Powerful auras?

Powerful auras?

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Posted by: Devildoc.6721

Devildoc.6721

This seems like a really odd trait to me. It’s deep in water, so you’d think group support, staff… however staff can only grant one aura, and the radius of granting the aura is awfully small.

Zapp – 80 Asura Afromancer

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Posted by: boozer.7815

boozer.7815

If you spec 20 into fire you get a lot of Aura’s.

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Posted by: DiogoSilva.7089

DiogoSilva.7089

It works best with D/S or D/F because it gives you access to 3 auras (two weapon skills and one from fire field + leap combo).

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Posted by: Nikaido.6739

Nikaido.6739

I really think this is an “weak” aura… doesn’t worth to be a Water Grandmaster trait… if this at least increase water attuntment spell damage or increase healing power… (or add anything bonus, like longer chill duration…) I’d say it would be fine.

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Posted by: Intigo.1653

Intigo.1653

I really think this is an “weak” aura… doesn’t worth to be a Water Grandmaster trait… if this at least increase water attuntment spell damage or increase healing power… (or add anything bonus, like longer chill duration…) I’d say it would be fine.

Powerful Auras + Zephyr’s Boon + D/D + Boon Duration = incredible trait.

You are far too narrow-minded.

I’ve been running Powerful Auras for my WvW guild groups for ages and it’s incredibly awesome to play.

80 Asura Elementalist – [Red Guard]
http://www.youtube.com/user/IntigoGW2

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Posted by: Sabull.5670

Sabull.5670

Not sure if trolls or serious … hmm

Powerful auras is part of the very commonly used and powerful spec often called “Auramancer”. Where you want to have Zeryphs Boon from Air and optionally Elemental Shielding from Earth to proc buffs on your auras. And if you want to go hurr durr you can get Fire’s Embrace.

It’s easy to regard something weak if you don’t think about the synergy, watch the other trait lines and different weapon sets. Cleansing water is more commonly used for staff instead of powerful auras (unless u go hurr durr).

[TA]

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Posted by: Nikaido.6739

Nikaido.6739

Just because I view differently doesn’t mean I’m “far too narrow-minded”! And go troll yourself please… I was only voice my option, you can disagree but no need to be sarcastic.

I personally think Cleansing Water work better then Powerful Aura, that’s what I been using so far. Yes I did read the aura build, tried it but doesn’t suit my style… that’s just how I view it. But I can try again in Dungeon group next time and see if its worthy being a grandmaster trait in my definition.

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Posted by: emikochan.8504

emikochan.8504

Powerful auras is amazing, look at the synergy.

Also D/D is 30 water very often. Staff has 2 auras and you can always use arcane wave

Welcome to my world – http://emikochan13.wordpress.com

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Posted by: DiogoSilva.7089

DiogoSilva.7089

Powerful Auras (+ Synergies)

=

Entire party with 8(!) seconds of protection and 10+ seconds of swiftness + fury. More so with signets. Not to mention the stun/ chill/ burn effects from the auras.

This basically makes all allies around you burst for higher damage, while being protected against burst, while kiting, chasing and go capping more effectively.

It’s crazy.

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Posted by: Devildoc.6721

Devildoc.6721

Powerful auras is amazing, look at the synergy.

Also D/D is 30 water very often. Staff has 2 auras and you can always use arcane wave

staff has only 1 aura. Problem is, the aura I’d most want to share, IS the one on staff, however, then you have a major trait, a 30 point one at that, for 1 skill. I suppose the fire shield for 3s on using a signet but that one doesn’t seem worthwhile.

If the trait worked with the aura on res, or auras on combo, it’d be amazing, but it doesn’t.

I guess cleansing water for staff, instead of cleansing wave (attuning to water when arcane specced applies regen, so it’d be redundant to have both)

Zapp – 80 Asura Afromancer

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Posted by: Intigo.1653

Intigo.1653

Powerful auras is amazing, look at the synergy.

Also D/D is 30 water very often. Staff has 2 auras and you can always use arcane wave

staff has only 1 aura. Problem is, the aura I’d most want to share, IS the one on staff, however, then you have a major trait, a 30 point one at that, for 1 skill. I suppose the fire shield for 3s on using a signet but that one doesn’t seem worthwhile.

If the trait worked with the aura on res, or auras on combo, it’d be amazing, but it doesn’t.

