Bad Elementalist
PvP Staff Elementalist Build
Bad Elementalist
This is a nice start of a build, but it feels just a bit too hodge-podge. They REALLY need to give back some sort of amulet that has some toughness + healing power.
A few notes:
- Rune of dwayna is way better against condi, making every use of your heal another aoe cleanse. It also gives you the same healing power.
-Rune of the Herald is a good general bruiser choice, adding extra protection time that is also aoe. This also makes up for lack of shared prot from not having elemental shielding, increasing your effectiveness as a team support in a pinch.
I hear what you are saying about the build being all over the place. I initially when with maurader’s and took arcane blast instead of aftershock but I was dying too easily. With paladin amulet it felt like the right mixture to me.
My main goal with the build was to provide a different type of support other than healbot and I feel I gained that.
On top of the aoe CC from air and earth you gain a ton of access to immobalize. Its pretty nasty if you can follow up an air overload with aftershock.
My other goal was to have on demand blast finishers and gain better access to reflect. Thats why I chose aftershock in the long run.
But to each his own I guess. I can play around with some different runes and see what is the best fit. I’ve personally not run into any other staff ele as effective as this one
Bad Elementalist
If you’re into soft ccs, I’d consider running Arcane Power. You have it traited, in team fights you can spam obnoxious amounts of immob, chill or blind. It just feels like a huge loss in team utility to pick Elemental Surge and not have that one skill that makes the most use of it.
Rune of Dwayna does not work with Cleansing Water (and never has).
No Arcane Power? The conditions from Elemental Surge are applied when allies hit with AP’s effect. So using it in Earth can unleash a powerful AoE immobilize or chill or even constant blind if you stagger out your skills. There’s also the ferocity bonus for your allies. If you and your team do it right, Arcane Power’s benefits outweigh Aftershock tenfold.
Also, staff’s damage is amazing. The problem comes with long cast times on delayed skills, or you need to stand still to cast or the AoE is small and hard to land. But staff, especially specced for soft CC, has so much control that it should be possible to hit with most skills or at least force dodges.
Rune of Dwayna does not work with Cleansing Water (and never has).
Good to know…I figured they would have fixed the bug by now, but then again arcana still doesn’t properly reduce the time to precharge overloads either (only the tooltip is modified).
That being said, for a support-ish bruiser build, I REALLY like menders with rune of the herald. Herald gives some extra toughness, which is very valuable with mender’s, and getting an extra aoe protection is excellent since the elemental shielding was nerfed. This is doubly true if you take arcana over earth.