Ele & thief main (full ascended)
Down with the braindead faceroll classes.
1. Scepter burst will be gamebreaking and nerfed the next patch. (https://forum-en.gw2archive.eu/forum/professions/elementalist/I-don-t-usually-do-this-but <—- this but twice as bad)
2. No one will use GoEP or cleansing fire.
3. No one will use focus still.
4. Main hand glass dagger will cease to exist (glass build? -> scepter)
5. Fire trait line will still be worthless.
So basically, a survivability nerf to every build on top of faceroll zero counterplay instagib scepter builds everywhere. At least we’ll have more variety now.
You’ve been so down since the RTL nerf. I feel bad for ya
2. No one will use GoEP or cleansing fire.
I use GoEP and will for sure continue to use it…
3. No one will use focus still.
Well I mainly play staff but when I switch to scepter I now prefer focus to dagger and it’s more likely the patch will make me like it even more…
For the rest I’m not sure…but the new scepter air spike might not be that game breaking…Anyway that something we’ll have to keep an eye on…
Stun break removed from cleansing fire and put on signet of air…. took one useful ability and one useless ability, and turned them both into useless abilities. Really should have made signet of air stands on its own two feet by reworking the ability instead of making cleansing fire worthless.
Removing stun break from lightning flash was a kittenty thing to do to.
I disagree with you about Glyph of Elemental Power though… being able to practically spam nonstop cc on people in a critical, big fights between skilled opponents is huge.
1. Scepter burst will be gamebreaking and nerfed the next patch. (https://forum-en.gw2archive.eu/forum/professions/elementalist/I-don-t-usually-do-this-but <—- this but twice as bad)
2. No one will use GoEP or cleansing fire.
3. No one will use focus still.
4. Main hand glass dagger will cease to exist (glass build? -> scepter)
5. Fire trait line will still be worthless.
So basically, a survivability nerf to every build on top of faceroll zero counterplay instagib scepter builds everywhere. At least we’ll have more variety now.
1. How an extra lightning strike will make you now OP?If you were not good with scepter before..you won’t become good now
2.Still too early to say
3. The delay reduced on focus skills is huge, especially on freezing gust, gale and flamewall, you simply look at focus in the wrong way, it was always supposed to be a strong team weapon with 1v1 possibilities
4.Dagger MH is still good and there was no viable glass cannon d/d ele before anyway
5. For now yes, it’s still worthless…or maybe not, it depends on how the new staff will fare
1. Scepter burst will be gamebreaking and nerfed the next patch. (https://forum-en.gw2archive.eu/forum/professions/elementalist/I-don-t-usually-do-this-but <—- this but twice as bad)
2. No one will use GoEP or cleansing fire.
3. No one will use focus still.
4. Main hand glass dagger will cease to exist (glass build? -> scepter)
5. Fire trait line will still be worthless.
So basically, a survivability nerf to every build on top of faceroll zero counterplay instagib scepter builds everywhere. At least we’ll have more variety now.
1. How an extra lightning strike will make you now OP?If you were not good with scepter before..you won’t become good now
2.Still too early to say
3. The delay reduced on focus skills is huge, especially on freezing gust, gale and flamewall, you simply look at focus in the wrong way, it was always supposed to be a strong team weapon with 1v1 possibilities
4.Dagger MH is still good and there was no viable glass cannon d/d ele before anyway
5. For now yes, it’s still worthless…or maybe not, it depends on how the new staff will fare
^This
Especially #4. Dagger main hand is all about sustained damage and control ( IMO d/f has so much synergy in the amount of cc its able to dish out….excluding fire 5 and 4).
For d/x to become a burst set the weapon skills would need a major rehaul and to be honest a trait like Fresh Air had to be implemented. If eles were to ever have a reason to get out of 30 arcane/ 20-30 water this is it.
Scepter burst can be insane (when used with arcane specifically) I will not deny that but at the end of the day the ele can still EASILY die with no means of stealth or damage mitigation.
^This
Especially #4. Dagger main hand is all about sustained damage and control ( IMO d/f has so much synergy in the amount of cc its able to dish out….excluding fire 5 and 4).
For d/x to become a burst set the weapon skills would need a major rehaul and to be honest a trait like Fresh Air had to be implemented. If eles were to ever have a reason to get out of 30 arcane/ 20-30 water this is it.
Scepter burst can be insane (when used with arcane specifically) I will not deny that but at the end of the day the ele can still EASILY die with no means of stealth or damage mitigation.
