Proposed Elemental Contigency Buff

Proposed Elemental Contigency Buff

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Posted by: Ryld.1340

Ryld.1340

It grants Auras instead of Boons for a small amount of time.

Fire Aura, Frost Aura, Light Aura, Magnetic Aura

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Posted by: Velimere.7685

Velimere.7685

Trade Light Aura for Shocking Aura and I can agree. Not only is Light Aura garbage, but it also doesn’t fit with Air Magic. That said, the recharge per-attunement needs to be increased from 10 seconds to 30 seconds if such a change were to be made.

Anyone who says Zerk is the average Joe build is an average Joe.

(edited by Velimere.7685)

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Posted by: PlatinumMember.5274

PlatinumMember.5274

Great idea but as Velimere said, we are use shocking aura not light aura.

The great thing about this suggestion depending on how long they make the aura and CD it could be moved up to a GM trait and then have elemental attunement moved back to master. The second great thing is it will help improve auramancers significantly and our group support.

Make it 10 seconds ICD have the aura last 2-3 seconds with a range of 300 to 480m.

(edited by PlatinumMember.5274)

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Posted by: remmeh.2569

remmeh.2569

I like this, it actually gives us a meaningful trait that’s worthy of GM level. You’d have to tweak the cooldowns since currently each attunement has an independent cooldown of 10 seconds each.

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Posted by: ronpierce.2760

ronpierce.2760

This would be freaking amaaaaaaaazing… Short though, like 3 second auras, and an ICD that allows it to stay Master tier, that’d be fantastic.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: PlatinumMember.5274

PlatinumMember.5274

I like this, it actually gives us a meaningful trait that’s worthy of GM level. You’d have to tweak the cooldowns since currently each attunement has an independent cooldown of 10 seconds each.

Make it independent CD and it becomes too powerful or do that and make it GM but increase it to 12 second independent.

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Posted by: Sunshine.5014

Sunshine.5014

I like this, it actually gives us a meaningful trait that’s worthy of GM level. You’d have to tweak the cooldowns since currently each attunement has an independent cooldown of 10 seconds each.

Make it independent CD and it becomes too powerful or do that and make it GM but increase it to 12 second independent.

Nope, if it’s GM it must be independent and 9s cool down. The duration can be tweaked, but not the cool down. If you think it’s OP, make it last 1s

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

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Posted by: ronpierce.2760

ronpierce.2760

I’d rather find a way to keep it Master, like 2-3 seconds but a 15 sec icd (per) so it only happens once every second time you go into a form.

Only issue is, this directly competes with the fire adept minor which has a chance to add a fire aura when going into fire.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: PlatinumMember.5274

PlatinumMember.5274

I like this, it actually gives us a meaningful trait that’s worthy of GM level. You’d have to tweak the cooldowns since currently each attunement has an independent cooldown of 10 seconds each.

Make it independent CD and it becomes too powerful or do that and make it GM but increase it to 12 second independent.

Nope, if it’s GM it must be independent and 9s cool down. The duration can be tweaked, but not the cool down. If you think it’s OP, make it last 1s

If you make it 1s wouldn’t that make it worthless? They has to be a reason why people take it but at the same time, it cannot be just as good as their weapon counterpart. The weapon counterpart are only 5-7 second with an average CD of 25-40 seconds. (obviously the CD of the weapon aura are unnecessarily too long and all should be brought down to sub 30 seconds).

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Posted by: Sunshine.5014

Sunshine.5014

I like this, it actually gives us a meaningful trait that’s worthy of GM level. You’d have to tweak the cooldowns since currently each attunement has an independent cooldown of 10 seconds each.

Make it independent CD and it becomes too powerful or do that and make it GM but increase it to 12 second independent.

Nope, if it’s GM it must be independent and 9s cool down. The duration can be tweaked, but not the cool down. If you think it’s OP, make it last 1s

If you make it 1s wouldn’t that make it worthless? They has to be a reason why people take it but at the same time, it cannot be just as good as their weapon counterpart. The weapon counterpart are only 5-7 second with an average CD of 25-40 seconds. (obviously the CD of the weapon aura are unnecessarily too long and all should be brought down to sub 30 seconds).