I guess cleansing water for staff, instead of cleansing wave (attuning to water when arcane specced applies regen, so it’d be redundant to have both)

It works with the Staff Frost combo.

80 Asura Elementalist – [Red Guard]
http://www.youtube.com/user/IntigoGW2

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Posted by: DiogoSilva.7089

DiogoSilva.7089

staff has only 1 aura. Problem is, the aura I’d most want to share, IS the one on staff

Powerful Auras is not only about spreading the aura effect, but the 3 boons they give when traited too. The protection/ swiftness/ fury spread stacking makes a huge difference. I’d also say fire and frost auras are more useful this way, because the burning/ chilling effect becomes more noticeable.

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Posted by: Tala.7638

Tala.7638

I have been using “Auramancer” as a regular spec in WvWvW since before I even knew it had a name. I roll D/D, D/F, and sometimes even S/D, S/F. When rolling frontline with a bunch a hammer guards….it is so nice. Really the only effective defense is triple our numbers or a well placed flanking portal. Great spec for large grps, but sometimes I forget to re-trait when “small ops’g” and have found it works great then also. Definately most effective with D/D but in a GRANDLY large grp of zerg on zerg, i find S/D works best with some auras[not an optimal number like D/D] but u get some nice Area Effects with S. Truly the best team spec for ele that I have found in my experience. GL

Talaysteria/Talas Cap/Talarenth
THE Mystic Plumbers [LUCK]
Always bear in mind that your own resolution to succeed is more important than any other.

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Posted by: Strang.8170

Strang.8170

Correct me if i´m wrong, but powerful auras atleast used to work only on auras that you actualy cast. In other words it dind´t work with combo auras or those gained from traits.

Dr.Strang E – Nameless veterans (NV) – Gandara (EU)
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]

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Posted by: boozer.7815

boozer.7815

Correct me if i´m wrong, but powerful auras atleast used to work only on auras that you actualy cast. In other words it dind´t work with combo auras or those gained from traits.

Your wrong.

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Posted by: Orikx.9671

Orikx.9671

The people I run with in WvW would disagree with you OP. The boons I provide are huge and increase my guard friends DPS a lot.

Orikx
Sanctum of Rall

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Posted by: Crunchy Gremlin.5798

Crunchy Gremlin.5798

Correct me if i´m wrong, but powerful auras atleast used to work only on auras that you actualy cast. In other words it dind´t work with combo auras or those gained from traits.

Your wrong.

there are some auras that did not trigger PAs.
i think the auras generated from runes and the combo auras generated from conjures.
this may have changed.

powerful auras is indeed a group satisfying trait and people have said more than once that its really really great when used well.

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Posted by: Devildoc.6721

Devildoc.6721

The people I run with in WvW would disagree with you OP. The boons I provide are huge and increase my guard friends DPS a lot.

Dagger/Dagger isn’t a support weaponset though, you have less fields and boons, powerful auras is pretty much the only support a dagger/dagger ele can give. Speccing deep in water as dagger/dagger seems a bit backwards as dagger/dagger is a burst dps set.

Zapp – 80 Asura Afromancer

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Posted by: emikochan.8504

emikochan.8504

d/d can be used in different ways, it’s a close ranger set.

Welcome to my world – http://emikochan13.wordpress.com

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Posted by: boozer.7815

boozer.7815

Correct me if i´m wrong, but powerful auras atleast used to work only on auras that you actualy cast. In other words it dind´t work with combo auras or those gained from traits.

Your wrong.

there are some auras that did not trigger PAs.
i think the auras generated from runes and the combo auras generated from conjures.
this may have changed.

powerful auras is indeed a group satisfying trait and people have said more than once that its really really great when used well.

The fire aura’s generated from fire 20 proc PA.

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Posted by: SkeeLd.2164

SkeeLd.2164

The people I run with in WvW would disagree with you OP. The boons I provide are huge and increase my guard friends DPS a lot.

Dagger/Dagger isn’t a support weaponset though, you have less fields and boons, powerful auras is pretty much the only support a dagger/dagger ele can give. Speccing deep in water as dagger/dagger seems a bit backwards as dagger/dagger is a burst dps set.

Lol there is so much wrong with this post.