See what you guys don’t get is the tale of poor Razor who’s been upset ever since they started nerfing RTL. See Razor used to run a D/D Zerker build and when he got into trouble he’d just RTL out of danger. But then they nerfed it and ever since he hasn’t been able to pull it off and everything has been doom and gloom.
Poor, poor Razor
First, cleansing fire is going to be better at removing conditions than it is now. So it WILL be a useful option for builds that don’t have 30/ 30 in water/ arcane, nor ether renewal.
Second, mh dagger builds with aura trait support synergy well with the new tempest defense trait, so if anything, glass cannon (+ aura) builds will be stronger. With earthquake (or focus #5), access to two shocking auras (and four auras total), +20% damage to stunned and knocked down foes and an anti-burst self defense.
Finally, staff builds will get much better.
Those notes can’t be real. There are just so many flaws with it that I doubt Anet would implement all of those changes at once…..knowing how cautions anet is with patch notes with each profession whether it is a buff or a nerf.
Those notes can’t be real. There are just so many flaws with it that I doubt Anet would implement all of those changes at once…..knowing how cautions anet is with patch notes with each profession whether it is a buff or a nerf.
Anet are pretty good at flaws
Seriously though, if they were true at the time they’ve probably been tweaked a lot over the last week since the leak.
Those notes can’t be real. There are just so many flaws with it that I doubt Anet would implement all of those changes at once…..knowing how cautions anet is with patch notes with each profession whether it is a buff or a nerf.
I wouldn’t be surprised if these were internal notes and half these changes probably won’t go through in the initial wave.
See what you guys don’t get is the tale of poor Razor who’s been upset ever since they started nerfing RTL. See Razor used to run a D/D Zerker build and when he got into trouble he’d just RTL out of danger. But then they nerfed it and ever since he hasn’t been able to pull it off and everything has been doom and gloom.
Poor, poor Razor
Actually… I’ve been really enjoying the focus. It’s arguably better than off hand dagger by a long shot now that RtL is useless to get away from anything.
Why are you still mad about the times I’d shut your face in embarrassment months ago? It’s not hard to use logic. You should try it sometime.
Those notes can’t be real. There are just so many flaws with it that I doubt Anet would implement all of those changes at once…..knowing how cautions anet is with patch notes with each profession whether it is a buff or a nerf.
Dunno, seems pretty ANetish to me. Something that I would expect from them.
It seems that your build will stop being unique soon, now that people will toy with scepter, even you will have to adapt.
Actually… I’ve been really enjoying the focus. It’s arguably better than off hand dagger by a long shot now that RtL is useless to get away from anything.
Why are you still mad about the times I’d shut your face in embarrassment months ago? It’s not hard to use logic. You should try it sometime.
You mean when you kept going on and on about how they should nerf the 0/10/0/30/30 bunker builds and then were upset when they nerfed it by reducing it’s mobility effectively changing the way you play the character but not the bunkers? The irony was quite delicious then and continues to be so as you make more sad panda posts.
Think of me more as enjoying your misery as you got what you wished for.
Smh .
lol these threads again
Scepter damage will be the same as always. It is only feels gamebreaking if you are like trying to duel or something. Outside of that in sPvP it will be the same. You can run 30 air for more damage and try to roam and gank or you can run the more defensive sustain build at 0/20/0/20/30 which people run. In WvW in a 1vX situation or in larger fights you won’t have sustain with 30 air since you have to take out traits from water or arcana. You will lose either water 15 or Evasive Arcana.
Cleansing Flame will still be useful. It is like mesmer portal even though it doesn’t break stun it still has a purpose. If you want quick condi removal you would take cleansing flame. If you feel you don’t need that and want something else you can take that. Previously, cleansing flame was extremely useful since it breaks stun and removes 3 condis.
Focus needs a rework it doesn’t work as well as Dagger OH for almost every situation.
See what you guys don’t get is the tale of poor Razor who’s been upset ever since they started nerfing RTL. See Razor used to run a D/D Zerker build and when he got into trouble he’d just RTL out of danger. But then they nerfed it and ever since he hasn’t been able to pull it off and everything has been doom and gloom.
Poor, poor Razor
Actually… I’ve been really enjoying the focus. It’s arguably better than off hand dagger by a long shot now that RtL is useless to get away from anything.
Why are you still mad about the times I’d shut your face in embarrassment months ago? It’s not hard to use logic. You should try it sometime.
Those notes can’t be real. There are just so many flaws with it that I doubt Anet would implement all of those changes at once…..knowing how cautions anet is with patch notes with each profession whether it is a buff or a nerf.
