura procs on five people. It causes two one second stuns per enemy if they attack, that’s up to ten seconds of enemy DPS gone. And the ICD is per enemy, so each enemy can proc a 1 second stun per ally they hit. In a five versus five, that’s fifty seconds of DPS lost. If he has a dagger and therefore a second SA, that’s up to 1:40 of DPS lost. And that’s a best-of situation for the enemy, if they see the aura pop, and don’t attack, they’re actually losing more DPS. If any members of the team are slotting +stun duration, they’re also losing more DPS.

And that is going from a 60s ICD down to 25 come December.

Ever heard of stability? Warriors and guardians have high stability access making this useless against them. Sure the auras may process but they won’t stun no one in a zerg with shout guardians. And warrior have 2 utilities with stability with both being stun breakers.

Almost every group will have guardians and warriors, lol.

Guardians have four stability skills, no more than most classes actually. Warriors do have the most at seven. The average class has around 90 skills they can slot. So until PvP reaches the point of nothing but five warriors with the exact same build, your point is bubkis. This combination of traits is devastating, the only reason it isn’t used now is that the Ele brings literally nothing else to the table in SPvP, and even such a powerful combo every 60 seconds isn’t worth essentially fighting a 4v5 for the remainder of the match

Having a trait that becomes powerful ONLY when coupled with some other traits is a bad design IMO. Traits should synergize with other traits but not become too dependent on other traits to work or function in a manner that is considered useful.

I agree, never said I liked it, just said that’s the way it is.

I think you talk spvp and jaytee wvw. It’s almost 100% guaranteed that when your Tempest defense pops in wvw that you are facing off against a melee train with stability on every single player.

[RG]

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Posted by: cheezwhiz.9517

cheezwhiz.9517

I’m little new to Elementalist but loving the style of the class. I’m running 0/30/0/30/10 D/D, and I switch to a semi-generic cantrip build if aura sharing isn’t necessary.

Aura sharing feels very out of place on the Water line, especially considering the heavy investment in Fire and Air (and the minor in Earth) to truly have permanent coverage. Moving Powerful Auras to one of the other elemental lines makes the most sense to me, because of the relatively niche value of Pyromancer’s Puissance (Fire GM trait) and Written In Stone (Earth GM trait). Thoughts?

Jade Quarry Guardian/Necromancer of [MoG]

(edited by cheezwhiz.9517)

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Posted by: Xillllix.3485

Xillllix.3485

Sure it must have been mentioned but this must be a joke, Lol.

Grand Master minor trait Arcane Precision.

Skills have a chance to apply a condition on critical hits.
Chance on critical hit: 10%

Fire Attunement: Burning 1 s (328 damage)
Water Attunement: Vulnerability 10 s
Air Attunement: Weakness 3 s
Earth Attunement: Bleeding 5 s (213 damage)

Maybe they made a mistake and it supposed to be 10% chance per attack…….sounds pretty weak for a grand master minor.

With 50% crit chance it would process 5 times every 100 attacks.

Apparently it’s just easier to move traits around randomly (and break good builds) than to fix the useless ones.