I have been testing various builds and gears. Finally found something I can stick with. I generally only do dungeons, WvW and events. The key is traits and the right mix of gear. Builts and gears are towards my playstle. 3 sets of equipment, but they are affordable.
MF set for Events. Full Berserker’s set for WvW. Third would be Knight’s Set + Beryl Valkyrie Accessories for dungeons. The dungeon set of Power Toughness Vitality (PTV) + Ruby Berserker Accessories would be viable too; albeit you will be losing more HP and Toughness for dps.
My reasoning for 30 Fire and 30 Air is that the most dps traits come from those 2 lines, especially Pyromancer’s Puissance and Vulnerability on Crit. It seems too much to sacrifice to put into any other lines. I have tried various build of 30 Earth, 30 Water, 30 Arcane, but none to my liking.
By having 30 Fire and 30 Air, the dps output will always be there no matter.
Weapon of Choice
Berserker’s Staff with Sigil of Fire or Bloodlust if you prefer.
Dungeon Runs (Or feeling the need to be less squishy)
Knight’s set + Beryl Valkyrie accessories are amazing! The DPS is still there except that Crit Chance drops quite significant to around 40%. Crit Dmg is still good. At least 65%. But Toughness and Vit goes up. The survivability is quite decent. My HP is at least 14k. I have not tried PTV set, so more testing required. Armor runes I just stick to Precision + Crit Dmg Ones. Staff I use Berserker.
WvW
If played right, full Berserker squishy set works very well for WvW. We just have to maintain our distance and not be caught alone. Thieves can easily kill us out in the open. Rune of Scholar or Eagle.
Events
Using Explorer MF green set, I just stick to green quality gear. If you can afford it, go Exotic. But the MF % doesn’t change. Runes determine them. Getting Rune of Pirate or Traveler would be most suitable.
Traits: 30 Fire / 30 Air / 10 Arcane
Fire Traits – VI, VII, XII
Pretty much standard to get most dps. Some prefer the burning trait. But this is what I go with.
AirTraits – III, IV, XI
Most important is the 25 Minor Trait of Vulnerability. Major is the Glyph recharge and 20% more dmg to mobs below 25%. And I like running fast. That can be changed to others as when you need.
Arcane Traits – V
I have always liked Elemental Attunement for usage in groups. I really miss 20 Arcane for larger staff area. Those are very useful for WvW and AEing mobs. But I feel the sacrifice to dps is just too much.