Every forum around has the same issue on the Elementalist board: a massive pile of players complaining that the Elementalist is too weak, and a handful of players telling them to `learn to play’ (and little on what they need to do).
My main is a Ranger. My first alt was an Elementalist, but I have since also begun playing Thief and Warrior alts. I have played all eight classes to at least 15, but did not really like the way the others felt. Other than one of my personal quests, I have never once felt that the Elementalist could not complete something, but they most definitely take considerably more effort to progress. They also progress slower.
I use Sceptre/Focus. I play mostly solo PvE, so Staff is obviously sub-optimal. I did not particularly like the Dagger skills, but felt the Sceptre and Focus offered a nice balance of abilities. I circle-strafe and dodge constantly, and am more than used to kiting.
I can and do switch attunements. For damage:
- When I need to hit a group of enemies, I switch to Fire, drop Firewall, then use Dragon’s Tooth and Phoenix for AoE damage.
- When I have only a single opponent to face, I switch to Air, chain Arc Lightning and burst Lightning Strike for more damage. I typically only use Blinding Flash in this situation, and time it for when I am likely to soon be hit.
- In Champion situations, I alternate between the two whenever I need to switch to Earth or Water for utility.
For utility:
- I use Swirling Winds whenever there are multiple missile users in the frey, protecting myself and any other players.
- I use Gale as an interrupt against Champions. If I am using Air for my damage, I use it as an additional defence against melee attackers.
- When I need to boost my survivability, I switch to Earth. I pop Rock Barrier immediately, throw out Dust Devil if I need a little extra immediate protection.
- I sometimes use Obsidian Flesh and grab aggro for a moment, to help the other players out in DEs. I also sometimes use this in general solo, but it rarely comes to this.
- I rarely use Magnetic Wave, but that is only because conditions are generally not too common in the content I have taken my Elementalist through so far. Never felt the need for its projectile reflection when I already have Swirling Winds.
- Occasionally, I switch to Water in DEs. I spam Shatterstone to boost everyone’s damage and use the occasional Water Trident and Comet. Honestly, I rarely use Freezing Gust, as it does not seem to justify the attunement cooldowns to switch to.
I switch Utilities frequently, as I have not hit onto a set I like. Glyphs are so-so, have long cast times and long cool-downs. The Signets are garbage. Arcane are fine, but seem better in a crit-focused build. Cantrips are fine, but my weapon skills already provide most of those defensive abilities. Conjurations… I do not even get why they exist.
Traits are another point I find exasperating. It seems like we need to be level 60+ before we have enough points for the class to be viable. The other classes I have, traits are gravy that take you from great to awesome, but with the Elementalist I always feel like I am three steps behind where I need to be.
In my play experience, the Elementalist can handle all the content I have faced, but it takes considerably more effort to perform adequately. The other classes can auto-attack spam and faceroll PvE, whereas the Elementalist has to use everything they have to make any progress. If the class’ problems are purely `learn to play’, as we are so often told, please teach me how to play. What am I doing wrong? Attunement swapping does not phase me and I have an IQ over 70, so those are not the issue. How can I be as awesome as the class seems like it should be?