D/D is really good at supporting. First off and most obvious: healing. You have a total of 3 aoe heals: one upon switching to water, one on your roll (if you’re using EA) and one on your 5 skill. Each heal for about 2k on me. So thats like 6k of burst healing. EA has a 10 sec CD, water attunement has a 9 sec CD (with a 0/10/0/30/30 build, which is what I roll) and Water 6 has a 40 second CD. Next up: AoE Boons. Might stacking, we can do it well, and with the help of a few friends, can keep around 20-25 might stacks on everyone near us, significantly increasing DPS. There’s an Arcana trait that allows you to give one boon to yourself and nearby allies when switching attunements (which we obviously do a LOT). So we’re giving random regens, protections, more might and swiftness all the time. Then we have Soothing Mist, which actually adds up to nice numbers throughout the curse of a battle, since its passively healing everyone around you all the time. And finally, PA! This thing allows us to stack a lot of fury and swiftness on our entire party, along with each aura’s specific benefits. Imagine a Guardian/Warior/Thief getting in the middle of your party and starting to spam their AoE stuff? BAM Frost Aura! Grats, you just stacked a gazillion chills on him! At least I’m pretty sure it works like this, if I happen to be wrong, someone please correct me.

Another big part of supporting that people tend to not notice are control skills. Stuff like Water 3, Wind 5 and Earth 4. Whether you’re in PvE, WvW, or sPvP, these things are beasts, especially when they’re AoE, and we have 3 of them!

And lastly, no. Speccing deep into water is very standard for D/D Ele’s. Have you seen daphoenix’s build? Holy crap that thing is beast.

I’m not saying under any circumstances that D/D support is better than or even as good as Staff support, but it is most definitely not exclusively a DPS/Burst weaponset.

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Posted by: Crunchy Gremlin.5798

Crunchy Gremlin.5798

Correct me if i´m wrong, but powerful auras atleast used to work only on auras that you actualy cast. In other words it dind´t work with combo auras or those gained from traits.

Your wrong.

there are some auras that did not trigger PAs.
i think the auras generated from runes and the combo auras generated from conjures.
this may have changed.

powerful auras is indeed a group satisfying trait and people have said more than once that its really really great when used well.

The fire aura’s generated from fire 20 proc PA.

Sure but those are still skills that the ele casts.

have rune auras changed?

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Posted by: Powerr.3649

Powerr.3649

all d/d eles in tpvp play 0/10/0/30/30

Powerr
PZ

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Posted by: Orikx.9671

Orikx.9671

The people I run with in WvW would disagree with you OP. The boons I provide are huge and increase my guard friends DPS a lot.

Dagger/Dagger isn’t a support weaponset though, you have less fields and boons, powerful auras is pretty much the only support a dagger/dagger ele can give. Speccing deep in water as dagger/dagger seems a bit backwards as dagger/dagger is a burst dps set.

This is wrong. D/D is a melee weapon set but it can still be great support. Supper comes in many forms in GW2.

Two auras available to be shared. Shocking aura. Stun on hit applied to team is huge PvP. Chill from frost aura is also great. Another chill also.
We get access to 1 aoe knockdown and 1 blowout. Both amazing support abilities. A third if you use tornado.
We get weakness, cripples and immobolize.
Combine all that with several AOE heals some from the weapon set and some depending on traits.
Tons of boons being shared including premades fury(yes please!).
If you can’t be amazing support with all of that you should be playing a game that has a cleric, druid, or barn because the combat style of this game doesn’t suit you.

Orikx
Sanctum of Rall

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Posted by: Devildoc.6721

Devildoc.6721

a good portion of that d/d support is independent of D/D weapon skills. D/D weapon skills for support do have the 3 control skills, yes, but staff has 3 control skills on air attunement alone, 2 on earth attunement, and 1 on water attunement, regardless of traits, those control skills are there. Dagger/Dagger has only 2 combo fields, ring of fire, and burning speed, on 15s cooldowns. Staff absolutely trumps it for stacking might if you have a guardian or thief with you. 2 fire fields, 1 on a 6 second cooldown, a hammer guardian or shortbow thief will stack you to 25 easy. Then we move to water with 2 water fields and 1 ice field, which by the way, completely trumps all over dagger/dagger’s healing, which based on dagger/dagger skills alone, has 1 solitary heal. Staff has attunement heal, and evasive arcana heal that you count as part of dagger/dagger, while also having a heal over time geyser and long lasting regen with a huge aoe, both are water fields that can be blasted (healing rain can even be blasted by the elementalist themselves even with eruption) for more burst healing as well as whirled through for healing and lept through for a single target heal, and regen for ranged attackers outside of it’s aoe. Air staff has the only lightning field in the game, allowing ranged attackers and whirl combos to stack up a ton of vulnerability. Earth has a spammable blast finisher (though finishing the elementalist’s own fields with it is dicey unless you’re intending to switch and lay down the field after laying down eruption). I mean, that’s 6 combo fields. As well as 2 projectile finishers and 1 blast finisher on a 6s cooldown. Dagger/Dagger has 2 blast finishers on longish cooldowns, and a leap finisher.

