PvE build (fresh air / ferocity + fury buffs)

PvE build (fresh air / ferocity + fury buffs)

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Posted by: Somehow.4769

Somehow.4769

http://gw2skills.net/editor/?vFAQJBIhFSxgSG20APHQHxSDgJUACAfQ3Lbn9zWkFuCRBA-TRBBABA8AAC4EAcmSQs2fU+Vp6PkCIipWA-e

If you know there’s a ranger with you, go full berserker build. If there’s not you can throw in some assassin’s stats or replace LF with fire’s signet so you get as close as you can to 100% crit chance (accounting fury’s 20% bonus). I use a +7% crit chance rune on one of my weapon. With 200% crit damage that’s a 7% dps increase, if none of your dps is based on condi. With this build you have about 225% crit dmg. That’s 7.875% dps increase. That’s better than the flat +5% dmg from the force rune, again assuming you do not do condi dmg with your build (which we are not, fire OL and arcane explosion cast while attuned to fire aside). When attuning to air you earn more ferocity and therefore have 240+% of crit damage, making your 7% crit chance rune worth 8.4% increased dps. I think you can even get above 250% with scholar runes.

Arcane explosion has no cast time, will proc a slight bonus depending on your attunement, but will provide 15s of buffed ferocity for a 16s cooldown. Because it has no cast time you can cast it whenever you want, even while overloading. The glyph of storm is just one of the best dps utility so...

Everytime you get an aura (air overload) you get 6.5 seconds of fury. Everytime you can cast air 3 and earth 4 you get 5 seconds more. Everytime you swap elements, you get 2.5 seconds more. It’s fair to say you’re getting perma fury no matter what you do. Because the CDs traits got nerfed, you can’t throw fire’s 3 each time you OL air. That means that you are free to chose whether you attune to fire (boon share, nice DPS zone with warhorn 5), water (5 - 4 - 3 => 5-6k healed for the group, blast finisher with water 3, and water 2 also heals and do some decent dmg), earth (warhorn 4 gives protection to the team, dagger 3 does okish dmg).

If you’re planning on using water and earth frequently, I think you can throw in a fire OL every now and then, just for the sake of might stacking and some pretty nice damage along it, do not forget to cast WH 4 to boonshare before swapping after you finish casting the OL.

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Any feedback?

(edited by Somehow.4769)

PvE build (fresh air / ferocity + fury buffs)

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Posted by: iczek.9628

iczek.9628

Thanks for sharing this. Just a side note, the title of this thread reads PVE while the build was saved as PVP.

PvE build (fresh air / ferocity + fury buffs)

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Posted by: Somehow.4769

Somehow.4769

I fixed it!

Thanks for noticing (: ! Any comment on the build itself? I found that getting more ferocity than any other build compliments quite well the high amount of crit chance you get (100% being the perfect amount).

I fixed the % of crit damage that is higher than I thought when writing this build.

PvE build (fresh air / ferocity + fury buffs)

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Posted by: Irisviel von Einzbern.1473

Irisviel von Einzbern.1473

Air/Arcane/Tempest turned out to be surprisingly good. I took a few liberties with your build (mainly taking Ferocious Winds instead of Zephyr’s Boon, and using Bountiful Power instead of Elemental Surge in raids). I love the flexibility of the build – I can swap to Earth after every overload air to give out protection like candy (due to a combination of Elemental Attunement and Sand Squall), or swap to Fire and burning speed once every 3 overloads for more damage. As Ring of Earth is on a 6 second cooldown, it’s up every swap (just like Burning Speed used to be), so you don’t have an awkward pause in your rotation.

Example rotation:

Overload Air > Swap to Earth > Sand Squall > Swap to Air > Do stuff
Overload Air > Swap to Fire > Burning Speed > Swap to Air > Do stuff
Overload Air > Swap to Earth > Ring of Earth > Swap to Air > Do stuff
Repeat. (Second overload can be a swap to Earth instead if you want to give out more protection)

I’ve tried the build out in VG and in fractals, and am really impressed by the survivability it adds. It’s definitely a DPS loss from the original FA build, but since thieves outclass us for damage on small targets anyway, the utility this build has could allow us to fill a different niche in a raid.

PvE build (fresh air / ferocity + fury buffs)

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Posted by: Mosen.1426

Mosen.1426

Similar build, but i think with more arcane spells.
with superior rune of rage, are cheap, and ALWAYS have +5% damage, because always have rage boon…

http://gw2skills.net/editor/?vFAQJBIhdygI0zAWyA4gJQHBWaAsiswVIK4eZ3sfWhCQA4DC-TBCBABA8AAC4EAY0+DYp8rS1fyTHwZKB/XLQAgDArv+6rv+6N8wDP8wDXKA9kZB-e
Is good for fractals and open pve (40% protection, fury and switness for party) and elementals attunement helps a lot.
For raids need more heal, but change 2 rings and 2 earrings is enogh, with soldier or valkyrie…..

PvE build (fresh air / ferocity + fury buffs)

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Posted by: soulknight.9620

soulknight.9620

Tested, underperformes via DPS compared to meta FA build.
The idea of more tanky FA build is nice, though.

PvE build (fresh air / ferocity + fury buffs)

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Posted by: Magical Things.8465

Magical Things.8465

Tested, underperformes via DPS compared to meta FA build.
The idea of more tanky FA build is nice, though.

Are you referring to OP’s build or the one in the thread with wanderer’s?

PvE build (fresh air / ferocity + fury buffs)

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Posted by: Magical Things.8465

Magical Things.8465

Air/Arcane/Tempest turned out to be surprisingly good. I took a few liberties with your build (mainly taking Ferocious Winds instead of Zephyr’s Boon, and using Bountiful Power instead of Elemental Surge in raids). I love the flexibility of the build – I can swap to Earth after every overload air to give out protection like candy (due to a combination of Elemental Attunement and Sand Squall), or swap to Fire and burning speed once every 3 overloads for more damage. As Ring of Earth is on a 6 second cooldown, it’s up every swap (just like Burning Speed used to be), so you don’t have an awkward pause in your rotation.

Example rotation:

Overload Air > Swap to Earth > Sand Squall > Swap to Air > Do stuff
Overload Air > Swap to Fire > Burning Speed > Swap to Air > Do stuff
Overload Air > Swap to Earth > Ring of Earth > Swap to Air > Do stuff
Repeat. (Second overload can be a swap to Earth instead if you want to give out more protection)

I’ve tried the build out in VG and in fractals, and am really impressed by the survivability it adds. It’s definitely a DPS loss from the original FA build, but since thieves outclass us for damage on small targets anyway, the utility this build has could allow us to fill a different niche in a raid.

Swapping to bountiful power causes even greater dps loss since your loosing out on the +150 ferocity which will equate to higher crit dmg than a 2% per boon flat increase.