Dunno, seems pretty ANetish to me. Something that I would expect from them.
It seems that your build will stop being unique soon, now that people will toy with scepter, even you will have to adapt.
I seriously doubt it. If it does turn out to be true then more likely these changes will occur across few upcoming patches not just in one. I always adapt through every nerf/buff patch the ele, mes and engi get (The 3 professions I roam with in wvw). I actually welcome changes specially in mmorpgs. I have seen so many trying with the scepter since the rtl/mist form nerf but few stood with it. It will be the same case on next patch. Those that are not good with the weapon set and its different playstyle, won’t become great unless they get some guidelines and they really force themselves to learn it.
P.S: My build is not unique, I’m sure there must be a few out there that have it along with the exact mix of gears, runes, sigils etcs (heck i have even given the exact details of my entire build to a few whisperers) As long as many players believe evasive arcane is a must for ele, very few will still acquire it… /hint.
(edited by LightningBlaze.4913)
I forced myself to play scepter and now I’m never going back if they just sped up that kitten ed tooth I would be so kittening happy.
So in what Anet as said will be their biggest balance patch to date you’re suggesting the number of changes is too much… okay then. What did you expect a short list? While I remain skeptical that these notes are real for various reasons the number of changes is around what I would expect for the ‘biggest balance patch’ they have yet to release.
Anet are pretty good at flaws
LOL
Cleansing Flame will still be useful. It is like mesmer portal even though it doesn’t break stun it still has a purpose.
Removing 3 conditions once every 30-40 seconds in a condition heavy environment where every ranger and necro has insta bleed on every auto attack is just.. I don’t know what to say.. really. They could’ve made it 4 or 5 (5 maybe too much) since 3 is just not worth it IMO as a utility. and then COMPARING IT TO PORTAL??? Dear Lord, the sky is falling.
Cleansing Flame will still be useful. It is like mesmer portal even though it doesn’t break stun it still has a purpose.
Removing 3 conditions once every 30-40 seconds in a condition heavy environment where every ranger and necro has insta bleed on every auto attack is just.. I don’t know what to say.. really. They could’ve made it 4 or 5 (5 maybe too much) since 3 is just not worth it IMO as a utility. and then COMPARING IT TO PORTAL??? Dear Lord, the sky is falling.
lol what dear lord. I don’t know what to say. 3 condi removal instant with 4 (traited) is good. I’m sorry if you get hit by every condi known to man. There is a dodge roll and also move around. If you try to 1v10 and get constant condis then that is your fault not Anet or the game. Learn to play the situation. I’m sure other professions would love an instant burst condi removal. On top of that why did anet give Water XI give an internal cooldown for sPvP due to burst condi removal?
Also learn how to pull people to you into an environment that you as an elementalist has an advantage. I would think after Excala’s guide everyone would know to use the environment. It seems like you aren’t playing guild wars 2.
Portal is a utility that gives Mesmers certain things. It doesn’t need a stun break or anything just the mechanic itself. Cleansing Flame without stun break gives Eles burst condi removal, the mechanic itself is useful regardless if it is a stun break or not. That was the point.
Dear lord I wish a stone wall is created that said “Discussion open to good Eles please”
Dear lord I wish a stone wall is created that said “Discussion open to good Eles please”
Unforutnatley if that happened 95% of the people wouldn’t be able to post in these forums anymore. And I’d have nothing interesting to read here.
I’ve actually started trying out scepter/focus already. I actually like it. And focus isn’t entirely useless. RTL is already horrible now, so its not like we’re losing a lot of mobility anyway. And focus is actually a lifesaver in that fractal with the harpies.
Cleansing Flame will still be useful. It is like mesmer portal even though it doesn’t break stun it still has a purpose.
Removing 3 conditions once every 30-40 seconds in a condition heavy environment where every ranger and necro has insta bleed on every auto attack is just.. I don’t know what to say.. really. They could’ve made it 4 or 5 (5 maybe too much) since 3 is just not worth it IMO as a utility. and then COMPARING IT TO PORTAL??? Dear Lord, the sky is falling.
lol what dear lord. I don’t know what to say. 3 condi removal instant with 4 (traited) is good. I’m sorry if you get hit by every condi known to man. There is a dodge roll and also move around. If you try to 1v10 and get constant condis then that is your fault not Anet or the game. Learn to play the situation. I’m sure other professions would love an instant burst condi removal. On top of that why did anet give Water XI give an internal cooldown for sPvP due to burst condi removal?
