Hello!
After playing Warrior for a long time as been my main and only proffesion ( my heart just couldn’t get attracted to anything else), I decided try Elementalist. After further playing and experiencing, I couldn’t but fall in love!
One object(s) that caught my eye was the conditions I create and the damage I produce as an Elementalist. I’m well aware that Critics based builds are very strong and powerful, and are the most found build used in the game currently, however I decided to try and revive the old unpopular way of playing as an elementalist, and that is mastering the Condition Damage.
My build is concentrated mostly on a balance between D/D DPA/DPS and Staff support, allowing you to roam between the two play styles / weapons without been limited or need to retrait.
Awaken the Dead -
The Build:
http://gw2skills.net/editor/?fEAQJAoYhMmYbux3gjDAkCmMeAiHkUeMDP2A;T4AgzyuEcJ5S1liLqmMNJay2krJZTDRmLA
(Clicking on it doesn’t work, you’ll have to copy it)
The build is focused on a balance between toughness and vitality, with toughness having a priority, and having a decent balance between Power and CD. It also gives you the free options to simply roll a staff and play support without changing anything! It’s one of the main reasons for this build. A balance between the two weapons was needed for me to fully enjoy ele as I can’t be limited to one weapon.
Equipements:
Daggers with offensive CD stats, as I view D/D as a very offensive build which is mostly used in PVE outside of dungeons. You can play it anywhere you want – I just feel like Staff Support is far superior and more useful than D/D in dungeons.
Sigils: The best options are pretty obvious. 1x Sigil of battle gives you 3 stacks of might on a weapon switch (Attunement swap counts) with a 9 seconds cool down. 1x Sigil of Corruption for a further CD boost. You can get up to 250 extra CD!
Armor & Jewlery: It can be varied really. Some might prefer to have higher Vitality, some will prefer higher Tough. I do believe Tough is eventually better, so I favored it here. Havin an awful vitality tough might be painful, so I didn’t leave it behind.
I went for a full Carrion set with Superior rune of the Undead, and half Cleric, half rabid jewlery for extra healing, cd and toughness. Don’t forget you get a lot of toughness from the Earth trait.
Description:
The build tries to fully use Signets and CD as it’s main play style. You also have decent healing with SoR and the water skills. Don’t forget Evasive Arcane where you can heal on Dodge if you are attuned to water.
Basically, your main play style should be aggroing a group with either Air or Fire, burning your foes, and eventually leaving either ring of fire or Burning speed as the last skill to use. After using either, you simply switch to earth and cast earth quake -> churning earth. You should be having already ~7 stacks of might with you. If you happen to get your Churning Earth canceled, simply cast Signet of Air, and you are simply protected (it’s really close to invulenrable) for a second or two. Heal with the water skills and SoR as you need, and spam Signet of Fire whenever possible. Use Evasive Arcane with any attunement you like. Don’t forget that Evasive Arcane’s earth spell counts as a blast finisher!
Notes:
Signet of Earth can be easy replaced with any skill you like. I like replacing it with Glyph of Storms when I’m rolling staff. While attunning to earth, you can have blind for 10 seconds. Basically, invulenrable for 10 seconds!
The second Arcane trait can be replaced with Blasting staff when you are rolling a staff.
There isn’t much to note about staff playstyle…Mostly use Eruoption as your main skill, roaming between it’s combos for either heal or might.
(edited by Mystic.4805)