Then make it 2s? What I mean is the “independent 9s cd” part is not negotiatible, or else it will make the skill really bad. We can discuss how long it should last

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

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Posted by: PlatinumMember.5274

PlatinumMember.5274

I like this, it actually gives us a meaningful trait that’s worthy of GM level. You’d have to tweak the cooldowns since currently each attunement has an independent cooldown of 10 seconds each.

Make it independent CD and it becomes too powerful or do that and make it GM but increase it to 12 second independent.

Nope, if it’s GM it must be independent and 9s cool down. The duration can be tweaked, but not the cool down. If you think it’s OP, make it last 1s

If you make it 1s wouldn’t that make it worthless? They has to be a reason why people take it but at the same time, it cannot be just as good as their weapon counterpart. The weapon counterpart are only 5-7 second with an average CD of 25-40 seconds. (obviously the CD of the weapon aura are unnecessarily too long and all should be brought down to sub 30 seconds).

Then make it 2s? What I mean is the “independent 9s cd” part is not negotiatible, or else it will make the skill really bad. We can discuss how long it should last

I am not really against what you are saying but I am trying to find a justifiable argument that would allow the developer to use.

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Posted by: ronpierce.2760

ronpierce.2760

I still think it needs to be master tier (both in terms of place and power). I just don’t see Aura share requiring 2 GMs being as popular or even as effective as Aura Share (dagger/focus) + Elemental Attunements because of the aoe near 100% uptime protection/swift/might/regen. Just a fair warning. Auras are limited in use because of stacking issues and ICDs involved with them. EA+AS together however does promote a decent supporting role that requires a lot of investment still.

That said, both As and EA need 480 ranges, they need to be both consistent and slightly larger radius from the 240 and 360 now.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: Jekkt.6045

Jekkt.6045

how about we just buff the durations of the boons to useful levels…?

base 4s for all the boons and deal.

that way it will be 50% uptime (with boon duration) and not too bad imo.

i would even agree on switching fury with swiftness for air so that it helps with in-combat mobility.

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

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Posted by: ronpierce.2760

ronpierce.2760

I think this is far more interesting than a weird clone of EA...

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: Jekkt.6045

Jekkt.6045

maybe, but the way the trait is now perfectly fits the playstyle of d/d, you will get hit and you expect to get hit – unlike on glassy builds – and by getting hit you gain something.

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

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Posted by: ronpierce.2760

ronpierce.2760

maybe, but the way the trait is now perfectly fits the playstyle of d/d, you will get hit and you expect to get hit – unlike on glassy builds – and by getting hit you gain something.

If they changed that to auras, that wouldn’t change much. In fact, with EA you’d have your boons (if they kept it master) and would get frost aura in water when you’re healing, slowing them down and reducing damage taken by 10%, dealing more damage and gaining might when on an assault, it has perfect synergy with the playstyle without stepping on other trait’s toes imo.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: Jekkt.6045

Jekkt.6045

would be too close to soothing ice though and even if every aura lasted only 1s it would keep triggering elemental shielding giving you perm protection which would result in a nerf anyway.

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

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Posted by: ronpierce.2760

ronpierce.2760

would be too close to soothing ice though and even if every aura lasted only 1s it would keep triggering elemental shielding giving you perm protection which would result in a nerf anyway.

I’d assume there would be ICDs involved. I’d suggest like 12-15 per attunement and 2-3 second durations, which seems like it’d work out better than no ICD. No ICD obviously wouldn’t work out at all. Not sure protection uptime matters. EA is like 60-65% uptime anyways? Like one Aura protection would keep it up perma anyways except for when ripped.

