So last night I decided to play Tempest on a whim, to see if the changes had actually succeeded in making it better, and I was honestly pleasantly surprised, the marauder fresh air earth build I made that revolved around S/F usage with One with Air Repositioning was a TON of fun, and even felt like an improvement over standard S/F builds. But I’m not here to talk to you about that build, I’m hear to talk to you about a bruiser build I made.
I’ve spent the last 6 hours tweaking and refining this build to the point that I’m comfortable with.
http://gw2skills.net/editor/?vFAQJAodnMMANOg1NAeOAcYilNAzdvGYPsErgMQFY4BEAugA-TJxHwACeAA/2fAwJAoYZAA
Basically the point of this build is to be a point holder in conquest that supports allies through auras, protection, and heals, while doing respectable AoE damage with overloads and cleaving dagger attacks. Compared to Fire/Water/Arcane D/D Ele, this build plays a lot more like bunker staff ele, but overall has better damage, support, and utility in comparison, however it can’t clear conditions on allies as easily, overload water is the only way. This build actually uses overloads, and attempts to use them as much as possible, in order to maximize healing and AoE protection. Every aura shared heals for 1.45K with elemental bastion due to monk runes, which is almost as much as a water swap, and it even has a better radius on the heal. In particular overloading air and earth are the most commonly used due to the strength of the auras, and the quite high damage/protection applied by the overload.
Ether Renewal is chosen in order to manage conditions better, as this build is unable to take cleansing water. Cleansing Fire and Lightning Flash are chosen for a similar utility and provide some nice regen/vigor uptime for personal sustain. The last utility slot is a toss up. I chose air signet for movement speed when rotating from point to point, but armor of earth, mist form, eye of the storm, and feel the burn (lowest CD shout that gives auras) can all work. I used rebound for the extra aura proc, but I didn’t really notice it stopping death except once when I was running away (surprise, I was still downed in the end after the heal, it should be a bit stronger).
In general I thought that it provided a great mix of support and damage and sustain, and overall its a very fun build to play. It can’t stack might very easily so its not godmode like D/D ele pre-fire nerf, but it does hold its own quite well and is very difficult to kill both 1v1 and in teamfights.
Variations: This template for the build can be varied in a few different ways that I haven’t had the time to fully test out and explore (I wish this was a beta week, not weekend lol).
For example, you can take warhorn over focus, and its not a bad choice, unless they go ahead and nerf heat sync, then its a bad choice. Sand Squall is a good skill, and overall it gives you more CC to deny rezzes. The main draw to warhorn is boon spam with sandsquall and heat sync. Using them both after an earth overload with a herald nearby can stack almost a minute of protection, without the herald, you can get a good 30 seconds or so. Warhorn is also better healing due to the better than focus water skills. The main draw for focus though are the air and earth skills for being simply amazing, especially in this build where you can use obisidian flesh every 33 seconds, and magnetic wave also helps with condi management.
Another variation that I haven’t been able to adequately test is using soldier runes, taking wash the pain away, and feel the burn and flash freeze over air signet and cleansing fire. The one game I played on it wasn’t bad, but it just doesn’t synergize well since you need harmonious conduits in order to be able to overload and deal damage with overloads, so you can’t take tempestuous arias, and even then that trait is lacking due to cooldown issues. Its probably viable, but I felt that cantrips gave me overall better sustain and pointholding power, at the cost most of my AoE cleanse.
So feel free to comment and let me know what you guys think! I’m very excited to revamp this build at launch of HoT, and I’ll maybe be tempted to include earthen proxy or tempestuous arias if they’re brought up to compete with harmonious conduits.
Taking a break from GW2 to play various
Nintendo games..