(edited by BunjiKugashira.9754)
PvE dps tempest
This sounds like a really interesting build! Unfortunately I’m still an elementalist novice and I have trouble with survivability. Would it be possible to provide a video demonstration in HoT or in other open world instances of how I can stay mobile while maintaining the rotation? Thanks!
Yup, very similar to a build I posted few days ago!
http://gw2skills.net/editor/?vFEQJBLhdSfJ00A2fJYABwhJWGAM3Vbrd2GEAiANAhMQF4EA-TxRBABU8AAuS5He6BqZ/BAOBAUq+jZKBDAcA8bfDglXe5lXe5+93f/93fDA-e
I would recommend you to use harhorn instead of offhand dagger for only two reasons raw dps of lightning orb, and might stacking on fire atonement (fire field+overload fire and heat sync).
Lightning whip is 1.26/s, lightning hammer auto is 3.5/2.85s.
That’s coefficient/s. Which makes lightning whip better dps than lightning hammer.
Difference is about 3%. That’s not counting dps gain from burning speed, or dps loss from casting lightning hammer, added dps/utility from having an extra free utility skill slot. Besides, lightning whip has a much larger range. In the end you’ll end up behind d/x in pretty much every way.
(edited by Gokil.2543)
Lightning whip is 1.26/s, lightning hammer auto is 3.5/2.85s.
That’s coefficient/s. Which makes lightning whip better dps than lightning hammer.
Difference is about 3%. That’s not counting dps gain from burning speed, or dps loss from casting lightning hammer, added dps/utility from having an extra free utility skill slot. Besides, lightning whip has a much larger range. In the end you’ll end up behind d/x in pretty much every way.
Hammer comes with other nice skills besides 1 tho, the lightning storm alone is high dps + stats increased by just holding the hammer.
Yup, very similar to a build I posted few days ago!
http://gw2skills.net/editor/?vFEQJBLhdSfJ00A2fJYABwhJWGAM3Vbrd2GEAiANAhMQF4EA-TxRBABU8AAuS5He6BqZ/BAOBAUq+jZKBDAcA8bfDglXe5lXe5+93f/93fDA-e
I would recommend you to use harhorn instead of offhand dagger for only two reasons raw dps of lightning orb, and might stacking on fire atonement (fire field+overload fire and heat sync).
I think our builds are very different. The very core of this build is using fresh air to be able to overload air with only 5 seconds cooldown instead of 20 (or 25 if you switch out of air after overloading). That’s the major source of damage in this build.
I’ll think about the Warhorn since I’m currently only using the dagger offhand for mobility and occasionally breaking a break-bar. Since I’m constantly holding a LH while infight I don’t expect much of a dps difference from this. That’s why I’m even considering switching to staff, so I have a ranged alternative when needed. Because of LH the equipped weapon really is this irrelevant.
Lightning whip is 1.26/s, lightning hammer auto is 3.5/2.85s.
That’s coefficient/s. Which makes lightning whip better dps than lightning hammer.
Difference is about 3%. That’s not counting dps gain from burning speed, or dps loss from casting lightning hammer, added dps/utility from having an extra free utility skill slot. Besides, lightning whip has a much larger range. In the end you’ll end up behind d/x in pretty much every way.
When evaluating the dps I just looked at the dps as calculated from the damage log against the indestructible golem in the PvP Lobby. Lightning Whip was around 1.8k to 2k dps while LH was around 4k to 4.2k dps. Of course the gap that’s caused by the added stats from LH is a lot bigger in PvP than in PvE, but the dps in PvE should still be higher for the LH. Also the added stats add a huge damage boost to the overloads, which is the main reason I’m picking LH.
BTW: This build’s dps is around 6k using a rotation that overloads fire on every 3rd overload since I don’t get might or fury from external sources.
As for videos: If you can recommend a video capturing tool I might consider it. Though I’d need to update my YouTube account to a Google account, which I was avoiding up to now.