I’m not sure 00666 will be all that prevalent though when Tempest comes out. From the looks of it the additions to the core mechanics might be really hard to ignore. And if Sword has any leaps/blasts Sw/F auramancer might be pretty good. Which, I hope sword has some sort of aura baseline and a leap or so to take advantage of fields.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: Velimere.7685

Velimere.7685

People don’t seem to understand how powerful an aura-on-hit trait would be given all the aura-related traits already in the game as well as aura-creating combos and actual aura skills. Any per-attunement recharge below 30 seconds is insanely OP; don’t kid yourselves otherwise.

Anyone who says Zerk is the average Joe build is an average Joe.

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Posted by: sorrychief.2563

sorrychief.2563

I’m curious and want to know why Anet thinks a 10k base health class with low armor deserves “on hit” traits. I’d wish they share more with us.

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Posted by: Velimere.7685

Velimere.7685

I’m curious and want to know why Anet thinks a 10k base health class with low armor deserves “on hit” traits. I’d wish they share more with us.

I don’t see the problem given a 100% proc-rate. Even for want of avoidance, everyone gets hit eventually.

Anyone who says Zerk is the average Joe build is an average Joe.

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Posted by: BlackBeard.2873

BlackBeard.2873

While this trait would be amazing for aura eles, it would pretty much mean that the only pvp spec that wouldn’t go into arcana, would have to go into arcana again.

I think their goal is to gut arcana so that the other traitlines look more appetizing, rather than make 5 traitlines that are strong across the board.

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Posted by: Velimere.7685

Velimere.7685

While this trait would be amazing for aura eles, it would pretty much mean that the only pvp spec that wouldn’t go into arcana, would have to go into arcana again.

I think their goal is to gut arcana so that the other traitlines look more appetizing, rather than make 5 traitlines that are strong across the board.

Then they simply need to make other trait lines good rather than giving Arcana bad traits.

Anyone who says Zerk is the average Joe build is an average Joe.

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Posted by: Ryld.1340

Ryld.1340

Trade Light Aura for Shocking Aura and I can agree. Not only is Light Aura garbage, but it also doesn’t fit with Air Magic. That said, the recharge per-attunement needs to be increased from 10 seconds to 30 seconds if such a change were to be made.

Great idea but as Velimere said, we are use shocking aura not light aura.

The great thing about this suggestion depending on how long they make the aura and CD it could be moved up to a GM trait and then have elemental attunement moved back to master. The second great thing is it will help improve auramancers significantly and our group support.

Make it 10 seconds ICD have the aura last 2-3 seconds with a range of 300 to 480m.

The only thing about that is that Shocking Aura is a bit more powerful than the other Auras and would be a little out of line to have a stun like that.

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Posted by: Kodiak.3281

Kodiak.3281

Then all 5 lines would have Auras and Aura related traits!

Yay lets make every line have everything in it!

Kodiak X – Blackgate

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Posted by: Ryld.1340

Ryld.1340

Then all 5 lines would have Auras and Aura related traits!

Yay lets make every line have everything in it!

And why not? Auras are one of the things Elementalists do, really. And there currently isn’t a class based around them. Also, the new traits have been leaning towards it heavily which would give this trait a lot of synergy and feel worthy of being a Master/Grandmaster.

Do you also complain that Mesmers get Illusion/Clone traits in all their lines? Or Engineers get Mines/Turrent traits in all their lines?

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Posted by: BlackBeard.2873

BlackBeard.2873

I think its hilarious how much they want to make auras a THING for eles b/c they are active defense, yet the maximum access we can get to auras are 1 on a 40s cd, 1 on a 25s CD, and 1 from leap finishers with dagger 3 (assuming you reliably land it) without relying on auto-procs (on-hit, so you get defense AFTER you needed it) or signets that give the worst aura and pigeon-hole you into using some pretty bad utilities (only signet of air is good, signet of earth is decent, but you need more defensive actives tbh).

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Posted by: lLobo.7960

lLobo.7960

Disagree.
Would be extremelly OP with the current aura traits.

I think it would much better give ele buffs that it doesn’t currently have access to (or just one way to get it)
Fire: vigor (option to Renewing Stamina)
Air: Quickness
Earth: Resistance
Water: Regen