The one aura on staff, is a bigger deal than both auras on daggers in PVE against champions that can only be stunned once every 5+ attempts. Blocking projectiles is huge, especially when some can one shot some party members, reflecting them is even better.

I guess what I want out of powerful auras is for it to affect combo field granted auras and ressing granted auras. It would make the trait that granted auras on revive worth slotting.

Zapp – 80 Asura Afromancer

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Posted by: mouse.1689

mouse.1689

Powerful Auras is one of the most powerful traits in the game. The vast majority of D/D Eles are running the Auramancer spec, which is 0/10/0/30/30. Being able to stack Protection, Fury, and Quickness on your whole team is absolutely amazing.

The problem you’re having, I think, is that you’re trying to break Eles down into only two camps: burst damage and support. That’s not really an accurate paradigm.

In tPvP, Ele does very good AoE damage, has very good crowd control, and provides very strong support because of Powerful Auras.

The idea that D/D isn’t a support spec and therefore Powerful Auras is bad for it is based on a faulty premise. Ele is a jack of all trades, and Powerful Auras is an incredibly strong part of that.

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Posted by: haviz.1340

haviz.1340

Powerful Auras is one of the most powerful traits in the game. The vast majority of D/D Eles are running the Auramancer spec, which is 0/10/0/30/30. Being able to stack Protection, Fury, and Quickness on your whole team is absolutely amazing.

The problem you’re having, I think, is that you’re trying to break Eles down into only two camps: burst damage and support. That’s not really an accurate paradigm.

In tPvP, Ele does very good AoE damage, has very good crowd control, and provides very strong support because of Powerful Auras.

The idea that D/D isn’t a support spec and therefore Powerful Auras is bad for it is based on a faulty premise. Ele is a jack of all trades, and Powerful Auras is an incredibly strong part of that.

0/10/0/30/30 spec doesn’t grant protection.

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Posted by: Orikx.9671

Orikx.9671

Yes staff has great support capability and in some situations is better for support. I didn’t say it didn’t.
Doesn’t change the fact that D/D also has great utility and in some situations is better.
You said D/D is not support and is only burst DPS. This is just plain wrong and your posts prove you know little about D/D.
Furthermore your in your reasons for D/D not being good for support you blaim use an aura that can’t stun a champ often enough while then mention staff being superior because it has 3ccs on Air. One of which is the very cc you claim makes d/d bad….
Also, this game has a very big PvP element. Just because you don’t play it doesn’t mean all abilities should be based around dungeons.

Orikx
Sanctum of Rall

(edited by Orikx.9671)

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Posted by: Sanel.5603

Sanel.5603

D/D build “Auromancer” is totaly viable build. It have nice buffs for party, we can stack a lot of Fury, Speed, Might, remove conditions, and do a lot of healing / dmg .

On one of topic before one player had shared his video of D/D auromancer inside lvl 54 fractal.

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Posted by: Devildoc.6721

Devildoc.6721

Yes staff has great support capability and in some situations is better for support. I didn’t say it didn’t.
Doesn’t change the fact that D/D also has great utility and in some situations is better.
You said D/D is not support and is only burst DPS. This is just plain wrong and your posts prove you know little about D/D.
Furthermore your in your reasons for D/D not being good for support you blaim use an aura that can’t stun a champ often enough while then mention staff being superior because it has 3ccs on Air. One of which is the very cc you claim makes d/d bad….
Also, this game has a very big PvP element. Just because you don’t play it doesn’t mean all abilities should be based around dungeons.

My point was I want the trait to affect auras granted from combos and the aura on res trait, which it doesn’t currently.

Zapp – 80 Asura Afromancer