Also learn how to pull people to you into an environment that you as an elementalist has an advantage. I would think after Excala’s guide everyone would know to use the environment. It seems like you aren’t playing guild wars 2.
Portal is a utility that gives Mesmers certain things. It doesn’t need a stun break or anything just the mechanic itself. Cleansing Flame without stun break gives Eles burst condi removal, the mechanic itself is useful regardless if it is a stun break or not. That was the point.
Dear lord I wish a stone wall is created that said “Discussion open to good Eles please”
Thank you for that very condescending statement of yours. Your GW2 101 and tips and tricks helped a lot too. You must be pro.
I think that CF with the stunbreak is useful. Removing the stunbreak would make the skill not so appealing to me anymore, and that is my personal preference.
Anyhow, with regards to comparing CF to Portal, maybe you should’ve compared it to more similar mes utilities like Blink, MI, or Decoy. These three serve their purpose even without the stunbreaks so I’m expecting similar changes done to them or they just leave CF and LF alone. Armor of Earth and Mist Form should have been the candidates for the stunbreak removal and then a major reduction in CD rather than CF and LF.
See what you guys don’t get is the tale of poor Razor who’s been upset ever since they started nerfing RTL. See Razor used to run a D/D Zerker build and when he got into trouble he’d just RTL out of danger. But then they nerfed it and ever since he hasn’t been able to pull it off and everything has been doom and gloom.
Poor, poor Razor
Actually… I’ve been really enjoying the focus. It’s arguably better than off hand dagger by a long shot now that RtL is useless to get away from anything.
Why are you still mad about the times I’d shut your face in embarrassment months ago? It’s not hard to use logic. You should try it sometime.
I lol’d
So you really did try to build D/D zerk and exploit OP skills? Wow.
Sry bro, balance happens.
See what you guys don’t get is the tale of poor Razor who’s been upset ever since they started nerfing RTL. See Razor used to run a D/D Zerker build and when he got into trouble he’d just RTL out of danger. But then they nerfed it and ever since he hasn’t been able to pull it off and everything has been doom and gloom.
Poor, poor Razor
So after reading this I took a look. His suggestions where to pretty much nerf every single thing that has to do with 0/10/0/30/30 build. Zephyr’s boon moved to a master trait, cantrips give 250 healing power for 10 secs o.O rofl, earth’s embrace moved to a master trait heh? water trait line changed all around, base healing for all water skills reduced by 300, trident increased recharge to 25 heh.
This dude knows nothing about balance his motto seems to be [This build is op I don’t run it I don’t care so lets nerf every single aspect that has to do with that one build.]
Then I saw another post from him where he says plese Anet don’t nerf RTL we need to make gradual steps in balance rofl.
Gotta love the forum prophets that are smarter than everyone else.
Thank you for that very condescending statement of yours. Your GW2 101 and tips and tricks helped a lot too. You must be pro.
I think that CF with the stunbreak is useful. Removing the stunbreak would make the skill not so appealing to me anymore, and that is my personal preference.
Anyhow, with regards to comparing CF to Portal, maybe you should’ve compared it to more similar mes utilities like Blink, MI, or Decoy. These three serve their purpose even without the stunbreaks so I’m expecting similar changes done to them or they just leave CF and LF alone. Armor of Earth and Mist Form should have been the candidates for the stunbreak removal and then a major reduction in CD rather than CF and LF.
I’m only returning your own attitude. If you dislike it then don’t do it in the first place.
You know based on your reasoning eles are like trash tier and they just get condi locked over and over.
CF is useful either way and if it was your personal opinion then fine. But you made it seem like the most useless spell in the world if it doesn’t have a stun break. On top of that you acted like burst 3-4 condis is useless. Like mesmers not having portal decreases their team utility and in combat mobility. Without CF Eles would have less access to burst condi removal which will affect their survivability. It was a comparison of the importance of a utility in terms of build diversity (you can run signet heal + CF + say -20% on cantrips or fall trait instead of water V or ER).
MI is like mist form if both had their stun break removed. MI with stun break is very useful you can break stun then summon two clones and shatter. Without it, it may not be as useful. Already people are running without MI in some builds and replacing it with portal, veil, signet, and arcane theivery. Mist form breaks stun and makes you invul to damage for a short period of time. Now if mist form doesn’t break stun then it isn’t that good anymore and you might want to swap it for another utility.
Glad to see that there are at least SOME people who use GoEP. I absolutely love this glyph and with the upcoming weakness buff, this is going to give us some real fightning power against GC builds.
