Rehabilitated Elementalist. Now, trolling the Thief forums with my math.
(edited by MadRabbit.3179)
I’m not sure if this variation of the classic D/D bunker build has been posted, but thought I would share it.
This is my current build with the gear setup I am working towards. I use it in PvE and plan on using it in WvW.
Gear setup is mostly celestials with a few Berserker and Cavalier pieces to balance out the weaker stats.
Sigils are Bloodlust and Strength for Might Stacking.
Runes are Runes of Water for the Boon Duration and increased healing ability. With these and 6 points in Water Magic, I can fill my health bar from near death using either Ether Renewal or attuning to Water and using 2 and 5. I have considered Runes of Strength, but since I have Bountiful Power, I consider Boon Duration to be more valuable than Might Duration.
It’s a Cantrip focused build with Mist Form/Lightning Flash/Armor of Earth to provide increased survivability. Elite skill is either Conjure Elemental or Fiery Greatsword.
The focal point of the build is Water XI which removes a condition upon granting regeneration.
With that in my mind, I took Water IX which grants regen and vigor upon using a cantrip. This means using any of my cantrips will remove a single condition. I took Water III to speed up the cantrip recharge.
Arcane VIII causes attuning to water to grant regen to myself and my allies which with Water IX, also removes a condition. As a result, I get the same benefits of taking Water X without actually taking it.
Arcane VI maxes out my movement speed since it’s a dagger based build.
Earth VI provides a constant 10% dmg bonus increase since I am always fighting within 600 yards.
Air I adds Fury and Swiftness to the three auras availble with D/D
Since I have taken a min of 1 point in Earth, Air and Water to get the attunement bonus for each, Lingering Elements works really well with this setup, since I am constantly swapping attunements.
Arcane Fury with Air I Auras and constant attunement swapping also keeps fury up constantly.
With the strong healing and the condition removal from all my cantrips, Ether Renewal, swapping to water attunement and Water 5, I am very hard to kill.
With Might stacking from sigils and combos, 10% bonus, Bountiful Power bonus and the constant Fury, I haven’t heard any complaints about my dmg output.
(edited by MadRabbit.3179)
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