[PvE] AoE Farming Build.

[PvE] AoE Farming Build.

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Posted by: Anlyon.8375

Anlyon.8375

Link

Run around in air and gather 5-8 mobs.
Swap to Earth and Cast Glyph of Storms (on ranged foes if you have any, or behind the object you are going to LoS and bring them to).
Cast Churning Earth.
While its casting swap to Fire.
Ring of Fire
Dragons Tooth
Phoenix

By then everything will be dead. If its not, you can Firegrab.

You almost certainly wont take any damage, and you’ll kill everything in less than 8 seconds.

For items, just grab condi-damage and precision. If you can get the two sigils (Earth and Corruption) then it goes even faster.

For Veteran mobs, open the same way, then swap to air for the blind and knockback after GoS wears out. Swap to Earth again and kite while casting Stone Shards. Once they get close, Earthquake. Continue kiting and stone shards. They’ll die about now usually.

For bosses and other various uber mobs, just rotate the above.

Honestly, this feels a little OP. hehe.

You have nothing to fear but Fear itself

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Posted by: Yukishiro.8792

Yukishiro.8792

Same can be done in staff. Ele are definitely good at AOE farming.

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Posted by: Obie.3268

Obie.3268

It’s a great idea, fairly well known by now, but there’s an issue with this whole thing. It doesn’t synergize well with MF gear which is Power/Precision. MF gear is good for getting better drops when you’re… yep, farming.

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Posted by: Healix.5819

Healix.5819

With Dagger/Dagger, it’s basically the same thing.

I just pull everything, ring of fire, earthquake, churning earth – switch to water mid cast (+20% damage from piercing shards), signet of air and arcane wave (10 stacks of might, +6% vulnerability). Stuff with low health is already dead. Stuff with a little more I just use cone of cold / frozen burst. Stuff with even more, I repeat the sequence.

The most risky group I’ve done was during a defense event. I used blazing speed into a pack. Since the game limits the amount of mobs shown, the pack was actually 2 packs of around 12 each. I had arcane shield at the time, which was on during churning and popped instantly. Everything died though.

The most fun pull I’ve done is… soloing the temple of grenth, despite chat telling me “it’s too hard, you need at least 10 people” :/

(also, all magic find gear)

(edited by Healix.5819)

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Posted by: Yukishiro.8792

Yukishiro.8792

It’s a great idea, fairly well known by now, but there’s an issue with this whole thing. It doesn’t synergize well with MF gear which is Power/Precision. MF gear is good for getting better drops when you’re… yep, farming.

Yep this is the big problem. Although honestly it still does so much damage it doesn’t really matter even when you’re geared power/precision instead of +condition.

Also scepter in particular has enough straight damage that it works fine with power/precision. Staff is a little more iffy because a larger % of the damage is condition damage.

I mean, it’s true that you could do a lot more damage, particularly in staff, if there was +condition +MF gear. But if the mobs are dead anyhow does it really matter that you could have killed them 1.5x over?

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Posted by: Vayra.3290

Vayra.3290

You don’t need to actually wear normal MF gear, just grab a 6 Superior Runes of the Pirate. That’s 50% MF + chance to gain might and a bird that can solo any regular mob in Orr (or 5 + 1 Traveler if you just want lots of MF).

The Unnamed[ThUn] – Desolation
Vayra – Elementalist
Forkrul Assail – Mesmer

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Posted by: MajorHeartfire.6843

MajorHeartfire.6843

I use the D/D version of this every now and again when I am in the mood for farming, or when I get one of those XP tokens and I see a field of creatures that people haven’t killed in awhile. Leveling speed goes through the roof.

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Posted by: Yukishiro.8792

Yukishiro.8792

D/D is kinda the weakest for this honestly. You have better overall damage but your ability to put out one decisive burst combo is way less than scepter/d, primarily because fire 2 and 3 in scepter is SO powerful for burst.