For those of you crying about losing stunbreakers, most classes manage with 1 (yes 1) stun breaker. Eles had a singular cantrip build with 3.
Now you choose between heavy condition removal and gap closing along with 1 stunbreaker or more stun breakers sacrificing condition removal or gap closing/opening.
Those of you saying RTL is trash now. Get real.. No other class has that powerful gap closing, save for certain thieves. Unless you make a stupid mistake of RTL into a zerg, 20 sec recharge (since you hit your target) is easy enough to survive and then disengage, in case you have to. 50% of the reason I play my ele is this skill so stop hating on it :-P
Mist Form and Armor of Earth are powerful skills (one gives invul and the other gives stability/protection on long durations). Neither of these skills should lose their stunbreakers because they are ultimate defense cooldowns. Although I often dislike that mistform doesnt remove conditions and eats condition dmg. But the fact that u can attunement swap and gain dodge roll bonuses in it make up for that XD
Not saying these notes are real but I will not be surprised if they are the exact real deal lol.
(edited by Demon.5082)
For those of you crying about losing stunbreakers, most classes manage with 1 (yes 1) stun breaker. Eles had a singular cantrip build with 3.
Loving these comparisons.
Think about this:
- Some other classes have access to pretty strong unique defense mechanics (Stealth, Death Shroud a.k.a. 2nd HP bar, Blinks, Clones).
- NO class in the game except for elementalist features the lowest base HP pool combined with light armor.
So they could as well bring Necros down from 18.3k to 10.8k base HP, because… well, Eles manage to do with that amount too?
See what you guys don’t get is the tale of poor Razor who’s been upset ever since they started nerfing RTL. See Razor used to run a D/D Zerker build and when he got into trouble he’d just RTL out of danger. But then they nerfed it and ever since he hasn’t been able to pull it off and everything has been doom and gloom.
Poor, poor Razor
So after reading this I took a look. His suggestions where to pretty much nerf every single thing that has to do with 0/10/0/30/30 build. Zephyr’s boon moved to a master trait, cantrips give 250 healing power for 10 secs o.O rofl, earth’s embrace moved to a master trait heh? water trait line changed all around, base healing for all water skills reduced by 300, trident increased recharge to 25 heh.
This dude knows nothing about balance his motto seems to be [This build is op I don’t run it I don’t care so lets nerf every single aspect that has to do with that one build.]
Then I saw another post from him where he says plese Anet don’t nerf RTL we need to make gradual steps in balance rofl.
Gotta love the forum prophets that are smarter than everyone else.
Knows nothing about balance… you are such an inferior being, I won’t waste my time with you.
Just a thought so you can feel stupid: If a certain spec is causing a class to be overpowered, would you rather remove what makes said spec OP? Or would you nerf stuff that most other builds also use?
I know common sense is really hard to come across teenagers like you, but you could at least try
(edited by Razor.6392)
Why would I feel stupid?
Look at your suggestions then ask yourself those questions because they cover both of them lol.
250 healing power for 10 secs when you use a cantrip that made me laugh.
(edited by oZii.2864)
For those of you crying about losing stunbreakers, most classes manage with 1 (yes 1) stun breaker. Eles had a singular cantrip build with 3.
Loving these comparisons.
Think about this:
- Some other classes have access to pretty strong unique defense mechanics (Stealth, Death Shroud a.k.a. 2nd HP bar, Blinks, Clones).
- NO class in the game except for elementalist features the lowest base HP pool combined with light armor.So they could as well bring Necros down from 18.3k to 10.8k base HP, because… well, Eles manage to do with that amount too?
That is not what I meant. I am talking purely from a perspective of conditions vs stunbreakers as utility slot skills. No class gets the luxury of having a single build with both heavy condition removal and triple stunbreakers.
I know our survivability is in the toilet due to lowest hp and armor but that is another issue of investing into water/arcana to offset it. It has nothing to do with us thinking we are owed massive defensive power because of low hp. Yet we still enjoyed it but now it is time to get real.
Did you know there are many things you can do to mitigate stun damage? You can swap attunements and even use skills (scepter air 3, dagger OH water 4 etc). I run with just mistform as a stunbreaker and I have NEVER been in a situation where it was a stun that got me killed. I tpvp more than WvWvW by the way.
Do not get me wrong. I am not comparing classes. I am merely comparing the defensive power I feel each class should have at a time. I hate thieves too by the way (before any one jumps on me saying thieves can run full glass because of their stealth power)
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