(edited by Wintel.4873)
[PvE] Sigil of Fire vs Sigil of Accuracy
Hydromancy does more than sigil of fire.
previously rank 2 on old leaderboards
EG.secret.OG.NAVI.sorrychief
Hydromancy does more than sigil of fire.
From what I can see Hydromancy applies chill. It does no damage.
Just tested it, not only does hydromancy do more damage but it can also crit for good numbers. There doesn’t seem to be much reason to use fire unless you are restricted to a longer range where you don’t feel safe using hydromancy.
previously rank 2 on old leaderboards
EG.secret.OG.NAVI.sorrychief
Sigil of Hydromancy does damage and if I’m not mistaken it scales on Power and crits too.
I think hydro was changed to just a base dmg on swap, can’t crit with it anymore
Guild Leader of Favorable Winds [Wind]
it can, similarly with geomancy, but it does alot less damage.
Right now I’m running hydro/int on d/d. Haven’t been playing all that much. Switching specs and idling/looking at all the different things. Hoping to find insight on rune choices/sigils here from y’all.
it can, similarly with geomancy, but it does alot less damage.
Sigil of Hydromancy does damage and if I’m not mistaken it scales on Power and crits too.
Right now I’m running hydro/int on d/d. Haven’t been playing all that much. Switching specs and idling/looking at all the different things. Hoping to find insight on rune choices/sigils here from y’all.
Thanks guys, but like I said I’m running zerker staff. On-swap sigils (e.g. hydro) are pointless because 99% of my damage comes from nuking in fire attunement. Leaving fire is not an option…well besides emergency heals/kiting.
I’m looking for 2 sigils to maximize damage.
(edited by Wintel.4873)
It should be Air/Force The icd on Air was reduced to 3 secs. With a reasonable crit chance you could be proccing it every 3rd crit. Also sigil of fire had it’s damage reduced by 15%.
https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-April-15-2014/first#post3896061
Sigil of Fire: This sigil now has a 50% activation chance on critical hit. Damage is now reduced by 15%.
Air already out dps’d fire unless you hit more then 1 target now there is no question that air out dps’s fire shorter cooldown and even more damage.
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
Hmm never considered Air…that 3 seconds is incredibly frequent too, I think it could out-DPS the 7% crit from Accuracy. I’ll give it a shot, thanks.
If you put bloodlust on your trident the stacks will stay.
also, just use a 10% sigil instead of accuracy and have multiple staves (night/undead/justice and svanir slaying if you care about those). if you don’t want to optimise to that extent I’m not sure, but I am fairly certain that air/accuracy are better than fire.
Sry for interrupting with my ignorance but isnt hydromancy an on-swap sigil? Eles cant swap weapons, they only have 1 slot…
But probably all you guys cant be this stupid, which is leading me to think that something like attunement changing should trigger on-swap sigils, right?
ty
yes, when ele change attunement is like swap weap ^^
YamataNoOrochi(Warrior)Ziggy Th White Duke(Mesmer)Aleandro De La Vega(Ranger)
If you put bloodlust on your trident the stacks will stay.
also, just use a 10% sigil instead of accuracy and have multiple staves (night/undead/justice and svanir slaying if you care about those). if you don’t want to optimise to that extent I’m not sure, but I am fairly certain that air/accuracy are better than fire.
Oh god…yeah I don’t feel like making more ascended staves >_<
You say air/accuracy is best, but what about Force? Isn’t 5% all damage > 7% crit damage? I don’t have a perma-fury setup or group.